Book Description
Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.
Author : David Perry
Publisher :
Page : 1100 pages
File Size : 39,64 MB
Release : 2009
Category : Computers
ISBN :
Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.
Author : Raph Koster
Publisher : "O'Reilly Media, Inc."
Page : 259 pages
File Size : 10,65 MB
Release : 2005
Category : Computers
ISBN : 1932111972
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Author : Matthew Gabriele
Publisher : HarperCollins
Page : 336 pages
File Size : 24,88 MB
Release : 2021-12-07
Category : History
ISBN : 0062980912
"The beauty and levity that Perry and Gabriele have captured in this book are what I think will help it to become a standard text for general audiences for years to come….The Bright Ages is a rare thing—a nuanced historical work that almost anyone can enjoy reading.”—Slate "Incandescent and ultimately intoxicating." —The Boston Globe A lively and magisterial popular history that refutes common misperceptions of the European Middle Ages, showing the beauty and communion that flourished alongside the dark brutality—a brilliant reflection of humanity itself. The word “medieval” conjures images of the “Dark Ages”—centuries of ignorance, superstition, stasis, savagery, and poor hygiene. But the myth of darkness obscures the truth; this was a remarkable period in human history. The Bright Ages recasts the European Middle Ages for what it was, capturing this 1,000-year era in all its complexity and fundamental humanity, bringing to light both its beauty and its horrors. The Bright Ages takes us through ten centuries and crisscrosses Europe and the Mediterranean, Asia and Africa, revisiting familiar people and events with new light cast upon them. We look with fresh eyes on the Fall of Rome, Charlemagne, the Vikings, the Crusades, and the Black Death, but also to the multi-religious experience of Iberia, the rise of Byzantium, and the genius of Hildegard and the power of queens. We begin under a blanket of golden stars constructed by an empress with Germanic, Roman, Spanish, Byzantine, and Christian bloodlines and end nearly 1,000 years later with the poet Dante—inspired by that same twinkling celestial canopy—writing an epic saga of heaven and hell that endures as a masterpiece of literature today. The Bright Ages reminds us just how permeable our manmade borders have always been and of what possible worlds the past has always made available to us. The Middle Ages may have been a world “lit only by fire” but it was one whose torches illuminated the magnificent rose windows of cathedrals, even as they stoked the pyres of accused heretics. The Bright Ages contains an 8-page color insert.
Author : Ralph H. Baer
Publisher :
Page : 292 pages
File Size : 14,22 MB
Release : 2005
Category : Games & Activities
ISBN :
Author : André LaMothe
Publisher : Sams Publishing
Page : 0 pages
File Size : 24,8 MB
Release : 2006
Category : Computer games
ISBN : 9780672328206
Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.
Author : Tom Meigs
Publisher : McGraw Hill Professional
Page : 372 pages
File Size : 42,27 MB
Release : 2003-06-09
Category : Computers
ISBN : 9780072228991
Build games with techniques and insights from a pro.
Author : Constance Steinkuehler
Publisher : Cambridge University Press
Page : 489 pages
File Size : 15,68 MB
Release : 2012-06-11
Category : Psychology
ISBN : 1139510215
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
Author : Andrew Rollings
Publisher : New Riders Publishing
Page : 964 pages
File Size : 39,96 MB
Release : 2004
Category : Computers
ISBN : 9780735713635
A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.
Author : Evan Skolnick
Publisher : Watson-Guptill
Page : 210 pages
File Size : 38,97 MB
Release : 2014-12-02
Category : Games & Activities
ISBN : 0385345836
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Author : Kevin Thomson
Publisher : Motorbooks
Page : 160 pages
File Size : 16,10 MB
Release : 2007-06-15
Category : Transportation
ISBN : 9780760327388
Here are the hot rodders we'll worship tomorrow. Kevin Thomson and David Perry venture into the shops of all-steel apostles Cole Foster, Gary Howard, Keith Tardel, the Kennedy Brothers, Jimmy White, Mike Smith, Rudy Rodriguez, Scott Mugford, and Mercury Charlie and offer profiles of todays top hot rod and custom builders. Hot rodders themselves, Thomson and Perry get to the heart of what makes todays hot rodders go, how they think, who they are, and what makes them builders worth watching.