Digital Ego
Author : Jacob van Kokswijk
Publisher : Eburon Uitgeverij B.V.
Page : 265 pages
File Size : 35,91 MB
Release : 2007
Category : Computers
ISBN : 9059722035
Author : Jacob van Kokswijk
Publisher : Eburon Uitgeverij B.V.
Page : 265 pages
File Size : 35,91 MB
Release : 2007
Category : Computers
ISBN : 9059722035
Author : Paul Booth
Publisher : Peter Lang
Page : 254 pages
File Size : 18,19 MB
Release : 2010
Category : Digital media
ISBN : 9781433110702
"This book re-evaluates the way we examine today's digital media environment By looking at how popular culture uses different digital technologies, Digital Fandom bolsters contemporary media theory by introducing new methods of analysis Using the exemplars of alternate reality gaming and fan studies, this book takes into account a particular "philosophy of playfulness" in today's media in order to establish a "new media studies."" "Digital Fandom augments traditional studies of popular media fandom with descriptions of the contemporary fan in a converged media environment. The book shows how changes in the study of fandom can be applied in a larger scale to the study of new media in general, and formulates new conceptions of traditional media theories." ""In this web 2.0 world, where community and not content is king, the fan marks a new form of interactive subjectivity that deconstructs the usual categories of consumer and producer. Paul Booth's Digital Fandom breaks new ground in the investigation of this subject, demonstrating how it reorganizes and reorients the field of new media studies" ---David J. Gunkel, Presidential Teaching Professor, Northern Illinois University, Author of Hacking Cyberspace and Thinking Otherwise" ""From blogs to ARGS, wikis to social networking sites, Paul Booth provides an in-depth tour of how fans straddle and traverse the boundary between television and digital media. With a theoretically rich analytic eye, Digital Fandom breaks new ground for the next generation of media scholarship" ---Jason Mittell, Middlebury College, Author of Television & American Culture"--BOOK JACKET.
Author : Thomas Osburg
Publisher : Springer Nature
Page : 264 pages
File Size : 15,40 MB
Release : 2019-11-23
Category : Social Science
ISBN : 3030307743
This book examines the shifting role of media trust in a digital world, and critically analyzes how news and stories are created, distributed and consumed. Emphasis is placed on the current challenges and possible solutions to regain trust and restore credibility. The book reveals the role of trust in communication, in society and in media, and subsequently addresses media at the crossroads, as evinced by phenomena like gatekeepers, echo chambers and fake news. The following chapters explore truth and trust in journalism, the role of algorithms and robots in media, and the relation between social media and individual trust. The book then presents case studies highlighting how media creates trust in the contexts of: brands and businesses, politics and non-governmental organizations, science and education. In closing, it discusses the road ahead, with a focus on users, writers, platforms and communication in general, and on media competency, skills and education in particular.
Author : Graham Bright
Publisher : BRILL
Page : 248 pages
File Size : 20,49 MB
Release : 2019-01-04
Category : Education
ISBN : 9004396551
This edited text brings together academics who are at the cutting edge of youth work education. The book draws on global perspectives to explore current practice conditions and generate rich debate regarding the power and potential of future practice.
Author : F. Dargam
Publisher : EWG-DSS
Page : 68 pages
File Size : 38,30 MB
Release : 2011-06-23
Category : Business & Economics
ISBN :
EURO Working Group on Decision Support Systems Digital Proceedings of the EWG-DSS London-2011 Workshop on Decision Systems London, June 23rd-24th, 2011
Author : William Indick
Publisher : McFarland
Page : 257 pages
File Size : 28,94 MB
Release : 2015-03-16
Category : Literary Criticism
ISBN : 0786498927
As humans charge up the steep slope of technological innovation, digital age media increasingly shapes our perception of everything--even spiritual matters. The next stage of spiritual development may be the product of a digital interface between our own image of the divine, virtual reality technology that produces real perceptions, and with devices that stimulate areas of the brain associated with spiritual experience. This book explores the influence of digital media on spirituality and the impact of the digital environment on our experience of the spiritual world. The author predicts a future in which digital technology and neuroscience will combine to create a new understanding of the divine. Instructors considering this book for use in a course may request an examination copy here.
