Deep Active Learning


Book Description

This is the first book to connect the concepts of active learning and deep learning, and to delineate theory and practice through collaboration between scholars in higher education from three countries (Japan, the United States, and Sweden) as well as different subject areas (education, psychology, learning science, teacher training, dentistry, and business).It is only since the beginning of the twenty-first century that active learning has become key to the shift from teaching to learning in Japanese higher education. However, “active learning” in Japan, as in many other countries, is just an umbrella term for teaching methods that promote students’ active participation, such as group work, discussions, presentations, and so on.What is needed for students is not just active learning but deep active learning. Deep learning focuses on content and quality of learning whereas active learning, especially in Japan, focuses on methods of learning. Deep active learning is placed at the intersection of active learning and deep learning, referring to learning that engages students with the world as an object of learning while interacting with others, and helps the students connect what they are learning with their previous knowledge and experiences as well as their future lives.What curricula, pedagogies, assessments and learning environments facilitate such deep active learning? This book attempts to respond to that question by linking theory with practice.




Human-in-the-Loop Machine Learning


Book Description

Machine learning applications perform better with human feedback. Keeping the right people in the loop improves the accuracy of models, reduces errors in data, lowers costs, and helps you ship models faster. Human-in-the-loop machine learning lays out methods for humans and machines to work together effectively. You'll find best practices on selecting sample data for human feedback, quality control for human annotations, and designing annotation interfaces. You'll learn to dreate training data for labeling, object detection, and semantic segmentation, sequence labeling, and more. The book starts with the basics and progresses to advanced techniques like transfer learning and self-supervision within annotation workflows.




How-to Guide for Active Learning


Book Description

This book focuses on large and small group educational settings and offers brief strategies to engage learners to assure active learning strategies are core to the learning environment. The book opens with an introduction on active learning principles. Each chapter follows with a specific description of a strategy written by authors who are experienced in using the strategy in a classroom environment with students. The chapters are designed to be accessible and practical for the reader to apply in their learning environments.




Active Learning Online


Book Description

Inspired by the recent proliferation of online courses necessitated by the COVID 19 pandemic, researcher and educational innovator Stephen M. Kosslyn offers instructors and course designers (as well as school administrations and teacher-education students) a treasure trove of active learning principles and activities for implementation in online, hybrid and in-person courses. Whether your course is synchronous (e.g., live with Zoom) or asynchronous (e.g., using video content on Canvas), this book will inject active learning into existing courses or into courses designed from scratch. In both cases, active learning will make the courses not only more interesting but also more effective; student engagement will increase, learning outcomes will be reached, and general teaching and learning experiences will be enriched.




Deep Reinforcement Learning in Action


Book Description

Summary Humans learn best from feedback—we are encouraged to take actions that lead to positive results while deterred by decisions with negative consequences. This reinforcement process can be applied to computer programs allowing them to solve more complex problems that classical programming cannot. Deep Reinforcement Learning in Action teaches you the fundamental concepts and terminology of deep reinforcement learning, along with the practical skills and techniques you’ll need to implement it into your own projects. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Deep reinforcement learning AI systems rapidly adapt to new environments, a vast improvement over standard neural networks. A DRL agent learns like people do, taking in raw data such as sensor input and refining its responses and predictions through trial and error. About the book Deep Reinforcement Learning in Action teaches you how to program AI agents that adapt and improve based on direct feedback from their environment. In this example-rich tutorial, you’ll master foundational and advanced DRL techniques by taking on interesting challenges like navigating a maze and playing video games. Along the way, you’ll work with core algorithms, including deep Q-networks and policy gradients, along with industry-standard tools like PyTorch and OpenAI Gym. What's inside Building and training DRL networks The most popular DRL algorithms for learning and problem solving Evolutionary algorithms for curiosity and multi-agent learning All examples available as Jupyter Notebooks About the reader For readers with intermediate skills in Python and deep learning. About the author Alexander Zai is a machine learning engineer at Amazon AI. Brandon Brown is a machine learning and data analysis blogger. Table of Contents PART 1 - FOUNDATIONS 1. What is reinforcement learning? 2. Modeling reinforcement learning problems: Markov decision processes 3. Predicting the best states and actions: Deep Q-networks 4. Learning to pick the best policy: Policy gradient methods 5. Tackling more complex problems with actor-critic methods PART 2 - ABOVE AND BEYOND 6. Alternative optimization methods: Evolutionary algorithms 7. Distributional DQN: Getting the full story 8.Curiosity-driven exploration 9. Multi-agent reinforcement learning 10. Interpretable reinforcement learning: Attention and relational models 11. In conclusion: A review and roadmap




