Dionysus Reborn


Book Description

Mihai Spariosu here explores the significance of the closely linked concepts of play and aestheticism in philosophical and scientific discourse since the end of the eighteenth century. Spariosu points out that since its birth in archaic and classical Hellenic thought the concept of play has always been subject to the influences of various rational and prerational sets of values. Spariosu maintains that there have been not one but two major modern concepts of aestheticism: artistic aestheticism, related to a prerational mentality and introduced in modern thought by Schopenhauer and Nietzsche; and philosophicalscientific aestheticism, initiated by Kant and Schiller and shaped by rationalism. According to Spariosu, the first has often arisen in response to the attempts of philosophy and science to impose their standards on art, and the second has often been called on to deal with the epistemological crises that periodically shake these disciplines. Spariosu also looks closely at some of the play concepts that surface in modern science in connection with the Darwinian theory of evolution and the play of scientific discourse itself, as exemplified by the new physics and the contemporary philosophy of science. A penetrating and cogently argued book, Dionysus Reborn will be welcomed by readers interested in Continental philosophy, scientific discourse, and the aesthetics of play, including literary theorists, comparatists, philosophers, intellectual historians, and social scientists.




Remembering Dionysus


Book Description

Dionysus, god of dismemberment and sponsor of the lost or abandoned feminine, originates both Jungian psychology and literature in Remembering Dionysus. Characterized by spontaneity, fluid boundaries, sexuality, embodiment, wild nature, ecstasy and chaos, Dionysus is invoked in the writing of C. G. Jung and James Hillman as the dual necessity to adopt and dismiss literature for their archetypal vision of the psyche or soul. Susan Rowland describes an emerging paradigm for the twenty-first century enacting the myth of a god torn apart to be re-membered, and remembered as reborn in a great renewal of life. Rowland demonstrates how persons, forms of knowing and even eras that dismiss Dionysus are torn apart, and explores how Jung was Dionysian in providing his most dismembered text, The Red Book. Remembering Dionysus pursues the rough god into the Sublime in the destruction of meaning in Jung and Jacques Lacan, to a re-membering of sublime feminine creativity that offers zoe, or rebirth participating in an archetype of instinctual life. This god demands to be honoured inside our knowing and being, just as he (re)joins us to wild nature. This revealing book will be invigorating reading for Jungian analysts, psychotherapists, arts therapists and counsellors, as well as academics and students of analytical psychology, depth psychology, Jungian and post-Jungian studies, literary studies and ecological humanities.




Remembering Dionysus


Book Description

Dionysus, god of dismemberment and sponsor of the lost or abandoned feminine, originates both Jungian psychology and literature in Remembering Dionysus. Characterized by spontaneity, fluid boundaries, sexuality, embodiment, wild nature, ecstasy and chaos, Dionysus is invoked in the writing of C. G. Jung and James Hillman as the dual necessity to adopt and dismiss literature for their archetypal vision of the psyche or soul. Susan Rowland describes an emerging paradigm for the twenty-first century enacting the myth of a god torn apart to be re-membered, and remembered as reborn in a great renewal of life. Rowland demonstrates how persons, forms of knowing and even eras that dismiss Dionysus are torn apart, and explores how Jung was Dionysian in providing his most dismembered text, The Red Book. Remembering Dionysus pursues the rough god into the Sublime in the destruction of meaning in Jung and Jacques Lacan, to a re-membering of sublime feminine creativity that offers zoe, or rebirth participating in an archetype of instinctual life. This god demands to be honoured inside our knowing and being, just as he (re)joins us to wild nature. This revealing book will be invigorating reading for Jungian analysts, psychotherapists, arts therapists and counsellors, as well as academics and students of analytical psychology, depth psychology, Jungian and post-Jungian studies, literary studies and ecological humanities.




Gods of Play


Book Description

This book studies the close connections between politics, culture, art, and philosophy in seventeenth-century Europe. As an emblem of this interrelationship, the author has chosen the phenomenon of the "splendid festive performance" of spectacular plays and operas given at absolutist courts in Rome, Madrid, Paris, Versailles, and Vienna between 1631 and 1668. Gods of Play fills voids in the scholarly literature on the seventeenth-century, on absolutism, on courtly theatricality, and on the philosophy of play. Aercke demonstrates that such splendid performances were not just frivolous entertainment for the courtly class but were serious activities with far-ranging political consequences.




