Dice Games Properly Explained


Book Description

World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.




Fitness Dice


Book Description

For fitness lovers of all levels, this handy kit includes 7 wooden dice and an instructional booklet with 36 different exercises--offering a fun and effective way to get a full-body workout at home or on the go. Each die represents a different area of focus: lower body, upper body, chest and back, core, cardio, full body, and number of reps/time. Simply roll the dice to generate a workout sequence or to add variety to an existing routine. With thousands of possible combinations and options for making exercises easier or more challenging, Fitness Dice is guaranteed to keep workouts fresh and exciting. No props or equipment needed! INCLUDES: 7 wooden dice, an instructional booklet with explanations for 36 different exercises-at a lower price point than many other fitness products. GET A FULL-BODY WORKOUT AT HOME, NO EQUIPMENT NECESSARY: Roll the dice for a unique fitness routine every time. You don't need any weights, props, or machines--just your own body! THOUSANDS OF POSSIBLE COMBINATIONS: The dice cover various body parts and types of exercises (cardio, back, arms, legs, etc.), and determine the number of reps and duration. With more than 45,000 workout possibilities, you'll never have to do the same one twice! TAKES THE INTIMIDATION OUT OF WORKING OUT: No matter your fitness level, these dice will create a great workout. And the included booklet will guide you through each exercise as well as offer tips on stretching, warming up, and cooling down. GREAT FOR BUSY FOLKS ON THE GO: No need to worry about getting to the gym or a workout class; fit in an efficient workout whenever and wherever! FUN, UNIQUE GIFT OR SELF-PURCHASE FOR FITNESS FANS: Great for men and women, health-conscious folks, fans of other quick routines like the 7-Minute Workout, and beginners as well as more advanced athletes.




Sunny Rolls the Dice: A Graphic Novel (Sunny #3)


Book Description

From the award-winning duo of Jennifer and Matthew Holm comes the third book in the bestselling Sunny series, Sunny Rolls the Dice -- full of heart, laughs, and adventure! Too cool for school . . . or the least groovy girl in the grade?Sunny's just made it to middle school . . . and it's making her life very confusing. All her best friend Deb wants to talk about is fashion, boys, makeup, boys, and being cool. Sunny's not against any of these things, but she also doesn't understand why suddenly everything revolves around them. She's much more comfortable when she's in her basement, playing Dungeons & Dragons with a bunch of new friends. Because when you're swordfighting and spider-slaying, it's hard to worry about whether you look cool or not. Especially when it's your turn to roll the 20-sided die. Trying hard to be cool can make you feel really uncool . . . and it's much more fun to just have fun. Sunny's going to find her groove and her own kind of groovy, with plenty of laughs along the way.




SCARNE ON DICE


Book Description

During WW2, soldiers and sailors enjoyed playing dice, but were often fleeced by con men and cheaters. Magician John Scarne came to their rescue, offering advice for playing as well as for spotting tricks and cheats in his columns in Yank Magazine. This book was first published in 1945. See CoachwhipBooks.com for guides: dominoes, backgammon, more.




The Dice Book


Book Description

The Dice Book features 112 photocopiable activities using "dice frames" - six prompts for saying something and reacting in small groups. It's simple, fast, and easy to do! There are three main types of frames: open-ended speaking, grammar, and vocabulary. The advantages of Dice Frames" are: 1) Maximizing practice: When students play in small groups, taking turns, they generate lots of speaking practice; 2) Scaffolding: Students know how to respond after rolling their dice, because each dice frame supplies a structure, model, prompt or example--often all of these; 3) Personal interest: The frames guide students to speak about themselves, to express opinions, to recall experiences, or to be creative; 4) No preparation: Teachers need virtually no preparation for these student-centered games. All teachers need to do is find a dice frame that fits the lesson, or choose one at random as a warm-up; 5) Short activities: Dice games typically take five to fifteen minutes of class time. Teachers can insert a quick-hitting dice game into every lesson or two. Their brevity and flexibility are great strengths of the game; and 6) A student-centered approach: With The Dice Book, teachers can relax and take an interest in what students have to say, assessing student performance, altering the content when necessary, and bringing the activity to an end when it loses steam. "




A Roll of the Dice


Book Description

A contemporary and authentically designed translation of one of Stéphane Mallarmé's most famous poems.




Summary of Mark Dice’s The True Story of Fake News


Book Description

Buy now to get the main key ideas from Mark Dice’s The True Story of Fake News The “age of information” is a paradox that has drowned most people in misinformation, which has become so prevalent that some believe the world is currently going through a “post-truth” era. In The True Story of Fake News (2017), conservative pundit Mark Dice immerses readers in the twisted world of mainstream media. By analyzing the influence of major companies - Facebook, Twitter, Instagram, YouTube, and Google - he aims to expose media manipulation and censorship, and show the real faces of CNN, NBC News, CBS News, and other news networks. The True Story of Fake News is a wake-up call for Americans: Dice warns that we must learn to see past both nonsense and propaganda, stay aware, and make our own educated decisions.





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Annual Reports


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I Am a Dice Controller


Book Description

Dice control. The only way to beat the casinos at craps! Frank Scoblete reveals his secrets and takes you step-by-step through his dice control techniques: sets, stance, grip, throw, arc, backspin, landing, proper betting, and the 5-Count. Additionally, Frank exposes the good, the bad, and the ugly betrayals he experienced in 25 years playing with the world's greatest dice controllers. Join the legendary Captain, the father of dice control. Marvel at the greatest dice controller of all time, the woman known as "The Arm" in the roaring days of Atlantic City! Meet today's dice control stars: the Dominator, Jerry "Stickman," Chris "Sharpshooter" Pawlicki, Howard "Rock 'n' Roller," Bill "Ace-10" Burton, Bob "Mr. Finesse," John "Skinny," Nick@Night, Billy "the Kid," Daryl "No Field Five," Arman "Pit Boss," Mark "Dice Pilot," Randy "Randman," and Tim "Timmer." Learn about PARR, the first dice control class created by controversial author Jerry Patterson. Enter the famous Golden Touch dice control school. Meet the great dice control teams: the Captain's Crew, the Lee Brothers, the Five Horsemen, and the tag teams of Marilyn "the Goddess" and Charlie "Sandtrap;" Heavenly Kitten and Star Shine; Pat "Dr. Crapology" and Janis "Alligator Rose." Meet the crooks, the cheats, the scoundrels, and the screw-ups of the dice-control world. Join Frank on his adventures inside the exclusive world of elite dice controllers.