Demon's Dream


Book Description

Dad! When did you get here?" Kevis looked up from his comp-vid—he was completing notes on a patient. He entered the last bit of information and stood to greet his father. "Kev, I have a patient I'd like to put in your clinic," Karzac said, walking in to sit beside his son's beautifully polished wood desk. Kevis, a physician for the past thirty years, ran a private clinic for patients with difficult mental problems. "Dad, surely not one of the Saa Thalarr," Kevis sat down again and hit an electronic key on his deskcomp. Kevis looked very much like his father—nearly six feet tall with light-brown hair and green-gold eyes. He'd opened his private clinic twenty years earlier on Refizan, his father helping financially. Kevis was doing very well for himself. "No. Not one of those. And I think when we get her, the Larentii will have already made a great deal of progress in her treatment. What we really need for her, I think, is peace and quiet, where there isn't anyone troubling her with something that needs to be done. She hasn't had a vacation in years, has been attacked and made very ill recently and there are other circumstances that have affected her. She almost killed herself three days ago." "Is there anything unusual about her?" Kevis lifted an eyebrow at his father. He suspected that the prospective patient might not be completely human. "She's High Demon, son, and hasn't been treated well for a very long time."




Demons Don't Dream


Book Description

“Series fans will find themselves right at home” as a computer game draws two players into the illusion-, pun-, and dragon-filled land of Xanth (Kirkus Reviews). Sixteen-year-old Dug has yet to be impressed by a computer game, but that’s before he gets hooked by Companions of Xanth—and the beguilingly beautiful princess-serpent he’s chosen to guide him. Nada Naga has her work cut out for her keeping Dug’s eyes on the magical prize . . . and off of her human form. Kim is no stranger to Xanth, which is why she chooses her favorite companion, Jenny Elf, to accompany her through its marvels—and dangers. Though Kim’s hyper-enthusiasm is infectious, she doesn’t really believe that Xanth is real, and it’s up to Jenny to prove it. What the two players don’t know is that there’s more at stake than winning; the very existence of Xanth hangs in the balance. Demons may run the game, but there are voids to avoid, loan sharks to outswim, and Com Pewter—the most evil machine of all—to outwit. Not to mention that a companion may be just as willing to sabotage Dug and Kim as help them succeed . . . “The legions of Xanth readers can rest assured that [Demons Don’t Dream] contains plenty of the punningly named animals, vegetables, people and things (such as the Ice Queen Clone and the Censor-Ship) that have become the series’ raison d’etre.” —Publishers Weekly




The Sea Demon's Gold


Book Description




The Demoness of Waking Dreams


Book Description

When he is assigned to capture demoness Luciana Rossetti, angel Brendan Clarkson, who hunts down the most dangerous criminals on Earth, meets his match in this beautiful killer who could either be his salvation or his downfall.




Demon Rising


Book Description

Erik Eleodum is a simple man. He doesn't want to be a hero. He doesn't need fame or fortune. He is content farming his family's homestead in northern Háthgolthane and raising a simple family, like his father, for the rest of his life. In fact, adventure is the last thing on his mind. Befel, Erik's brother, and Bryon, his cousin, can't think of anything worse than farming for the rest of their lives. They want to be heroes. They want fame and fortune. They want to leave their families and go east, to the country of Golgolithul, where they are sure to find easy wealth and great adventure. But when these three young men leave their farmstead, they quickly discover the world is not so simple, not so easy. Most fortune is laden with treachery, fame must be earned with blood, and adventures are rarely grand. Ideas of grandeur are crushed and the road east is hard. To get there, these men must ultimately sell their swords and become friends with thieves, dwarves, soldiers, and mercenaries well past their prime. They battle a band of ruthless slavers, slip past assassins, and experience the deadly consequences of black magic. Will Erik ever be able to return to the simple life? Will he unwittingly become famous, become rich, become a hero? Or, will he even survive?




Bumble


Book Description

"Ashe, no matter how hard he tried, couldn't produce a single scale, feather, talon or patch of fur." In the paranormal community of Cloud Chief, Oklahoma, twelve-year-old Ashe Evans is a failure. Born to a shapeshifting mother and a vampire father, he should be passing his Transformational Arts classes easily. Sadly, Ashe can't seem to become anything other than himself. Principal Billings, a werewolf, is threatening to send Ashe to a human school if he doesn't transform soon. Ashe's personal troubles are soon forgotten when a seventeen-year-old werewolf is found dead behind his rural home. Someone is killing those with ties to the human world and Ashe finds himself a target. Will he solve the mystery of the murders or will he become the killer's latest victim?




Zac and the Dream Stealers


Book Description

It's up to one boy to take back the night!Zac can't sleep. And neither can anyone else. A bunch of bad dreams keeps robbing the whole wide-awake world of rest, and one night as the clock strikes twelve, Zac is torn from his own not-so-sweet slumber to be tossed-and-turned into a strange, surreal realm. Nocturne, this land is called, and its frightening nightmares are a sign that a nasty band of dream stealers is seizing control. Zac won't rest -- he CAN'T rest -- until he finds a way to stop these silver-skulled "insomaniacs" and take back the night!If he doesn't, you might never sleep again.A big idea made beautifully simple, about the purest, most universal form of magic: dreams.




MindRogue


Book Description

We are Or'myr; a secretive, dwindling race of wyrm dragons. For many years, we were without a queen and directionless, until my sister was born. She was loved. Protected. Until the one known as the Prophet stole her away. Our only hope to save our queen—and our race—lies in the hands of a blind man named Randl Gage. A man who is also one of the most wanted criminals in both Alliances...




British Horror Cinema


Book Description

British Horror Cinema investigates a wealth of horror filmmaking in Britain, from early chillers like The Ghoul and Dark Eyes of London to acknowledged classics such as Peeping Tom and The Wicker Man. Contributors explore the contexts in which British horror films have been censored and classified, judged by their critics and consumed by their fans. Uncovering neglected modern classics like Deathline, and addressing issues such as the representation of family and women, they consider the Britishness of British horror and examine sub-genres such as the psycho-thriller and witchcraftmovies, the work of the Amicus studio, and key filmmakers including Peter Walker. Chapters include: the 'Psycho Thriller' the British censors and horror cinema femininity and horror film fandom witchcraft and the occult in British horror Horrific films and 1930s British Cinema Peter Walker and Gothic revisionism. Also featuring a comprehensive filmography and interviews with key directors Clive Barker and Doug Bradley, this is one resource film studies students should not be without.




MindMage


Book Description

In and out of the Alliances, a new evil is on the rise—an evil whose attacks forced the postponement of the Joint Alliance Conclave nearly a year earlier. During the attacks, some of those who fought the evil saw things that couldn't be explained—things that were considered myth—until now. Sorcery. Necromancy. The wielding of power never seen before. The target? Every world, in or out of the Alliances. The best hope to combat this evil? A blind man, who sees everything. —Private Journal of Bryan Riley News Administrator, Le-Ath Veronis