Developing Professional Java Applets


Book Description

A high-level guide to developing commercial-grade Java applets for business, research, and education covers advanced applet programming for areas of finance, office and groupware, commerce, and science and research. Original. (Advanced).




Essential Java 2 fast


Book Description

This book provides programmers with all the information they need to learn the latest release of Java 2 fast. Readers will learn how to create substantial Java programs, as well as how to use Java 2's new Abstract Windowing Toolkit, JavaBeans, Java Database Connectivity, and other significant enhancements in the programming environment. The book's quick no-nonsense approach will appeal to software developers, programmers, and web administrators who need to produce platform independent applications.




PRO JAVA PROG,


Book Description

Enterprise Java Beans (EJB) is a server-side component architecture and a central part of the J2EE platform. EJB enables the rapid development of distributed, secure and portable Java applications. This follow-up title to Professional Java Server Programming - J2EE Edition goes from design principles and theory right through to building robust real-world applications and concludes with several case studies including EJB applications and COM integration. Published to coincide with the EJB 2.0 specification this book is an in-depth guide to every aspect of this component architecture.




Professional Java for Web Applications


Book Description

The comprehensive Wrox guide for creating Java web applications for the enterprise This guide shows Java software developers and software engineers how to build complex web applications in an enterprise environment. You'll begin with an introduction to the Java Enterprise Edition and the basic web application, then set up a development application server environment, learn about the tools used in the development process, and explore numerous Java technologies and practices. The book covers industry-standard tools and technologies, specific technologies, and underlying programming concepts. Java is an essential programming language used worldwide for both Android app development and enterprise-level corporate solutions As a step-by-step guide or a general reference, this book provides an all-in-one Java development solution Explains Java Enterprise Edition 7 and the basic web application, how to set up a development application server environment, which tools are needed during the development process, and how to apply various Java technologies Covers new language features in Java 8, such as Lambda Expressions, and the new Java 8 Date & Time API introduced as part of JSR 310, replacing the legacy Date and Calendar APIs Demonstrates the new, fully-duplex WebSocket web connection technology and its support in Java EE 7, allowing the reader to create rich, truly interactive web applications that can push updated data to the client automatically Instructs the reader in the configuration and use of Log4j 2.0, Spring Framework 4 (including Spring Web MVC), Hibernate Validator, RabbitMQ, Hibernate ORM, Spring Data, Hibernate Search, and Spring Security Covers application logging, JSR 340 Servlet API 3.1, JSR 245 JavaServer Pages (JSP) 2.3 (including custom tag libraries), JSR 341 Expression Language 3.0, JSR 356 WebSocket API 1.0, JSR 303/349 Bean Validation 1.1, JSR 317/338 Java Persistence API (JPA) 2.1, full-text searching with JPA, RESTful and SOAP web services, Advanced Message Queuing Protocol (AMQP), and OAuth Professional Java for Web Applications is the complete Wrox guide for software developers who are familiar with Java and who are ready to build high-level enterprise Java web applications.




Pro Java 6 3D Game Development


Book Description

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development




PRO JAVA CUSTM,


Book Description

Enterprise Java Beans (EJB) is a server-side component architecture and a central part of the J2EE platform. EJB enables the rapid development of distributed, secure and portable Java applications. This follow-up title to Professional Java Server Programming - J2EE Edition goes from design principles and theory right through to building robust real-world applications and concludes with several case studies including EJB applications and COM integration. Published to coincide with the EJB 2.0 specification this book is an in-depth guide to every aspect of this component architecture.




Pro Java 9 Games Development


Book Description

Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.




Developing Intranet Applications with Java


Book Description

This high-level guide focuses on developing intranet-oriented applications with Java. Java's platform independence makes it ideally suited as a language for intranet applications.




Pro XML Development with Java Technology


Book Description

XML is the logical choice for a powerful data medium transferable across applications and platforms. This book takes a streamlined approach, giving the reader all they need to hit the ground running, without making them trawl through hundreds of pages of syntax. The book is also thoroughly up-to-date, covering the newest XML standards (DOM 3.0, XSLT 2.0, XPath 2.0) and Java tools (including JAXB, Xerces2-j, JAXP, XML Beans, and many more,) and the relevant new features of Java 5 and 6. In short, the book gives readers all they need to master cutting edge XML development with Java.




Component Development for the Java Platform


Book Description

Fra bagsiden: As a platform, Java defines the services needed to connect binary components at runtime safely and reliably. To truly take advantage of alle Java has to offer, you must consider not just development, but also deployment, and not just objects, but also components. The book delves into the component-oriented features of the Java platform, thoroughly discussing class loading, refelction, serialization, native interoperation and code generation.