Book Description
The world's best creature designers and concept artists provide a groundbreaking and unique insight into their creative processes and practices.
Author : 3D Total Publishing
Publisher : 3dtotal Publishing
Page : 288 pages
File Size : 23,35 MB
Release : 2020-07
Category : Art
ISBN : 9781912843121
The world's best creature designers and concept artists provide a groundbreaking and unique insight into their creative processes and practices.
Author : Mark Nelson
Publisher : Dover Publications
Page : 163 pages
File Size : 34,64 MB
Release : 2019-02-13
Category : Art
ISBN : 0486828654
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge. "In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It's Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn't Exist by James Gurney, and, most definitely, Mark's Fantasy World-Building." — Muddy Colors
Author : Richard Rickitt
Publisher : Focal Press
Page : 0 pages
File Size : 11,29 MB
Release : 2006
Category : Performing Arts
ISBN : 9780240808468
Devotes some attention to designing and making benevolent movie creatures; also a lot of attention paid to designing movie monsters (scary creatures with ugly faces).
Author : Scott Spencer
Publisher : John Wiley & Sons
Page : 386 pages
File Size : 32,51 MB
Release : 2012-04-06
Category : Computers
ISBN : 1118236262
Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.
Author : Bryan Tillman
Publisher : Taylor & Francis
Page : 240 pages
File Size : 16,89 MB
Release : 2012-12-12
Category : Art
ISBN : 1136129812
Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.
Author : Beverly Johnson
Publisher : Penguin
Page : 374 pages
File Size : 35,78 MB
Release : 2019-12-03
Category : Art
ISBN : 0593190599
Learn to make your characters unique, compelling and lifelike with these 75 exercises for all skill levels, including beginners. Topics include tools and materials; shapes; personalities; facial expressions; body language; character interaction; and costuming. Character types featured include more than just humans; learn how to draw animals, plants, creatures and more. Author Bev Johnson guides you through a variety of questions to explore not only the kinds of characters you want to create, but also the relationships between them, such as who their friends and enemies are, what their personality distinctions are, etc. so you can you can create truly interesting characters.
Author : Stephen Silver
Publisher :
Page : 248 pages
File Size : 42,40 MB
Release : 2017-04
Category : Cartoon characters
ISBN : 9781624650345
"Whether you're a professional artist interested in improving your drawing skills, or an aspiring designer fresh out of college looking to add to your portfolio, The Silver Way will help you build your confidence and strengthen your work in order to successfully design characters for any project, in any style. Chock-full of fun drawing techniques and easy-to-follow tutorials, The Silver Way is the kind of educational art book you'll revisit again and again for guidance, encouragement, and inspiration."--
Author : 3dtotal Publishing
Publisher : 3dtotal Publishing
Page : 0 pages
File Size : 33,78 MB
Release : 2017-09-26
Category : Animals, Mythical, in art
ISBN : 9781909414488
Learn to draw mythical and fantasy beasts with 3dtotal Publishing's essential compendium of 30 different fantasy creatures.
Author : Kevin Crossley
Publisher : Hachette UK
Page : 685 pages
File Size : 30,22 MB
Release : 2014-10-06
Category : Design
ISBN : 178157183X
All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.
Author : Tom Bancroft
Publisher : Watson-Guptill
Page : 162 pages
File Size : 17,33 MB
Release : 2016-02-16
Category : Art
ISBN : 0399578730
From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.