The Formation of Science in Japan


Book Description

Bartholomew (history, Ohio State), focusing on the years 1868-1921, shows how the cultural background of Japanese feudalism combined with selective borrowing of American and European achievements to create a tradition of domestic scientific research. Annotation copyrighted by Book News, Inc., Portland, OR







Poisonous and Venomous Marine Animals of the World: Vertebrates


Book Description

"Primary purpose of this monograph is to provide a systematic, organized source of technical data on marine biotoxicology covering the total world literature from antiquity to modern times ... A phylogenetic arrangement utilizing a historical approach has been adopted. Information on each phylogenetic group includes lists of venomous members, history of research, biology, morphology of the venom apparatus, medical aspects, toxicology, pharmacology, etc.. plus a bibliography for each section. Illustratd. Indexed. A 150 page history of marine toxicology begins volume one. The place to start on this subject.




Japanese Science


Book Description

This ethnographic study of Japan's scientists looks firsthand at career structures and organizational issues that have hampered the advancement of scientists and scientific research in Japan. It provides analysis of the problem of career mobility in science, the status quo in university and government laboratories, relations between scientists and




Fishes of Guiana


Book Description




Japan Nutrition


Book Description

This Open Access auto-translation book demonstrates a time series of nutrition improvement in Japan since the introduction of nutrition sciences to Japan about 150 years ago. The chapters present the historical event where nutritional deficiency due to food shortage was improved in almost a century, by the introduction of nutrition policy and practices such as the "Nutrition Improvement Law". The book contributed to the construction of a longevity nation by resolving the double burden of malnutrition, which is a mixture of undernutrition and overnutrition and creating a social environment in which sustainable healthy diets can be accessed. This publication is designed mainly for nutrition specialists, nutritionists, nutrition administrators, medical doctors, pharmacists, nurses, physiotherapists, nutrition educators, cookers, nutrition volunteers, health and nutrition food developers, school lunch managers, and etc. Furthermore, students studying nutrition, teachers involved in the education and training of dietitians, and general consumers who are interested in nutrition, diets, and how to improve malnutrition, will find this book useful. Through this book, dietitians, nutrition volunteers, and consumers engaged in nutrition improvement can understand the significance of nutrition improvement and know specific methods. Young nutritionists who will study and research nutrition can learn the importance of nutrition and take pride in nutrition research. The government official who implements nutrition policy can know the concrete method of nutrition policy. Today, people around the world understand the importance of nutrition and are gaining international interest. However, malnutrition has not improved as much as expected. This book is an interesting way for everyone involved in nutrition to learn how to eradicate malnutrition from the world. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). The present version has been revised technically and linguistically by the author in collaboration with Professor Emeritus Dr. Andrew R. Durkin of Indiana University.




BION [Believe It Or Not]


Book Description

BION [Believe It Or Not], Book #3 of the CUL8R Time Travel Mystery/Romance series. Change the past, Save the future. Four high school friends are able to do two things no one else on the planet can do . . . talk with dead people and time travel to the past. However, Kelly, who lost her phone during their last adventure, is temporarily grounded. She worries that her new friends will time travel without her, leaving her all alone in her new home in Ft. Myers Beach, Florida. But they surprise her on her birthday and soon they are back in Scott’s lab, listening to the old radio that Thomas Edison had invented and called “The Telephone to the Dead”. As they slowly turn the dial Kelly, Scott, Austin and Zoey hear hundreds of sad, lonely voices of souls that have passed but apparently never moved on, pleading for help. When they first discovered the radio in Kelly’s aunt’s garage, they had been touched by the cries and pleas coming from its speakers, but they had no way to go back in time to help them. That is, until Scott reveals an invention of his own . . . a time travel app. They’ve already tested it twice, with both trips being very successful, but not without danger. Even though they returned with a few scrapes and bruises, and even a gunshot wound, they are eager to go on a new adventure and help solve a mystery. A young woman’s voice comes through and asks them to find her twin brother, Jesse, who had run away to the circus in 1927, then disappeared and was never heard from again. Going back and living with a circus sounds like fun. Plus an old book written by his sister provides a glimpse into the past . . . as well as a photo of Jesse, a photo that grabs their attention and sets the girls' hearts racing. They land in a cornfield in Wichita Falls, Texas as the circus is setting up. It doesn’t take them long to discover that circus life is not all glamour and fun; it’s a lot of hard work. As usual, they jump in and quickly find jobs, places to sleep and new friends. But most importantly, they find Jesse. Now all they have to do is keep him alive. For Zoey and Jesse, it’s love at first sight. It’s a first romance for both of them and their love blossoms as they travel from city to city. Zoey knows she’s too young to settle down and that Jesse is from a different time and culture, but her feelings for him are strong. Her and her friends’ time travel mission has taken on a new dimension. Should they be successful and save his life, will Zoey be able to let him go? Is it possible for him to come to 2013 with her? Is it possible for her to stay in 1927 with him? Ultimately, can she give up everything she has in the present for true love in the past? Jesse’s talent working with the big cats catches the attention of the Martin Maxwell, the owner of the circus. Maxwell promotes him to the center ring as a replacement for their current lion tamer who is planning on moving up to the Ringling and Barnum & Bailey Circus. Unfortunately, not everyone shares Zoey’s love for Jesse and wants him to disappear forever. Kelly, Scott, Austin and Zoey must figure out who wants Jesse dead and stop him or her before Jesse’s fate is sealed. Book #1, OMG [Oh My God], a time travel mystery/romance back to 1966 was awarded The Best Young Adult Indie Book in 2013 and was a Finalist in the Beverly Hills Book Awards for 2013. Book #2, BRB [Be Right Back], a time travel mystery/romance back to 1980 was a Readers' Favorite for 2013.







101 Life Skills Games for Children


Book Description

How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.