DATA STRUCTURES AND ALGORITHMS WITH OBJECT- ORIENTED DESIGN PATTERNS IN C++


Book Description

About The Book: Bruno Preiss presents readers with a modern, object-oriented perspective for looking at data structures and algorithms, clearly showing how to use polymorphism and inheritance, and including fragments from working and tested programs. The book uses a single class hierarchy as a framework to present all of the data structures. This framework clearly shows the relationships between data structures and illustrates how polymorphism and inheritance can be used effectively.




Data Structures and Algorithms in Java


Book Description

The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich, Tomassia and Goldwasser's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.




Design Patterns


Book Description

Software -- Software Engineering.




Easy Learning Design Patterns C++ (1 Edition)


Book Description

Design Patterns allow you to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions. Design Patterns as your guide, you will learn how these patterns fit into the software development process. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++. The book is divided into 2 parts: 1. The first part vividly explains the concept of each design pattern through life 2. The second part applies design patterns to GUI and QT Games examples




Design Patterns in Ruby (Adobe Reader)


Book Description

Praise for Design Patterns in Ruby "Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work." —Steve Metsker, Managing Consultant with Dominion Digital, Inc. "This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read." —Peter Cooper "This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book." —Mike Stok "Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby." —Rob Sanheim, Ruby Ninja, Relevance Most design pattern books are based on C++ and Java. But Ruby is different—and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code. After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language—enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse. Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks. Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.




Data Structures and Algorithms in Python


Book Description

Based on the authors' market leading data structures books in Java and C++, this book offers a comprehensive, definitive introduction to data structures in Python by authoritative authors. Data Structures and Algorithms in Python is the first authoritative object-oriented book available for Python data structures. Designed to provide a comprehensive introduction to data structures and algorithms, including their design, analysis, and implementation, the text will maintain the same general structure as Data Structures and Algorithms in Java and Data Structures and Algorithms in C++. Begins by discussing Python's conceptually simple syntax, which allows for a greater focus on concepts. Employs a consistent object-oriented viewpoint throughout the text. Presents each data structure using ADTs and their respective implementations and introduces important design patterns as a means to organize those implementations into classes, methods, and objects. Provides a thorough discussion on the analysis and design of fundamental data structures. Includes many helpful Python code examples, with source code provided on the website. Uses illustrations to present data structures and algorithms, as well as their analysis, in a clear, visual manner. Provides hundreds of exercises that promote creativity, help readers learn how to think like programmers, and reinforce important concepts. Contains many Python-code and pseudo-code fragments, and hundreds of exercises, which are divided into roughly 40% reinforcement exercises, 40% creativity exercises, and 20% programming projects.




Data Structures and Algorithm Analysis in C+


Book Description

In this second edition of his successful book, experienced teacher and author Mark Allen Weiss continues to refine and enhance his innovative approach to algorithms and data structures. Written for the advanced data structures course, this text highlights theoretical topics such as abstract data types and the efficiency of algorithms, as well as performance and running time. Before covering algorithms and data structures, the author provides a brief introduction to C++ for programmers unfamiliar with the language. Dr Weiss's clear writing style, logical organization of topics, and extensive use of figures and examples to demonstrate the successive stages of an algorithm make this an accessible, valuable text. New to this Edition *An appendix on the Standard Template Library (STL) *C++ code, tested on multiple platforms, that conforms to the ANSI ISO final draft standard 0201361221B04062001




A Practical Introduction to Data Structures and Algorithm Analysis


Book Description

This practical text contains fairly "traditional" coverage of data structures with a clear and complete use of algorithm analysis, and some emphasis on file processing techniques as relevant to modern programmers. It fully integrates OO programming with these topics, as part of the detailed presentation of OO programming itself.Chapter topics include lists, stacks, and queues; binary and general trees; graphs; file processing and external sorting; searching; indexing; and limits to computation.For programmers who need a good reference on data structures.




Object-Oriented Design And Patterns


Book Description

Cay Horstmann offers readers an effective means for mastering computing concepts and developing strong design skills. This book introduces object-oriented fundamentals critical to designing software and shows how to implement design techniques. The author's clear, hands-on presentation and outstanding writing style help readers to better understand the material.· A Crash Course in Java· The Object-Oriented Design Process· Guidelines for Class Design· Interface Types and Polymorphism· Patterns and GUI Programming· Inheritance and Abstract Classes· The Java Object Model· Frameworks· Multithreading· More Design Patterns




Data Structures and Algorithms


Book Description