Descriptosaurus: Fantasy


Book Description

Descriptosaurus: Fantasy builds on the vocabulary and descriptive phrases introduced in the original bestselling Descriptosaurus and within the context of fantasy develops the structure and use of the words and phrases to promote colourful, cinematic writing. This essential guide will enable children to take their writing to the next level. It incorporates the essential skills and creative devices that are used in other genres while extending to themes of battle, sieges, magic and mystery to unleash children’s imaginations. This new system also provides a contextualised alternative to textbook grammar and will assist children in acquiring, understanding and applying the grammar required to improve their writing, both creative and technical.




Descriptosaurus


Book Description

Reviews of the first edition "This book is a treasure trove of descriptive language... Highly recommended for both teachers and parents. I wish I’d had a copy of this book when I was a full time English teacher! Invest in a copy today; you’ll be glad you did." Sue Cowley, bestselling author, teacher and teacher trainer "Help to banish 'blank page syndrome' for ever, with this innovative book... Created by teacher, Alison Wilcox, this inspirational book will build children's confidence in their writing ability." Literacy Times Plus "A real ‘godsend’ to hard-pressed teachers, parents and pupils." Denis Hayes, author of Foundations of Primary Teaching ? Reviews of the second edition ‘...the addition of the CD is perfect for the modern day classroom... fantastic!’ ?Emma Palastanga, primary deputy head ‘The... book/CD, will be so helpful to teachers who are struggling to think of different ways to say things and will enhance their planning and teaching. As a classroom resource it will be invaluable.’ Elaine Smitheman, primary school teacher ? Now available with a CD-ROM for classroom use, Descriptosaurus is the first book for creative writing that is a thematic expansion of a dictionary and a thesaurus. It provides children with a comprehensive resource with which to expand their descriptive vocabulary, experiment with language and sentence structure and build up narratives based around the following areas: Settings – landscapes, settlements and atmosphere, Characters – appearance, emotions and personality, and Creatures – appearance, abilities and habitats. New features for the second edition include: IWB compatible CD-ROM containing all the main elements of the book New VCOP coverage Expanded coverage of adverbs and connectives New planning sheets to help children organise and structure descriptions Character cards, games and mountain pyramid vocabulary builders The Descriptosaurus model was created and refined over a number of years as a result of feedback from children inside and outside the classroom as to the resources they required to inspire and assist them with their writing. For reluctant writers or those faced with blank page syndrome, it provides essential starting points to encourage putting pen to paper. Using Descriptosaurus will not only inspire children, it will build their confidence and dramatically improve the content of their writing. This is an ideal resource for all KS2 primary and KS3 secondary English teachers, literacy coordinators and parents keen to support their childrens’ creative writing. It would also make an excellent classroom book for PGCE students, particularly Primary PGCE with English specialism.




Descriptosaurus: Fantasy


Book Description

Descriptosaurus: Fantasy builds on the vocabulary and descriptive phrases introduced in the original bestselling Descriptosaurus and within the context of fantasy develops the structure and use of the words and phrases to promote colourful, cinematic writing. This essential guide will enable children to take their writing to the next level. It incorporates the essential skills and creative devices that are used in other genres while extending to themes of battle, sieges, magic and mystery to unleash children’s imaginations. This new system also provides a contextualised alternative to textbook grammar and will assist children in acquiring, understanding and applying the grammar required to improve their writing, both creative and technical.




Descriptosaurus Story Writing


Book Description

Descriptosaurus Story Writing provides a resource for younger pupils that will not only expand their descriptive vocabulary but also provide them with models that demonstrate ‘language in action,’ in a genre that is popular and familiar to children aged 5–9. Providing the essential building blocks to create a narrative text, alongside contexualised banks of vocabulary, phrases and sentence types, this book is designed to provide young pupils with the opportunity to see how a text is constructed using words, phrases and sentences. This exciting new resource: Provides vocabulary for setting, character, ‘show not tell’ and sensory descriptions with clearly defined progression Demonstrates how to use this vocabulary in different contexts using set sentence structures Offers four model narratives written in different styles and level of difficulty Presents modelled sentences with exercises so that pupils can expand their vocabulary Enables young pupils to develop their understanding of how sentences are constructed and become more confident about using these skills in their own story writing This is an ideal resource to dramatically improve children’s knowledge and understanding of language, grammar and punctuation for all KS1 and KS2 primary English teachers, literacy coordinators and parents. This easily accessible guide will also be helpful for teachers to use in preparation for Spelling, Punctuation and Grammar (SPAG) alongside a creative writing task.




Modelling Exciting Writing


Book Description

This book focuses on writing in different aspects of the curriculum and provides guidance, case studies and theoretical perspectives to show readers how they can become writers with and for children. It demonstrates how to write and model writing for children and includes many examples of good classroom practice in this area.




Fantasy City


Book Description

Fantasy City analyses the post-industrialist city as a site of entertainment. By discussing examples from a wide variety of venues, including casinos, malls, heritage developments and theme parks, Hannigan questions urban entertainments economic foundations and historical background. He asks whether such areas of fantasy destroy communities or instead create new groupings of shared identities and experiences. The book is written in a student friendly way with boxed case studies for class discussion.




