Virtual Dark Tourism


Book Description

This book takes the concept of “dark tourism”—journeys to sites of death, suffering, and calamity—in an innovative yet essential direction by applying it to the virtual realms of literature, film and television, the Internet, and gaming. Essays focus both on the creative construction of imaginary journeys and the historiographic and civic consequences of such memorializations. From World War II time-travel novels to Game of Thrones, and from Internet reproductions of Rwandan genocide locations to invented tragedies in futuristic domains, authors from various fields examine the purpose and influence of simulated travels to morbid sites. Designed for a wide audience of scholars and travelers virtual and real, this volume raises awareness about the many pathways through which we encounter death experiences in contemporary society. What we know about the past—or, what we think we know about it—is shaped daily by such imagined journeys as these.




Plowing the Dark


Book Description

Pulitzer Prize–winning author Richard Powers's Plowing the Dark recasts the rules of the novel and remains one his most daring works—a mesmerizing fiction explores the imagination's power to both destroy and save. In a digital laboratory on the shores of Puget Sound, a band of virtual-reality researchers races to complete the Cavern, an empty white room that can become a jungle, a painting, or a vast Byzantine cathedral. In a war-torn Mediterranean city, an American is held hostage, chained to a radiator in another empty white room. What can possibly join these two remote places? Only the shared imagination, a room that these people unwittingly build in common, where they are all about to meet. Adie Klarpol, a skilled but disillusioned artist, comes back to life, revived by the thrill of working with cutting-edge technology. Against the collapse of Cold War empires and the fall of the Berlin Wall, she retreats dangerously into the cyber-realities she has been hired to create. On the other side of the globe, Taimur Martin, an English teacher recovering from a failed love affair, is picked up off the streets in Beirut by Islamic fundamentalists and held in solitary captivity. "Mention Richard Powers' name to other writers and see them get that faraway look in their eyes: They are calculating the eventual reach of his influence." —Sven Birkerts, Esquire




Preventing Sexual Violence


Book Description

While there is much agreement about the scope of sexual violence, how to go about preventing it before it occurs is the subject of much debate. This unique interdisciplinary collection investigates the philosophy and practice of primary prevention of sexual violence within education institutions and the broader community.




Dawn of the New Everything


Book Description

The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world. By the author of You Are Not a Gadget. --Publisher.




The Future of Dark Tourism


Book Description

This book offers critical scenarios of dark tourism futures and examines how our significant dead will be remembered in future visitor economies. It aims to inspire critical thinking by probing the past, disrupting the present and provoking the future. The volume outlines key features of difficult heritage and future cultural trauma and highlights the role of technology, immersive visitor experiences and the thanatological condition of future dark tourism. The book provides a collection of informed observations of how future societies might recall their memorable dead, and how the noteworthy dead might be (re)created and retained through dark tourism. The book forecasts a dark tourism future that is not only perilous but also full of possibilities. It is a helpful resource for students and researchers in tourism, heritage, futurology, sociology, human geography and cultural studies.




Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do


Book Description

“If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.




Dark Future


Book Description

"In Dark Future: Uncovering the Great Reset’s Terrifying Next Phase, New York Times bestselling authors Glenn Beck and Justin Haskins reveal the most important technologies and social and cultural changes that will soon cause an unprecedented level of disruption in the United States, as well as in countless other nations. They also outline the dangers and opportunities associated with these disruptions and provide a plan to protect individuals and families from losing their liberty." --Amazon.




The Dark Net


Book Description

"Join Max and Betty 3.5, and their virtual penguin buddy Linus, as they explore the darkest recesses of the Internet"--Page 4 of cover




Virtual Vixens


Book Description

Inspiration and technique are rolled into one with this stunning display of 3D representations of the female form.




Virtual and Augmented Reality (VR/AR)


Book Description

This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.