Medical Image Computing and Computer Assisted Intervention – MICCAI 2020


Book Description

The seven-volume set LNCS 12261, 12262, 12263, 12264, 12265, 12266, and 12267 constitutes the refereed proceedings of the 23rd International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2020, held in Lima, Peru, in October 2020. The conference was held virtually due to the COVID-19 pandemic. The 542 revised full papers presented were carefully reviewed and selected from 1809 submissions in a double-blind review process. The papers are organized in the following topical sections: Part I: machine learning methodologies Part II: image reconstruction; prediction and diagnosis; cross-domain methods and reconstruction; domain adaptation; machine learning applications; generative adversarial networks Part III: CAI applications; image registration; instrumentation and surgical phase detection; navigation and visualization; ultrasound imaging; video image analysis Part IV: segmentation; shape models and landmark detection Part V: biological, optical, microscopic imaging; cell segmentation and stain normalization; histopathology image analysis; opthalmology Part VI: angiography and vessel analysis; breast imaging; colonoscopy; dermatology; fetal imaging; heart and lung imaging; musculoskeletal imaging Part VI: brain development and atlases; DWI and tractography; functional brain networks; neuroimaging; positron emission tomography




Deep Learning


Book Description

New Pedagogies for Deep Learning (NDPL) provides a comprehensive strategy for systemwide transformation. Using the 6 competencies of NDPL and a wealth of vivid examples, Fullan re-defines and re-examines what deep learning is and identifies the practical strategies for revolutionizing learning and leadership.




Teaching with Classroom Response Systems


Book Description

There is a need in the higher education arena for a book that responds to the need for using technology in a classroom of tech-savvy students. This book is filled with illustrative examples of questions and teaching activities that use classroom response systems from a variety of disciplines (with a discipline index). The book also incorporates results from research on the effectiveness of the technology for teaching. Written for instructional designers and re-designers as well as faculty across disciplines. A must-read for anyone interested in interactive teaching and the use of clickers. This book draws on the experiences of countless instructors across a wide range of disciplines to provide both novice and experienced teachers with practical advice on how to make classes more fun and more effective.”--Eric Mazur, Balkanski Professor of Physics and Applied Physics, Harvard University, and author, Peer Instruction: A User’s Manual “Those who come to this book needing practical advice on using ‘clickers’ in the classroom will be richly rewarded: with case studies, a refreshing historical perspective, and much pedagogical ingenuity. Those who seek a deep, thoughtful examination of strategies for active learning will find that here as well—in abundance. Dr. Bruff achieves a marvelous synthesis of the pragmatic and the philosophical that will be useful far beyond the life span of any single technology.” --Gardner Campbell, Director, Academy for Teaching and Learning, and Associate Professor of Literature, Media, and Learning, Honors College, Baylor University




Deep Learning for Robot Perception and Cognition


Book Description

Deep Learning for Robot Perception and Cognition introduces a broad range of topics and methods in deep learning for robot perception and cognition together with end-to-end methodologies. The book provides the conceptual and mathematical background needed for approaching a large number of robot perception and cognition tasks from an end-to-end learning point-of-view. The book is suitable for students, university and industry researchers and practitioners in Robotic Vision, Intelligent Control, Mechatronics, Deep Learning, Robotic Perception and Cognition tasks. - Presents deep learning principles and methodologies - Explains the principles of applying end-to-end learning in robotics applications - Presents how to design and train deep learning models - Shows how to apply deep learning in robot vision tasks such as object recognition, image classification, video analysis, and more - Uses robotic simulation environments for training deep learning models - Applies deep learning methods for different tasks ranging from planning and navigation to biosignal analysis




Minding American Education


Book Description

This book presents an antidote to the self-destructive war between educational conservatives and progressives, arguing that each has only part of the solution in what should be a productive dialectic between experience and concepts--Outlines the rich tradition of educational thought we have already created in this country, suggesting ways to apply it to our current reform efforts--Provides a new paradigm for re-conceptualizing our educational past, urging us to move in the direction of our best and most characteristic literary and philosophical thinkers--Critiques the usual academic discourse on education and suggests alternatives through his lively and direct style.