Creativity in the Classroom


Book Description

The fourth edition of this well-known text continues the mission of its predecessors âe" to help teachers link creativity research and theory to the everyday activities of classroom teaching. Part I (chs 1-5) includes information on models and theories of creativity, characteristics of creative people, and talent development. Part II (chapters 6-10) includes strategies explicitly designed to teach creative thinking, to weave creative thinking into content area instruction, and to organize basic classroom activities (grouping, lesson planning, assessment, motivation and classroom organization) in ways that support studentsâe(tm) creativity. Changes in this Edition: Improved Organization -- This edition has been reorganized from 8 to 10 chapters allowing the presentation of theoretical material in clearer, more manageable chunks. New Material âe" In addition to general updating, there are more examples involving middle and secondary school teaching, more examples linking creativity to technology, new information on the misdiagnosis of creative students as ADHD, and more material on cross-cultural concepts of creativity, collaborative creativity, and linking creativity to state standards. Pedagogy & Design âe" Chapter-opening vignettes, within-chapter reflection questions and activities, sample lesson ideas from real teachers, and end-of-chapter journaling activities help readers adapt content to their own teaching situations. Also, a larger trim makes the layout more open and appealing and a single end-of-book reference section makes referencing easier. Targeted specifically to educators (but useful to others), this book is suitable for any course that deals wholly or partly with creativity in teaching, teaching the gifted and talented, or teaching thinking and problem solving. Such courses are variously found in departments of special education, early childhood education, curriculum and instruction, or educational psychology.




A Place for Wonder


Book Description

In A Place for Wonder, Georgia Heard and Jennifer McDonough discuss how to create "a landscape of wonder," a primary classroom where curiosity, creativity, and exploration are encouraged. For it is these characteristics, the authors write, that develop intelligent, inquiring, life-long learners. The authors' research shows that many primary grade state standards encourage teaching for understanding, critical thinking, creativity, and question asking, and promote the development of children who have the attributes of inventiveness, curiosity, engagement, imagination, and creativity. With these goals in mind, Georgia and Jennifer provide teachers with numerous, practical ways--setting up "wonder centers," gathering data though senses, teaching nonfiction craft--they can create a classroom environment where student's questions and observations are part of daily work. They also present a step-by-step guide to planning a nonfiction reading and writing unit of study--creating a nonfiction book, which includes creating a table of contents, writing focused chapters, using "wow" words, and developing point of view. A Place for Wonder will help teachers reclaim their classrooms as a place where true learning is the norm.




Bots and Beasts


Book Description

An expert on mind considers how animals and smart machines measure up to human intelligence. Octopuses can open jars to get food, and chimpanzees can plan for the future. An IBM computer named Watson won on Jeopardy! and Alexa knows our favorite songs. But do animals and smart machines really have intelligence comparable to that of humans? In Bots and Beasts, Paul Thagard looks at how computers ("bots") and animals measure up to the minds of people, offering the first systematic comparison of intelligence across machines, animals, and humans. Thagard explains that human intelligence is more than IQ and encompasses such features as problem solving, decision making, and creativity. He uses a checklist of twenty characteristics of human intelligence to evaluate the smartest machines--including Watson, AlphaZero, virtual assistants, and self-driving cars--and the most intelligent animals--including octopuses, dogs, dolphins, bees, and chimpanzees. Neither a romantic enthusiast for nonhuman intelligence nor a skeptical killjoy, Thagard offers a clear assessment. He discusses hotly debated issues about animal intelligence concerning bacterial consciousness, fish pain, and dog jealousy. He evaluates the plausibility of achieving human-level artificial intelligence and considers ethical and policy issues. A full appreciation of human minds reveals that current bots and beasts fall far short of human capabilities.




Philosophy for Kids


Book Description

Inspire animated discussions of questions that concern kids—and all of us—with this innovative, interactive book. Open your students' minds to the wonders of philosophy. Allow them to grapple with the questions philosophers have discussed since the ancient Greeks. Questions include: “Who are your friends?,” “Can computers think?,” “Can something logical not make sense?,” and “Can you think about nothing?” Young minds will find these questions to be both entertaining and informative. If you have ever wondered about questions like these, you are well on your way to becoming a philosopher! Philosophy for Kids offers young people the opportunity to become acquainted with the wonders of philosophy. Packed with exciting activities arranged around the topics of values, knowledge, reality, and critical thinking, this book can be used individually or by the whole class. Each activity allows kids to increase their understanding of philosophical concepts and issues and enjoy themselves at the same time. In addition to learning about a challenging subject, students philosophizing in a classroom setting, as well as the casual reader of Philosophy for Kids, will sharpen their ability to think critically about these and similar questions. Experiencing the enjoyment of philosophical thought enhances a young person's appreciation for the importance of reasoning throughout the traditional curriculum of subjects. The book includes activities, teaching tips, a glossary of terms, and suggestions for further reading. Grades 4-12