Deeper Learning With QR Codes and Augmented Reality


Book Description

Engaging, interactive learning—right in your students’ hands! What if your students’ mobile devices became an instructional asset rather than a distraction? Discover how free, scannable technology can enrich learning, while captivating students. Best of all, these technologies are easy to quickly implement within your classroom. Learn about QR codes and Augmented Reality (AR) Reach each student with new, hands-on learning opportunities Embrace the ACES Framework for teaching with scannable technologies: Access, Curate, Engage, and Share Promote self-directed learning and showcase students’ creations Leverage technology to connect classroom activities with students’ families and the broader community




Deeper Learning With QR Codes and Augmented Reality


Book Description

Engaging, interactive learning—right in your students’ hands! What if your students’ mobile devices became an instructional asset rather than a distraction? Discover how free, scannable technology can enrich learning while captivating students. Best of all, these technologies are easy to implement within your classroom. Monica Burns offers user-friendly strategies and tips in this quick-read guide. Get ready to: • Learn about QR codes and Augmented Reality (AR) • Reach each student with new, hands-on learning opportunities • Embrace the ACES Framework for teaching with scannable technologies: Access, Curate, Engage, and Share • Promote self-directed learning and showcase your students’ creations • Leverage technology to connect your classroom with families and the community Don’t miss this opportunity to become a leader in digital learning! "Burns provides practical ideas for integrating QR and AR in the classroom. As AR and QR continue to play a bigger role in education, this book is a great starting point for teachers to integrate engaging tools and strategies in their classrooms." Zachary Walker, Professor and Educational Consultant National Institute of Education, Singapore "This is a book that you won’t want to put down. I found the suggestions so exciting that I wanted to try them out immediately, and I couldn’t wait to see what valuable prompts for learning the next page would reveal. This easy read is packed with practical applications." Debra Las, Science Teacher Rochester Public Schools Rochester, MN




MSCEIS 2019


Book Description

The 7th Mathematics, Science, and Computer Science Education International Seminar (MSCEIS) was held by the Faculty of Mathematics and Natural Science Education, Universitas Pendidikan Indonesia (UPI) and the collaboration with 12 University associated in Asosiasi MIPA LPTK Indonesia (AMLI) consisting of Universitas Negeri Semarang (UNNES), Universitas Pendidikan Indonesia (UPI), Universitas Negeri Yogyakarta (UNY), Universitas Negeri Malang (UM), Universitas Negeri Jakarta (UNJ), Universitas Negeri Medan (UNIMED), Universitas Negeri Padang (UNP), Universitas Negeri Manado (UNIMA), Universitas Negeri Makassar (UNM), Universitas Pendidikan Ganesha (UNDHIKSA), Universitas Negeri Gorontalo (UNG), and Universitas Negeri Surabaya (UNESA). In this year, MSCEIS 2019 takes the following theme: "Mathematics, Science, and Computer Science Education for Addressing Challenges and Implementations of Revolution-Industry 4.0" held on October 12, 2019 in Bandung, West Java, Indonesia.




#FormativeTech


Book Description

The forces of technology and formative assessment combined! Formative assessment is a must for educators, but it can be difficult to juggle with all the other demands of a busy teacher’s to-do list. Fortunately, technology tools can help you work smarter, not harder. In #FormativeTech, you’ll find: Practical tips on how to use technology in formative assessment, including quick “pulse checks” for the whole class Formative assessment strategies for small groups and individual students Ideas for assessing project-based and inquiry-based approaches How to evaluate data and communicate results with families




Extended Reality


Book Description

This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.




Deep Learning-Powered Technologies


Book Description

This book covers various, leading-edge deep learning technologies. The author discusses new applications of deep learning and gives insight into the integration of deep learning with various application domains, such as autonomous driving, augmented reality, AIOT, 5G and beyond.




