The Night of the Gods


Book Description




Videogames


Book Description

Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.Topics covered include:* What is a videogame?* Why study videogames?* a brief history of videogames, from Pac-Man to Pokémon* the videogame industry* who plays videogames?* are videogames bad for you?* the narrative structure of videogames* the future of videogames.




Ethics of Computing


Book Description

This major reference work represents the first attempt to confront, on a world-wide basis, the way computer associations face up to their own responsibilities in an age increasingly dominated by information and communication technology. The book deals with the codes of ethics and conduct, and related issues. It is the first book to deal with homogenous codes namely codes of national computer societies. Some thirty codes are compared and analysed in depth. To put these into perspective, there are discussion papers covering the methodological, philosophical and organisational issues.







Connecting


Book Description

How do we become connected to people we have never met in person? From celebrities to faraway relatives, from favorite writers to thinkers to people we meet on-line, we form a host of subtle, invisible, but very real social connections with distant others. In Connecting, Mary Chayko investigates how physically separated people manage to create a sense of connectedness—a "meeting of the minds"—and feel undeniably, if unexpectedly, bonded. Through dozens of personal accounts, the book considers the social "fallout" of connecting with absent others—the benefits and hazards—on our societies, communities, relationships, and individual selves. The result is a comprehensive yet intimate look at social bonding as it is rarely recorded: an examination of the bonds and communities we form across great distances, and even across time, in the age of the Internet.




MECHATRONICS


Book Description

Mechatronics is today fast developing as an interdisciplinary branch of engineering. This book offers a comprehensive coverage of the design and application of mechatronic systems. It discusses in detail the construction, operation, features and applications of various components of mechatronic systems. The text, profusely illustrated with diagrams, emphasizes the readers’ multidisciplinary skills and ability to design and maintain different mechatronic systems. Key Features : • Motivational assignments given at the end of each chapter and the Case Studies provided at the end of the book direct the readers to applications of mechatronics concepts in the real-world problems encountered in engineering practice. • Separate chapters are devoted to the advanced topics of Robotics and Microelectromechanical Systems (MEMS). • The text is supported by a fair number of photographs of mechatronic systems and their components. This student-friendly text is primarily intended for the students of undergraduate and diploma courses in mechanical, electronics, industrial, and mechatronics engineering. It will also be of immense use to practising engineers.




Readings in Groupware and Computer-supported Cooperative Work


Book Description

This comprehensive introduction to the field represents the best of the published literature on groupware and computer-supported cooperative work (CSCW). The papers were chosen for their breadth of coverage of the field, their clarity of expression and presentation, their excellence in terms of technical innovation or behavioral insight, their historical significance, and their utility as sources for further reading. sourcebook to the field. development or purchase of groupware technology as well as for researchers and managers. groupware, and human-computer interaction.




Virtual Worlds


Book Description

1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange “physical” laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the “energy” resource and memory is the “material” resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.




High Noon on the Electronic Frontier


Book Description

This collection of articles on cyberspace policy issues, has been collated from print and electronic sources, together with extracts from on-line discussions of these issues. The topics covered include privacy, property rights, hacking, encryption, censors