Author : Kristian Bankov
Publisher : Springer Nature
Page : 247 pages
File Size : 38,19 MB
Release : 2022-02-23
Category : Philosophy
ISBN : 3030925552
This book reveals the core features of digital culture, examined by means of semiotic models and theories. It positions commercial and market principles in the center of the digital semiosphere, avoiding the need to force the new cultural reality into the established textualist or pragmatist paradigms. The theoretic insights and case studies presented here argue for new semiotic models of inquiry that include working with big data, user experience and nethnography, along with conventional approaches. The book develops a new concept of identity in the digital age, analyzing the digital flows of recognition and value, which led to the tremendous success of Social Media and the Web 2.0 era. Self-expression, entertainment and consumerism are seen as the major drivers of identity formation in the post-truth era, where the self can no longer be considered independently of a given person’s communication devices, where a substantial part of it is stored and actualized. It will be of interest to semioticians and researchers working on digital culture.
Author : Antonio M. López
Publisher : John Wiley & Sons
Page : 215 pages
File Size : 19,11 MB
Release : 2017-04-17
Category : Computers
ISBN : 1118868072
A unified view of the use of computer vision technology for different types of vehicles Computer Vision in Vehicle Technology focuses on computer vision as on-board technology, bringing together fields of research where computer vision is progressively penetrating: the automotive sector, unmanned aerial and underwater vehicles. It also serves as a reference for researchers of current developments and challenges in areas of the application of computer vision, involving vehicles such as advanced driver assistance (pedestrian detection, lane departure warning, traffic sign recognition), autonomous driving and robot navigation (with visual simultaneous localization and mapping) or unmanned aerial vehicles (obstacle avoidance, landscape classification and mapping, fire risk assessment). The overall role of computer vision for the navigation of different vehicles, as well as technology to address on-board applications, is analysed. Key features: Presents the latest advances in the field of computer vision and vehicle technologies in a highly informative and understandable way, including the basic mathematics for each problem. Provides a comprehensive summary of the state of the art computer vision techniques in vehicles from the navigation and the addressable applications points of view. Offers a detailed description of the open challenges and business opportunities for the immediate future in the field of vision based vehicle technologies. This is essential reading for computer vision researchers, as well as engineers working in vehicle technologies, and students of computer vision.
Author : Alexander Meschtscherjakov
Publisher : Springer Nature
Page : 435 pages
File Size : 30,6 MB
Release : 2023-04-13
Category : Computers
ISBN : 3031309332
This book constitutes the refereed proceedings of the 18th International Conference on Persuasive Technology, PERSUASIVE 2023, held in Eindhoven, The Netherlands, April 19–21, 2023. The 24 full papers and 2 short papers included in this book were carefully reviewed and selected from 69 submissions. They were organized in topical sections as follows: Persuasive Technologies in Virtual and Augmented Reality; Persuasive Strategies; Persuasive Design and Applications; Methods for Tailoring and Personalisation; Artificial Persuasive Agents; Gamification; and Personal Factors in Persuasion.
Author : Gesine Lenore Schiewer
Publisher : Walter de Gruyter GmbH & Co KG
Page : 1238 pages
File Size : 20,35 MB
Release : 2023-05-08
Category : Language Arts & Disciplines
ISBN : 3110795558
The Handbook consists of four major sections. Each section is introduced by a main article: Theories of Emotion – General Aspects Perspectives in Communication Theory, Semiotics, and Linguistics Perspectives on Language and Emotion in Cultural Studies Interdisciplinary and Applied Perspectives The first section presents interdisciplinary emotion theories relevant for the field of language and communication research, including the history of emotion research. The second section focuses on the full range of emotion-related aspects in linguistics, semiotics, and communication theories. The next section focuses on cultural studies and language and emotion; emotions in arts and literature, as well as research on emotion in literary studies; and media and emotion. The final section covers different domains, social practices, and applications, such as society, policy, diplomacy, economics and business communication, religion and emotional language, the domain of affective computing in human-machine interaction, and language and emotion research for language education. Overall, this Handbook represents a comprehensive overview in a rich, diverse compendium never before published in this particular domain.