The Bloomsbury Companion to Contemporary Peircean Semiotics


Book Description

This book considers the work and influence of Charles Sanders Peirce, showing how the concepts and ideas he developed continue to impact and shape contemporary research issues. Written by a team of leading international scholars of semiotics, linguistics and philosophy, this Companion examines the growing impact of Peirce's thought and semiotic theories on a range of different fields. Discussing topics such as narrative, architecture, design, aesthetics and linguistics, the book furthers understanding of the contemporary pertinence of Peircean concepts in theoretical and empirical fashion. The Bloomsbury Companion to Contemporary Peircean Semiotics is the definitive guide to the enduring legacy of one of the world's greatest semioticians.




Charles Sanders Peirce in His Own Words


Book Description

In 2014, Peirce will have been dead for one hundred years. The book will celebrate this extraordinary, prolific thinker and the relevance of his idea for semiotics, communication, and cognitive studies. More importantly, however, it will provide a major statement of the current status of Peirce's work within semiotics. The volume will be a contribution to both semiotics and Peirce studies.




Conversations Around Semiotic Engineering


Book Description

Demonstrating the influence of Semiotic Engineering in Human-Computer Interaction, this book focuses on the work of one of the pioneers of the field - Clarisse de Souza - and her influence on this broad and wide-ranging area of research. It contains a selection of essays written by those that have worked with her over the years and will encourage readers to extend their reading and research in this area. Clarisse de Souza, widely known as the founder of Semiotic Engineering, will reach her 60th birthday in 2017, and the Semiotic Engineering Research Group that she founded will also celebrate its 20th anniversary. A key figure in HCI, Clarisse argued that human-computer interaction enables computer-mediated communication between the designer and the user at the point of interaction thus enabling and facilitating designers in understanding who their users are, and what their requirements may be. This book brings together prominent researchers who have helped to shape semiotic engineering by their insightful discussions on the theory.




Informatics Curricula and Teaching Methods


Book Description

Several aspects of informatics curricula and teaching methods at the university level are reported in this volume, including: *Challenges in defining an international curriculum; *The diversity in informatics curricula; *Computing programs for scientists and engineers; *Patterns of curriculum design; *Student interaction; *Teaching of programming; *Peer review in education. This book contains a selection of the papers presented at the Working Conference on Informatics Curricula, Teaching Methods and Best Practice (ICTEM 2002), which was sponsored by the International Federation for Information Processing (IFIP) Working Group 3.2, and held in Florianópolis, Brazil in July 2002. The working groups were organized in three parallel tracks. Working Group 1 discussed the "Directions and Challenges in Informatics Education". The focus of Working Group 2 was "Teaching Programming and Problem Solving". Working Group 3 discussed "Computing: The Shape of an Evolving Discipline."




Introduction to Cybersemiotics: A Transdisciplinary Perspective


Book Description

This book traces the origins and evolution of cybersemiotics, beginning with the integration of semiotics into the theoretical framework of cybernetics and information theory. The book opens with chapters that situate the roots of cybersemiotics in Peircean semiotics, describe the advent of the Information Age and cybernetics, and lay out the proposition that notions of system, communication, self-reference, information, meaning, form, autopoiesis, and self-control are of equal topical interest to semiotics and systems theory. Subsequent chapters introduce a cybersemiotic viewpoint on the capacity of arts and other practices for knowing. This suggests pathways for developing Practice as Research and practice-led research, and prompts the reader to view this new configuration in cybersemiotic terms. Other contributors discuss cultural and perceptual shifts that lead to interaction with hybrid environments such as Alexa. The relationship of storytelling and cybersemiotics is covered at chapter length, and another chapter describes an individual-collectivity dialectics, in which the latter (Commind) constrains the former (interactants), but the former fuels the latter. The concluding chapter begins with the observation that digital technologies have infiltrated every corner of the metropolis - homes, workplaces, and places of leisure - to the extent that cities and bodies have transformed into interconnected interfaces. The book challenges the reader to participate in a broader discussion of the potential, limitations, alternatives, and criticisms of cybersemiotics.




Cross-Disciplinary Advances in Human Computer Interaction: User Modeling, Social Computing, and Adaptive Interfaces


Book Description

"This book develops new models and methodologies for describing user behavior, analyzing their needs and expectations and thus successfully designing user friendly systems"--Provided by publisher.




Cross-Cultural Human-Computer Interaction and User Experience Design


Book Description

This book describes patterns of language and culture in human-computer interaction (HCI). Through numerous examples, it shows why these patterns matter and how to exploit them to design a better user experience (UX) with computer systems. It provides scientific information on the theoretical and practical areas of the interaction and communication design for research experts and industry practitioners and covers the latest research in semiotics and cultural studies, bringing a set of tools and methods to benefit the process of designing with the cultural background in mind.




The Semiotic Engineering of Human-computer Interaction


Book Description

A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction. In The Semiotic Engineering of Human-Computer Interaction, Clarisse Sieckenius de Souza proposes an account of HCI that draws on concepts from semiotics and computer science to investigate the relationship between user and designer. Semiotics is the study of signs, and the essence of semiotic engineering is the communication between designers and users at interaction time; designers must somehow be present in the interface to tell users how to use the signs that make up a system or program. This approach, which builds on--but goes further than--the currently dominant user-centered approach, allows designers to communicate their overall vision and therefore helps users understand designs--rather than simply which icon to click. According to de Souza's account, both designers and users are interlocutors in an overall communication process that takes place through an interface of words, graphics, and behavior. Designers must tell users what they mean by the artifact they have created, and users must understand and respond to what they are being told. By coupling semiotic theory and engineering, de Souza's approach to HCI design encompasses the principles, the materials, the processes, and the possibilities for producing meaningful interactive computer system discourse and achieves a broader perspective than cognitive, ethnographic, or ergonomic approaches. De Souza begins with a theoretical overview and detailed exposition of the semiotic engineering account of HCI. She then shows how this approach can be applied specifically to HCI evaluation and design of online help systems, customization and end-user programming, and multiuser applications. Finally, she reflects on the potential and opportunities for research in semiotic engineering.




Semiotics in Information Systems Engineering


Book Description

Semiotics, the science of signs, has long been recognised as an important discipline for understanding information and communications. Moreover it has found wide application in other areas of computer science, as it offers an effective insight into organisations and the computer systems that support them. An organisation may be viewed as a system of information and communication in which human actors, with the assistance of information technology, are able to process, represent, store and consume information. Computer systems that fit into an organisation and that support and enhance its performance and competitiveness, can be better delivered if semiotic principles are understood and applied. In this book, first published in 2000, semiotic methods are introduced and illustrated through three major case studies, which demonstrate how information systems can be developed to meet business requirements and support business objectives. It will appeal to academics, systems developers and analysts.




Human Computer Interaction


Book Description

Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.