Digital Architecture Now


Book Description

Presenting the hottest architectural visionaries from around the world, Digital Architecture Now celebrates the conceptual architects who are pushing digital design and software to their limits. In his introduction and concluding essay, Neil Spiller places this contemporary work in the context of recent developments and considers the future direction of digital architecture. The heart of the book features architects' best projects, presented in vivid, colourful and breathtaking detail through texts, plans and renderings that challenge our assumptions about 3-D space and redefine the future of architecture.




Contemporary Digital Architecture


Book Description

This book shows how to best present theoretical-technical information, data and images, making this title itself a cutting-edge additon to literature on the subject. The impact of digital technology on architecture has reshaped how may architects and designers work, software and hardware developments allow a greater degree of articulation and experimentation, advance visualisation of contextual impact and use can help to solve or avoid problems, and the technical advantages of applied digitisation are many and take many forms. These issues examined and discussed fully in this volume.




Architecture in the Digital Age


Book Description

Architecture in the Digital Age addresses contemporary architectural practice in which digital technologies are radically changing how buildings are conceived, designed and produced. It discusses the digitally-driven changes, their origins, and their effects by grounding them in actual practices already taking place, while simultaneously speculating about their wider implications for the future. The book offers a diverse set of ideas as to what is relevant today and what will be relevant tomorrow for emerging architectural practices of the digital age.




Fabricate 2011


Book Description

FABRICATE is an international peer reviewed conference that takes place every three years with a supporting publication on the theme of Digital Fabrication. Discussing the progressive integration of digital design with manufacturing processes, and its impact on design and making in the 21st century, FABRICATE brings together pioneers in design and making within architecture, construction, engineering, manufacturing, materials technology and computation. Discussion on key themes includes: how digital fabrication technologies are enabling new creative and construction opportunities from component to building scales, the difficult gap that exists between digital modelling and its realisation, material performance and manipulation, off-site and on-site construction, interdisciplinary education, economic and sustainable contexts. FABRICATE features cutting-edge built work from both academia and practice, making it a unique event that attracts delegates from all over the world. FABRICATE 2011, 2014 and 2017 are now all available to download free from UCL Press.




Digital Ground


Book Description

A theory of place for interaction design.




Digital Architecture Beyond Computers


Book Description

Digital Architecture Beyond Computers explores the deep history of digital architecture, tracing design concepts as far back as the Renaissance and connecting them with the latest software used by designers today. It develops a critical account of how the tools and techniques of digital design have emerged, and allows designers to deepen their understanding of the digital tools they use every day. What aesthetic, spatial, and philosophical concepts converge within the digital tools architects employ? What is their history? And what kinds of techniques and designs have they given rise to? This book explores the answers to these questions, showing how digital architecture brings together complex ideas and trajectories which span across several domains and have evolved over many centuries. It sets out to unpack these ideas, trace their origin and permeation into architecture, and re-examine their use in contemporary software. Chapters are arranged around the histories of nine 'fragments' – each a fundamental concept embedded in popular CAD applications: database, layers and fields, parametrics, pixel, programme, randomness, scanning, topology, and voxel/maxel – with each theme examined through a series of historical and contemporary case studies. The book thus connects the digital design process with architectural history and theory, allowing designers and theorists alike to develop more analytical and critical tools with which to conceptualise digital design and its software.




Digital Dreams


Book Description

For serious future thinkers, this book plots changes ahead in our spatial lexicon and speculates to conceive, navigate, and occupy previously unavailable, technological defined landscapes. The author posits that as explorations in cyberspace, molecular and tissue engineering, genetics, and complex systems theories accelerate, they will drastically change our environment, and therefore, our architecture. When space is reevaluated, the process will inevitably lead to a new articulation of architecture in terms of its use, scale of operation, and aesthetic content, opening up exciting new spatial frontiers. In examining the potential of coming technological innovation, the book enables readers to see the interaction of such techniques and the architecture resulting from them. Specifics addressed include algorithmic and hypertextual architectures, spatial procedures in cyber-space, self-replicating and artificially intelligent structures, a new plasticity in buildings, and other provocative issues.




Theories of the Digital in Architecture


Book Description

Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl's holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more. Design principles, art, and programming in unison - the one-stop shop for indie developers requiring interdisciplinary skills in their small teams. An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts. A portfolio of royalty free reusable game mechanics and assets. Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.




Digital Culture in Architecture


Book Description

Today’s explosive developments in digital technology have also affected architecture and the urban landscape. The new possibilities opened up by digital simulation have led to an increasingly strategic approach to planning, an approach based on generating scenarios, which thus represents a radical departure from traditional planning. From the preliminary sketch all the way to the production of individual building components, digital tools offer new possibilities that were still inconceivable just a few years ago. This volume provides a profound introduction to the important role of digital technologies in design and execution. In four chapters, the author systematically examines the influence of digital culture on architecture but also on the urban landscape as well as product design. The relationship of digital architecture to the city is also an important focus.




Atlas of Digital Architecture


Book Description

Digital technology and architecture have become inseparable, with new approaches and methodologies not just affecting the workflows and practice of architects but shaping the very character of architecture. This compendious work offers a wide-ranging orientation to the new landscape with its opportunities, its challenges, and its vast potential. Contributing Editors: Ludger Hovestadt, Urs Hirschberg, Oliver Fritz Contributors: Diana Alvarez-Marin, Jakob Beetz, André Borrmann, Petra von Both, Harald Gatermann, Marco Hemmerling, Ursula Kirschner, Reinhard König, Dominik Lengyel, Bob Martens, Frank Petzold, Sven Pfeiffer, Miro Roman, Kay Römer, Hans Sachs, Philipp Schaerer, Sven Schneider, Odilo Schoch, Milena Stavric, Peter Zeile, Nikolaus Zieske Writer: Sebastian Michael atlasofdigitalarchitecture.com