Mastering OpenCV 4 with Python


Book Description

Create advanced applications with Python and OpenCV, exploring the potential of facial recognition, machine learning, deep learning, web computing and augmented reality. Key FeaturesDevelop your computer vision skills by mastering algorithms in Open Source Computer Vision 4 (OpenCV 4) and PythonApply machine learning and deep learning techniques with TensorFlow and KerasDiscover the modern design patterns you should avoid when developing efficient computer vision applicationsBook Description OpenCV is considered to be one of the best open source computer vision and machine learning software libraries. It helps developers build complete projects in relation to image processing, motion detection, or image segmentation, among many others. OpenCV for Python enables you to run computer vision algorithms smoothly in real time, combining the best of the OpenCV C++ API and the Python language. In this book, you'll get started by setting up OpenCV and delving into the key concepts of computer vision. You'll then proceed to study more advanced concepts and discover the full potential of OpenCV. The book will also introduce you to the creation of advanced applications using Python and OpenCV, enabling you to develop applications that include facial recognition, target tracking, or augmented reality. Next, you'll learn machine learning techniques and concepts, understand how to apply them in real-world examples, and also explore their benefits, including real-time data production and faster data processing. You'll also discover how to translate the functionality provided by OpenCV into optimized application code projects using Python bindings. Toward the concluding chapters, you'll explore the application of artificial intelligence and deep learning techniques using the popular Python libraries TensorFlow, and Keras. By the end of this book, you'll be able to develop advanced computer vision applications to meet your customers' demands. What you will learnHandle files and images, and explore various image processing techniquesExplore image transformations, including translation, resizing, and croppingGain insights into building histogramsBrush up on contour detection, filtering, and drawingWork with Augmented Reality to build marker-based and markerless applicationsWork with the main machine learning algorithms in OpenCVExplore the deep learning Python libraries and OpenCV deep learning capabilitiesCreate computer vision and deep learning web applicationsWho this book is for This book is designed for computer vision developers, engineers, and researchers who want to develop modern computer vision applications. Basic experience of OpenCV and Python programming is a must.




Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education


Book Description

Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.




Proceedings of the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023)


Book Description

This is an open access book.With the successful experience of the past 3 years, we believe that the 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023) will be an even greater success in 2023, and welcome all scholars and experts to submit their papers for the conference!The 2023 4th International Conference on Education, Knowledge and Information Management (ICEKIM 2023) will be held on January 13-15, 2023 in Zhengzhou, China. In the era of information explosion, there is no doubt that education is an important way of knowledge production, dissemination and diffusion. Education plays an important role in promoting human development and promoting the development of society and human knowledge. ICEKIM 2023 is to bring together innovative academics and industrial experts in the field of Education, Knowledge and Information Management to a common forum. The primary goal of the conference is to promote research and developmental activities in Education, Knowledge and Information Management and another goal is to promote scientific information interchange between researchers, developers, engineers, students, and practitioners working all around the world. The conference will be held every year to make it an ideal platform for people to share views and experiences in international conference on Education, Knowledge and Information Management and related areas.




New Trends in Intelligent Software Methodologies, Tools and Techniques


Book Description

Software is an essential enabler for science and the new economy, but current software methodologies, tools, and techniques are often still not sufficiently robust or reliable for the constantly changing and evolving market, and many promising approaches have proved to be no more than case-oriented methods that are not fully automated. This book presents the proceedings of SoMeT_23, the 22nd International Conference on New Trends in Intelligent Software Methodology, Tools, and Techniques, held from 20–22 September 2023 in Naples, Italy. The conference brings together researchers and practitioners to share original research and practical development experience in software science and related new technologies, and is an opportunity for the software-science community to take stock of where they are today and consider future directions. The 25 papers included here were carefully selected from the many high-quality submissions received after a rigorous review process, with each paper typically being reviewed by 3 or 4 reviewers. Topics covered range from research practices, techniques and methodologies to the solutions required by global business. SoMeT_23 focused in particular on intelligent software, the application of artificial intelligence techniques in software development, and tackling human interaction in the development process for better high-level interface, with an emphasis on human-centric software methodologies, end-user development techniques, and emotional reasoning for an optimum performance between design tool and user. Exploring trends, theories, and challenges in the integration of software and science for tomorrow’s global information society, the book captures a new state-of-the-art in software science and its supporting technology and will be of interest to all those working in the field.