Death Match


Book Description

A "cautionary tale about artificial intelligence" (Washington Post) that is almost too frighteningly believable not to be real—from the internationally acclaimed #1 New York Times bestselling thriller writer Lewis and Lindsay Thorpe were the perfect couple: young, attractive, and ideally matched. But the veil of perfection can mask many blemishes. When the Thorpes are found dead in their tasteful Flagstaff living room (having committed double suicide), alarms go off in the towering Manhattan offices of Eden Incorporated, the high-tech matchmaking company whose spectacular success, and legendary secrecy, has inspired awe around the world. The Thorpes, few people knew, were more than the quintessential happy couple—they were Eden’s first perfect match. A short time later, Christopher Lash, a gifted former FBI forensic psychologist, receives an urgent plea from Eden to perform a quick—and quiet—investigation into the deaths. Lash’s psychological autopsy reveals nothing suspicious, but inadvertently dredges up the memories of a searing personal tragedy he has kept at bay for years. The situation changes suddenly when a second Eden couple is found dead—by all appearances, another double suicide. Now Eden—particularly Richard Silver, the company’s brilliant and reclusive founder—has no choice but to grant Lash unprecedented access to its most guarded secrets if he is to have any chance of determining what is going wrong. The hidden world he discovers is a stunning labyrinth of artificial intelligence, creative genius, and a melding of technology that does indeed, to Lash’s surprise, deliver on Eden’s promise to its clients: the guarantee of a perfect, lifelong mate. But Lash’s involvement in the investigation becomes more personal and dangerous than he could have imagined, nearly as soon as it begins. Infused with relentless suspense and tremendous imagination and skill, Death Match is master thriller writer Lincoln Child at his best. Don't miss Lincoln Child's new thriller, Chrysalis!




Badass: Ultimate Deathmatch


Book Description

From the Ben Thompson, author of Badass: The Birth of a Legend, comes a collection of history’s most awe-inspiring duels and showdowns, brutal crusades and epic brawls, and profiles of the fascinating people who fought in them. From Caliphs to Green Berets, some of civilization’s toughest warriors are profiled in Badass: Ultimate Deathmatch, including Cyrus the Great, St. Moses the Black, and The Rani of Jhansi, as well as in-depth analyses of how they battled their way to victory. Featuring original artworks by top graphic artists and comic book illustrators, and Ben Thompson’s signature wry, side-splitting commentary, Badass: Ultimate Deathmatch is the history of badasses, the only way it should be written: covered in blood!




Gatchaman: Ken—Deathmatch


Book Description

Ken goes undercover to infiltrate an underground gambling ring where martial artists from around the globe fight to the death. There, the winners are captured and brought to a secret Galactor recruiting base. If they refuse to join, the captives are dropped in the jungle and hunted as prey for Galactor’s training program. Can anyone make it out alive? The first in a series of self-contained one-shots that each focus on a separate member of Science Ninja Team Gatchaman!




Tom Clancy's Net Force: Death Match


Book Description

The latest, greatest, high-tech thrill ride for Tom Clancy's legion of young fans. The amateurs are beating the pros in this year's spatball playoffs-and some big bettors plan to lose a fortune. When they threaten a star player, the Net Force Explorers are called in to protect America's newest pastime.




Death Match


Book Description

Book 3 (of 3) in the riotous Blood Bowl series. In a fantasy kingdom where violence is a way of life, the number one sport is Blood Bowl - gridiron football where anything goes. Dirk 'Dunk' Hoffnung and the rest of the Bad Bay Hackers thought they'd taken everything the game of Blood Bowl could throw at them, but now they literally have to play the game of their lives to prevent the destruction of their kingdom.




Atari to Zelda


Book Description

The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.




Classroom Deathmatch


Book Description

Kidnapped by the government and transported to a mysterious battleground, 50 high school students are forced to fight to the death in a brutal televised contest called Classroom Deathmatch!From the creators of Panty Explosion comes the Indie RPG Award winning role playing game inspired by the controversial novel Battle Royale . A game of trust, friendship, murder and betrayal.Welcome to Classroom Deathmatch




Body Smasher


Book Description

Fanatics plan a nuclear attack on New York's Flushing meadow Park during the World Wrestling Games and contestant Rick Harrison is the only man who can prevent it




Death Match


Book Description

A thrill seeker accepts a million dollar wager to fight a great white shark with only a knife; but things aren't always what they seem, and death plays no favorites. Death Match: The 20th Century Gladiator is a tale of passion, betrayal, and savage revenge. Based on a real event from the author's life, the story made front page headlines of New York Magazine, April 5, 1976. "Man VS. Shark: $1Million Death Match in Samoa" (sponsored by Sargent Productions), was to be a live-satellite, closed–circuit affair broadcast to the US, Japan, and Russia, but the real match never happened. That was the 70s. Now, you will find out what could have happened if world-famous oceanographer Jacques Cousteau hadn't stopped the fight in the eleventh hour.




Digital Gameplay


Book Description

In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games. Topics include several detailed investigations of particular, often controversial games such as Grand Theft Auto: Vice City, as well as a consideration of the ways in which game-playing crosses socioeconomic, age, gender and racial lines. The concluding essays discuss scholars' perceptions of digital media and efforts to frame them. Instructors considering this book for use in a course may request an examination copy here.