Fitness Dice


Book Description

For fitness lovers of all levels, this handy kit includes 7 wooden dice and an instructional booklet with 36 different exercises--offering a fun and effective way to get a full-body workout at home or on the go. Each die represents a different area of focus: lower body, upper body, chest and back, core, cardio, full body, and number of reps/time. Simply roll the dice to generate a workout sequence or to add variety to an existing routine. With thousands of possible combinations and options for making exercises easier or more challenging, Fitness Dice is guaranteed to keep workouts fresh and exciting. No props or equipment needed! INCLUDES: 7 wooden dice, an instructional booklet with explanations for 36 different exercises-at a lower price point than many other fitness products. GET A FULL-BODY WORKOUT AT HOME, NO EQUIPMENT NECESSARY: Roll the dice for a unique fitness routine every time. You don't need any weights, props, or machines--just your own body! THOUSANDS OF POSSIBLE COMBINATIONS: The dice cover various body parts and types of exercises (cardio, back, arms, legs, etc.), and determine the number of reps and duration. With more than 45,000 workout possibilities, you'll never have to do the same one twice! TAKES THE INTIMIDATION OUT OF WORKING OUT: No matter your fitness level, these dice will create a great workout. And the included booklet will guide you through each exercise as well as offer tips on stretching, warming up, and cooling down. GREAT FOR BUSY FOLKS ON THE GO: No need to worry about getting to the gym or a workout class; fit in an efficient workout whenever and wherever! FUN, UNIQUE GIFT OR SELF-PURCHASE FOR FITNESS FANS: Great for men and women, health-conscious folks, fans of other quick routines like the 7-Minute Workout, and beginners as well as more advanced athletes.




The Destiny Dice


Book Description

The Fantasy Classic Returns for another Roll! The Games are afoot in Mullshire, as Ian Farthing must trek into the horrific Dark Circle to discover the secrets of his past -- and save his world from an evil beyond imagination. "A GAME OF THRONES sent THROUGH THE LOOKING GLASS with ALICE IN WONDERLAND" - Kristin Sparks "Amazing and Masterful" - RJ PARKER




AJAYA


Book Description

THE MAHABHARATA ENDURES AS THE GREAT EPIC OF INDIA. But while Jaya is the story of the Pandavas, told from the perspective of the victors of Kurukshetra; Ajaya is the narrative of the ÔunconquerableÕ Kauravas, who were decimated to the last man. At the heart of IndiaÕs most powerful empire, a revolution is brewing. Bhishma, the noble patriarch of Hastinapura, is struggling to maintain the unity of his empire. On the throne sits Dhritarashtra, the blind King, and his foreign-born Queen Ð Gandhari. In the shadow of the throne stands Kunti, the Dowager-Queen, burning with ambition to see her firstborn become the ruler, acknowledged by all. And in the wings: Parashurama, the enigmatic Guru of the powerful Southern Confederate, bides his time to take over and impose his will from mountains to ocean. Ekalavya, a young Nishada, yearns to break free of caste restrictions and become a warrior. Karna, son of a humble charioteer, travels to the South to study under the foremost Guru of the day and become the greatest archer in the land. Balarama, the charismatic leader of the Yadavas, dreams of building the perfect city by the sea and seeing his people prosperous and proud once more. Takshaka, guerilla leader of the Nagas, foments a revolution by the downtrodden as he lies in wait in the jungles of India, where survival is the only dharma. Jara, the beggar, and his blind dog Dharma, walk the dusty streets of India, witness to people and events far greater than they, as the Pandavas and the Kauravas confront their searing destinies. Amidst the chaos, Prince Suyodhana, heir of Hastinapura, stands tall, determined to claim his birthright and act according to his conscience. He is the maker of his own destiny Ð or so he believes. While in the corridors of the Hastinapura palace, a foreign Prince plots to destroy India. And the dice fallsÉ




The Dice Man


Book Description

“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)