Time to Play


Book Description

Play art' or interactive art is becoming a central concept in the contemporary art world, disrupting the traditional role of passive observance usually assumed by audiences, allowing them active participation. The work of 'play' artists - from Carsten Holler's 'Test Site' at the Tate Modern to Gabriel Orozco's 'Ping Pond Table' - must be touched, influenced and experienced; the gallery-goer is no longer a spectator but a co-creator. Time to Play explores the role of play as a central but neglected concept in aesthetics and a model for ground-breaking modern and postmodern experiments that have intended to blur the boundary between art and life. Moving freely between disciplines, Katarzyna Zimna links the theory and history of 20th and 21st century art with ideas developed within play, game and leisure studies, and the philosophical theories of Kant, Gadamer and Derrida, to critically engage with current discussion on the role of the artist, viewers, curators and their spaces of encounter. She combines a consideration of the philosophical implications of play with the examination of how it is actually used in modern and postmodern art - looking at Dada, Surrealism, Fluxus and Relational Aesthetics. Focusing mainly on process-based art, this bold book proposes a fresh approach - reaching beyond classical cultural theories of play.




Violence and Mediation in Contemporary Culture


Book Description

This collection of essays addresses two major issues of contemporary culture: the problem of violence in relation to notions of "difference" and power; and the role of mediation in making possible non-conflictive play of cultural differences.




The Wreath of Wild Olive


Book Description

Mihai Spariosu's book strikingly intervenes in the debate raging among the various oppositional and hegemonic discourses by advancing a new philosophy that transcends the currently prevailing agonistic mentality. He develops a ludic-irenic view intended to exceed both a voluntaristic and rationalist mode of thought, thereby convincingly opposing the all-pervading mentality of power in a world marked by difference, scapegoating, and strife between various social, ethnic, racial, and sexual factions. The ludic-irenic stance, basically derived from the playfulness of literature, produces alternative mentalities and alternative worlds which promote a responsive understanding of what there is, thus bringing to bear a healing influence within the human community, in which power and difference will cease to be ultimates. What Spariosu puts forward and demonstrates by means of a stupendous erudition is no less than a total reorientation of cultural criticism that is bound to have its impact on the course cultural studies will take.




Between Truth and Illusion


Book Description

Truth, Cicovacki says, presupposes neither a dominance of subject or object, but their dynamic and reciprocal interactive relation. The absence of proper interactions leads to various forms of self-projections or illusions. Truth, by contract, exists in a harmonious interaction between its subjective and objective elements. Cicovacki thus locates the value of truth between traditional absolutist claims and contemporary relativism.




Rebuilding the Profession


Book Description

This volume is meant to be a retrospective look at the field of Comparative Literature as it has developed in the past two decades, as well as a reflection on its future direction if it is to remain relevant (and innovative) as a field of study. From its inception in the second half of the twentieth century, Comparative Literature in the US has been conceived as a cross-disciplinary, cross-national, and crosscultural enterprise that brings together theoretical developments in the Humanities and Social Sciences to reflect on the most important intellectual and cultural trends from a comparative perspective through the lens of literary studies. Most of the founders of Comparative Literature were distinguished European scholars who sought a safe haven from the ravages of World War II and its aftermath and who, understandably focused on the Western literary, intellectual and cultural tradition, which at the time was in danger of being annihilated by the onslaught of Fascism and Communism. With the advent of the age of globalization the field of Comparative Literature has become increasingly diverse and must, therefore, be reoriented and recognized accordingly.




The Unpredictability of Gameplay


Book Description

The Unpredictability of Gameplay explores the many forms of unpredictability in games and proposes a comprehensive theoretical framework for understanding and categorizing non-deterministic game mechanics. Rather than viewing all game mechanics with unpredictable outcomes as a single concept, Mark R. Johnson develops a three-part typology for such mechanics, distinguishing between randomness, chance, and luck in gameplay, assessing games that range from grand strategy and MMORPGs to slot machines and card games. He also explores forms of unanticipated unpredictability, where elements of games fail to function as intended and create new forms of gameplay in the process. Covering a range of game concepts using these frameworks, The Unpredictability of Gameplay then explores three illustrative case studies: 1) procedural generation, 2) replay value and grinding, and 3) player-made practices designed to reduce the level of luck in non-deterministic games. Throughout, Johnson demonstrates the importance of looking more deeply at unpredictability in games and game design and the various ways in which unpredictability manifests while offering an invaluable tool for game scholars and game designers seeking to integrate unpredictability into their work.