Designing Boundaries in Early China


Book Description

Explores how sovereign space in early China was imagined and negotiated in the ancient world.




The Art of Terrestrial Diagrams in Early China


Book Description

"This is the first English-language monograph on the early history of cartography in China. Its chief players are three maps found in tombs that date from the fourth to the second century BCE and together constitute the entire known corpus of ancient Chinese maps (ditu). A millennium separates them from the next available map from 1136 CE. Most scholars study them through the lens of modern, empirical definitions of maps and their use. This book offers an alternative view by drawing on methods not just from cartography but from art history, archaeology, and religion. It argues that, as tomb objects, the maps were designed to be simultaneously functional for the living and the dead-that each map was drawn to serve navigational purposes of guiding the living from one town to another as well as to diagram ritual order, thereby taming the unknown territory of the dead. In contrast with traditional scholarship, The Art of Terrestrial Diagrams in Early China proposes that ditu can "speak" through their forms. Departing from dominant theories of representation that forge a narrow path from form to meaning, the book braids together two main strands of argumentation to explore the multifaceted and multifunctional diagrammatic tradition of rendering space in early China"--




Crossing Design Boundaries


Book Description

This book presents over 100 papers from the 3rd Engineering & Product Design Education International Conference dedicated to the subject of exploring novel approaches in product design education. The theme of the book is "Crossing Design Boundaries" which reflects the editors’ wish to incorporate many of the disciplines associated with, and integral to, modern product design and development pursuits. Crossing Design Boundaries covers, for example, the conjunction of anthropology and design, the psychology of design products, the application of soft computing in wearable products, and the utilisation of new media and design and how these can be best exploited within the current product design arena. The book includes discussions concerning product design education and the cross-over into other well established design disciplines such as interaction design, jewellery design, furniture design, and exhibition design which have been somewhat under represented in recent years. The book comprises a number of sections containing papers which cover highly topical and relevant issues including Design Curriculum Development, Interdisciplinarity, Design Collaboration and Team Working, Philosophies of Design Education, Design Knowledge, New Materials and New Technologies in Design, Design Communication, Industrial Collaborations and Working with Industry, Teaching and Learning Tools, and Design Theory.




The Exercise of the Spatial Imagination in Pre-Modern China


Book Description

This volume is distinctive for its extraordinarily interdisciplinary investigations into a little discussed topic, the spatial imagination. It probes the exercise of the spatial imagination in pre-modern China across five general areas: pictorial representation, literary description, cartographic mappings, and the intertwining of heavenly and earthly space. It recommends that the spatial imagination in the pre-modern world cannot adequately be captured using a linear, militarily framed conceptualization. The scope and varying perspectives on the spatial imagination analyzed in the volume’s essays reveal a complex range of aspects that informs how space was designed and utilized. Due to the complexity and advanced scholarly level of the papers, the primary readership will be other scholars and advanced graduate students in history, history of science, geography, art history, religious studies, literature, and, broadly, sinology.




The Cambridge Comparative History of Ancient Law


Book Description

The Cambridge Comparative History of Ancient Law is the first of its kind in the field of comparative ancient legal history. Written collaboratively by a dedicated team of international experts, each chapter offers a new framing and understanding of key legal concepts, practices and historical contexts across five major legal traditions of the ancient world. Stretching chronologically across more than three and a half millennia, from the earliest, very fragmentary, proto-cuneiform tablets (3200–3000 BCE) to the Tang Code of 652 CE, the volume challenges earlier comparative histories of ancient law / societies, at the same time as opening up new areas for future scholarship across a wealth of surviving ancient Near Eastern, Indian, Chinese, Greek and Roman primary source evidence. Topics covered include 'law as text', legal science, inter-polity relations, law and the state, law and religion, legal procedure, personal status and the family, crime, property and contract.




Elgar Encyclopedia of Water Policy, Economics and Management


Book Description

This authoritative Encyclopedia provides an innovative approach to theory, reviews, applications and examples relevant to the basic concepts of water science and water management issues in order to facilitate better interdisciplinary cooperation.




Chinese Glazes


Book Description

Chinese pottery has long been esteemed not only for its beauty and delicacy but also for the utility and efficiency evident in the potter's skill.




Memes, Myth and Meaning in 21st Century Chinese Visual Culture


Book Description

This book explores the impact of global change in China in what is considered in the West as ‘the Asian century’ and what this in turn means for visual culture. Unravelling a deep understanding of historical shifts in visual culture that represent socio-political mirrors of culture, it expands the Western perception of Chinese visual culture and the intertwined complexities of cultural signification. This book provides a key resource for Galleries and Academic Institutions, offering insights into understanding the systems underpinning ideas, skills and influences of the new visual culture in the Asian century.




Designing Gamified Systems


Book Description

Designing Gamified Systems is a fundamental guide for building essential skills in game and interaction design to revitalize and reimagine real world systems – from cities and corporations to schools and the military. Author Sari Gilbert develops a set of core principles and tools for using game thinking and interactive design to build motivation, explain hard concepts, broaden audiences, deepen commitments and enhance human relationships. Designing Gamified Systems includes: Topics such as gamified system design, behavioral psychology, marketing, business strategy, learning theory and instructional design Interviews with leaders and practitioners in this emerging field who explain how the job of the game designer is being redefined Exercises designed to both encourage big-picture thinking about gamified systems and help you experience and understand the challenges and nuances involved in designing them A companion website (www.gamifiedsystems.com) with additional materials to supplement learning and practice




Social Memory and State Formation in Early China


Book Description

A thought-provoking book on the archaeology of power, knowledge, social memory, and the emergence of classical tradition in early China.