The Dice Book


Book Description

The Dice Book features 112 photocopiable activities using "dice frames" - six prompts for saying something and reacting in small groups. It's simple, fast, and easy to do! There are three main types of frames: open-ended speaking, grammar, and vocabulary. The advantages of Dice Frames" are: 1) Maximizing practice: When students play in small groups, taking turns, they generate lots of speaking practice; 2) Scaffolding: Students know how to respond after rolling their dice, because each dice frame supplies a structure, model, prompt or example--often all of these; 3) Personal interest: The frames guide students to speak about themselves, to express opinions, to recall experiences, or to be creative; 4) No preparation: Teachers need virtually no preparation for these student-centered games. All teachers need to do is find a dice frame that fits the lesson, or choose one at random as a warm-up; 5) Short activities: Dice games typically take five to fifteen minutes of class time. Teachers can insert a quick-hitting dice game into every lesson or two. Their brevity and flexibility are great strengths of the game; and 6) A student-centered approach: With The Dice Book, teachers can relax and take an interest in what students have to say, assessing student performance, altering the content when necessary, and bringing the activity to an end when it loses steam. "




PIC BASIC


Book Description

PIC Basic is the quickest way to get up and running, designing and building circuits using a microcontroller. The author's approach to the subject is firmly based in practical applications and project work, making this a toolkit rather than a software guide. The Basic language as used by the most popular PIC compilers is also introduced from square one, with simple code used to illustrate each of the most commonly used instructions. The practicalities of programming and the scope of using a PIC are explored through 22 wide-ranging electronic projects.




¡Qué me dices! (Subscription)


Book Description

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. ¿Qué me dices? is all about conversation. Intended for the fourth or fifth semester course at colleges and universities around the world, its plethora of engaging pair and small group activities motivate learners to put Spanish to use to create meaningful, memorable, and enjoyable exchanges and realistic conversations. Students are presented and guided through chapter themes and are given opportunities to research topics of their choice, which are then discussed and shared through task-oriented activities in the classroom. The ACTFL Proficiency Guidelines for speaking provide the basis for the selection of content and sequencing in ¿Qué me dices? Chapters in the text move from functions, text types and contexts targeted at the intermediate-mid level of proficiency up to the superior level. Many classroom activities are designed around the type of conversation stimuli one would encounter during an Oral Proficiency Interview (OPI). Chapters are not interrelated so depending on the level of students, one can start at any given chapter.




Dice World


Book Description

"Clegg's writing style is highly readable, and the contemporary cultural references impressed upon me . . . how accessible Dice World] is."--Chemistry World Perfect for anyone convinced of the utter randomness of existence, (including fans of Luke Rhinehart's cult novel Dice Man) this title from popular science genius Brian Clegg (Inflight Science) shows how modern science has revealed that probability and chaos lie at the heart of nature. Described as "methodical, clear, entertaining, and just a bit mind-boggling" by the Irish Times, Dice World uncovers the truths and lies behind probability and statistics, explains how chaos theory is behind every great success in business, and demonstrates the possibilities quantum mechanics has given us for creating unbreakable ciphers and even for Star Trek-like teleportation. Brian Clegg is an acclaimed science writer published by Icon Books and St. Martin's Press. His books include Inflight Science, The Quantum Age (forthcoming), The Universe Inside You, Gravity, and Extra-Sensory.




Food Processing


Book Description

Renowned international academicians and food industry professionals have collaborated to create Food Processing: Principles and Applications. This practical, fully illustrated resource examines the principles of food processing and demonstrates their application by describing the stages and operations for manufacturing different categories of basic food products. Ideal as an undergraduate text, Food Processing stands apart in three ways: The expertise of the contributing authors is unparalleled among food processing texts today. The text is written mostly by non-engineers for other non-engineers and is therefore user-friendly and easy to read. It is one of the rare texts to use commodity manufacturing to illustrate the principles of food processing. As a hands-on guide to the essential processing principles and their application, this book serves as a relevant primary or supplemental text for students of food science and as a valuable tool for food industry professionals.




Forty Games for Forty Dice


Book Description

There are a lot of games that use a few dice but few games that use a lot of dice. Grabbing a big handful of dice and throwing them on a table, however, is a great deal of fun and the games in this book let you do just that. You can buy a set of forty dice at most game and toy stores and now you can use those forty brightly colored cubes to play a great many fun and engaging games together. This book and a few inexpensive items are all you need to enjoy some new games suitable for the whole family. Take a break from the electronics and enjoy interaction with your friends and family with the help of forty bright and colorful dice.