Digital Projection the Ultimate Step-By-Step Guide


Book Description

What are the disruptive Digital projection technologies that enable our organization to radically change our business processes? Can Digital projection be learned? How can the value of Digital projection be defined? Does Digital projection analysis isolate the fundamental causes of problems? What may be the consequences for the performance of an organization if all stakeholders are not consulted regarding Digital projection? Defining, designing, creating, and implementing a process to solve a challenge or meet an objective is the most valuable role... In EVERY group, company, organization and department. Unless you are talking a one-time, single-use project, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?' This Self-Assessment empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Digital projection investments work better. This Digital projection All-Inclusive Self-Assessment enables You to be that person. All the tools you need to an in-depth Digital projection Self-Assessment. Featuring 681 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Digital projection improvements can be made. In using the questions you will be better able to: - diagnose Digital projection projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices - implement evidence-based best practice strategies aligned with overall goals - integrate recent advances in Digital projection and process design strategies into practice according to best practice guidelines Using a Self-Assessment tool known as the Digital projection Scorecard, you will develop a clear picture of which Digital projection areas need attention. Your purchase includes access details to the Digital projection self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. Your exclusive instant access details can be found in your book.




Digital Media, Projection Design, and Technology for Theatre


Book Description

Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.




Digital Photographic Workflow Handbook


Book Description

The current existing workflow content out there deals only in RAW or DAM (Digital Asset Management) and can be extremely difficult and daunting to read. The Digital Photographic Workflow Handbook is a coherent, concise guide to all of the aspects of workflow that digital photographers and digital imagers need from shooting to archiving and everything in between -- written in a way that an artist/photographer can understand. It also has resources and links to stay current and up to speed with the rapid changes in technology, a Website that you can return to for the latest advances in workflow, and a glossary to use as you develop Standard Operating Procedures to synthesize your workflow and communication processes. This book will give you all of the workflow steps you will need -- from shooting to archiving and everything in between -- and is written in a way that a way that you can understand. This handbook is software version independent and focuses more on the key fundamentals that are a constant from software version to software version.




The Digital Business Start-Up Workbook


Book Description

How do I know if my idea will work? How do I decide on the business model? How do I find my audience? Your digital business start-up journey begins here. From the bestselling author of The Small Business Start-up Workbook, Cheryl Rickman brings you a thoroughly practical guide to starting up a digital business, covering the full journey from idea to exit, with easy-to-implement strategies to make your online venture an ongoing success. With a combination of tips, exercises, checklists, anecdotes, case studies and lessons learned by business leaders, this workbook will guide you through each step of digital business. Learn how to: • Assess whether your business idea will work online/digitally • Choose the right business model for your proposition and avoid wasting time • Assess demand, viability and uncover untapped needs and gaps in the market • Build a usable, engaging website and mobile app • Create a buzz using social networking • Drive high quality traffic to your site and convert visitors into paying customers • Use search engine optimization (SEO) and marketing (SEM) tools effectively • Raise finance and protect your business • Build and maintain a strong brand • Recruit and retain a strong team • Sell the business or find a suitable successor. Reviews for the book: “If you want advice on starting your own internet business, don’t ask me, read this book instead. It is more up-to-date and costs far less than a good lunch.” Nick Jenkins, Founder of Moonpig.com “This book excels in providing practical guidance on how to create a successful digital business which exceeds customer expectations and keeps customers happy each step of the way.” Scott Weavers-Wright, CEO of Kiddicare.com, and MD of Morrison.com (non-food) “If you read just one book on digital business, make it this one... It is inspirational, informative and interactive in equal measure. Highly recommended!” Rowan Gormley, Founder and CEO of NakedWines.com “Interspersed with inspiring and useful stories from successful entrepreneurs, this book can help aspiring business owners through a step-by-step process of refining their start-up ideas and building a solid business.” Elizabeth Varley, Founder and CEO of TechHub




FIAF Digital Projection Guide


Book Description

FIAF Digital Projection Guide addresses the technical challenges that cinémathèques, archival and repertory cinemas and festivals encounter in the paradigm change from analogue film projection to digital cinema. The guide is an extension of, and update to, The Advanced Projection Manual (2006), a book covering the craft of projecting film classics with modern equipment. FIAF Digital Projection Guide covers the following topics: * What is D-cinema, and what are the alternatives? * Pixel – the digital picture element * The DCP file format * Digital projection systems * 3-D projection technology * Sound for digital cinema * Practical advice for digital conversions FIAF Digital Projection Guide is published by the International Federation of Film Archives (FIAF) and sponsored jointly by The Norwegian Film Institute (NFI) and the Giornate del cinema muto (Pordenone).




The Ultimate Field Guide to Digital Video


Book Description

"[This book] helps you learn to think like a film-maker [and] takes you step-by-step through the process of making better films."--Back cover.




The Advanced Projection Manual


Book Description

The Advanced Projection Manual is designed to provide cinema engineers and projectionists with the necessary technical know-how and hands-on advice. The book also includes a much needed introduction to electronic and digital projection technologies. The Advanced Projection Manual is published jointly by FIAF and the Norwegian Film Institute.




The Art of Film Projection: A Beginner's Guide


Book Description

The history of cinema is full of love stories, but none has been as essential as the love between projectionists and their machines. The Art of Film Projection-A Beginner's Guide is a comprehensive outline of the materials, equipment, and knowledge needed to present the magic of cinema to an enthralled audience. Part manual and part manifesto, this book compiles more than fifty years of expertise from the staff of the world-renowned George Eastman Museum and the students of the L. Jeffrey Selznick School of Film Preservation into the most authoritative and accessible guide to film projection ever produced. No film comes to life until it is shown on the big screen, but with the proliferation of digital movie theaters, the expertise of film projection has become rare. Written for both the casual enthusiast and the professional projectionist in training, this book demystifies the process of film projection and offers an in-depth understanding of the aesthetic, technical, and historical features of motion pictures. Join in the fight to save the authentic experience of seeing motion pictures on film.




Think Outside the Box Office


Book Description

As the digital revolution has democratised film production, a new hybrid model of distribution is the way independent filmmakers can take control of their own distribution. This approach is not just DIY or Web-based - it combines the best techniques from each distribution arena, old and new. In Think Outside the Box Office, Reiss explains audience identification and targeting, negotiating split-rights agreements, the new role of film festivals and more.