Blackmar-Diemer Games 2


Book Description

Welcome to the Blackmar-Diemer Gambit Declined and Avoided! Tim Sawyer analyzes 225 games. This includes his new BDG classification, updated commentary, and an Index of Names to Games. The author tells stories and explains opening strategy. This book contains Blackmar-Diemer Gambit Avoided lines after 1.d4 d5 2.e4 dxe4 such as: Blackmar Gambit 3.f3, 3.Nc3 lines without 3...Nf6, Poehlmann 3.Nc3 f5, and Lemberger 3.Nc3 e5. The BDG Declined lines 3.Nc3 Nf6 4.f3 (without 4...exf3) include Caro-Kann O'Kelly 4.f3 c6, Vienna Defence 4.f3 Bf5 and others. The final chapter has 1.d4 Nf6 BDG Avoided lines such as the Sawyer Variation 2.f3 d5 3.e4 e6 4.Bg5 and the Huebsch Gambit after 2.Nc3 d5 3.e4 Nxe4 4.Nxe4 dxe4. This is the second of the four Blackmar-Diemer Gambit volumes planned for 2016. These four books are intended to replace the old BDG Keybook. Blackmar-Diemer Games 2 covers the gambit declined in five chapters each with 10 sections. Several new games were added here. Some 1.d4 Nf6 games (without 2...d5) were moved to the author's Indian Defences 1.d4 Nf6 book. The games of Tartakower, Sawyer, Zilbermints, Quinones, and many more players provide creative ideas. They demonstrate how to win bold chess attacks with energy and success. We see many quick White wins and quick Black wins due to a variety of mistakes. Short victories are common in the Blackmar-Diemer. Have fun playing chess. Try it! I quote: "The Blackmar-Diemer Gambit is not a boxing jab; it is a knockout punch. White gets to throw the first punch! Stop playing for the endgame; start playing to end the game! Be a winner. Play the Blackmar-Diemer Gambit!" [BDG Keybook from 1992]




Blackmar-Diemer Tactics


Book Description

The Blackmar-Diemer Tactics book gives you 500 positions from games that use combinations and checkmates in this gambit. Blackmar-Diemer Tactics teaches you to fight for a win. It best resembles hand to hand combat in chess. Attacks come quickly. This book shows 500 winning positions played up through 2020. The Blackmar-Diemer Gambit (BDG) will make you a dangerous player to face. White begins 1.d4 d5 like a Queen's Gambit, but (instead of 2.c4), the BDG attacks with 2.e4. After Black captures 2...dxe4 3.Nc3 Nf6 4.f3 reaches the Blackmar-Diemer Gambit. What if 1.d4 Nf6? Then White plays 2.Nc3 d5 3.e4 dxe4 4.f3 and again you get a BDG. Also 2.f3 d5 3.e4 dxe4 4.Nc3 transposes. If you're good at tactics, you're good at chess. Opening theory may help you start well. Endgame knowledge may help you finish well. Tactical skill helps you win games and avoid losses. Tactics include pins, forks, removing the defender, attacking two pieces at the same time, and threatening to mate your opponent. The easiest path to tactical success is to recognize patterns that occur frequently in your favorite chess openings. Grandmasters know tactics and can slide from one opening to another. We all know a few positions. Here are 500 Blackmar-Diemer Gambits. Tactical knowledge helps you to improve your winning chances. Take your opponent's pieces. Pick off the pawns. Mate the king! Don't rely on dumb luck. How can "dumb luck" allow you to win? You can win a few games when your opponent makes dumb moves. That's when your opponent gives up a piece for nothing. You're lucky when your opponent fails to defend a mate in one. To advance, you need more than dumb luck. You need tactics. Tim Sawyer studied the BDG to win as Black 40 years ago. Tim discovered that it was not easy to defend. Finally, he decided to play it as White! As a result he won tournaments while his postal chess rating and blitz ratings shot up above 2200. Try it yourself! The purpose of this book is to illustrate Blackmar-Diemer Gambit tactics. I assume you can read algebraic chess notation. The White pieces are positioned at the bottom of each diagram. Above each diagram note who can move and win. It's either White to play a tactical move or Black to play a tactical move. Some moves are simple and easy. Others are subtle and tricky. That's chess - lots of obvious moves and lots of sneaky moves. Look at each diagram. It's a key position ready for a tactical win. The final moves are in bold with a brief analysis or comment. Chess engines were used to ensure the accuracy of analysis. Follow the moves in your mind. The skill to visualize each new position without moving pieces improves your tactical strength. The Blackmar-Diemer Gambit allows you to develop rapidly and attack your opponent's pieces and king. This helps you discover strong moves after 1.d4 d5 2.e4 dxe4 with a brief comment. White wins 75% of the games in this book. The other 25% show what to try as Black or what to watch out for and avoid as White. Review the Table of Contents. This helps you understand the opening as a whole. Each part of the book builds from the less popular lines to the more popular lines. The BDG Accepted is games 1-300 beginning with the tricky 5.Qxf3 and graduating to the more reliable 5.Nxf3. The BDG Declined is games 301-500. The book has BDG Accepted lines in A1.0 - A5.9 and BDG Declined lines in D1.0 - D5.9. BDG games in ECO (Encyclopedia of Chess Openings) usually appear in D00 (1.d4 d4 2.e4 dxe4) and maybe A45, B15 or C11. The ideas in this book come from the Blackmar-Diemer Gambit, but these same tactical patterns work in other chess openings.Improve your chess. Go for the win! Get Blackmar-Diemer Tactics now.




Blackmar, Diemer and Gedult


Book Description




Blackmar Diemer Gambit Bogoljubow Variation 5... G6


Book Description

This update contains all the action since 2006, with the opening and relevant middle game moves. It presents the overall picture of the Bogoljubow Variation, which is doing very well, including the ratings of the players, game result and event information so you can see the context of the game. Also mentioned are some improvements and a fascinating game as the main line. The Blackmar-Diemer Gambit is rarely seen at the chess master level but is popular and successful among amateur players. It was played by Grandmaster Efim Bogoljubow who played two matches for the World Chess Championship and who said "When I am white I win because I am white. When I am black I win because I am Bogoljubov."




The Blackmar-Diemer Gambit


Book Description

Do you like setting your opponent problems from the very first move? And are you happy to roll the dice and take some risks? Then enter the intriguing world of the Blackmar-Diemer Gambit! This title takes a modern-day look at the gambit. It examines in detail the promising lines for White and the most resilient defences for Black.







Blackmar-Diemer Theory 4


Book Description

Blackmar-Diemer Theory 4 provides detailed analysis of the Blackmar-Diemer Gambit Declined. This is a companion volume to the earlier Blackmar-Diemer Theory 3 which covered the Gambit Accepted lines after 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3. Here in Blackmar-Diemer Theory 4 Tim Sawyer analyzes alternatives for the third and fourth moves after 1.d4 d5 2.e4 dxe4. Added is a chapter dealing with the 1.d4 Nf6 issue. White's hope is to transpose to a BDG by either 2.f3 d5 3.e4 or 2.Nc3 d5 3.e4. Here this book looks at lines when Black does not play 3...dxe4. The author focuses on lines you would only face on your journey to the Blackmar-Diemer Gambit. This book has been arranged according to the variations that you are most likely to see. A few critical lines are hidden in the notes. All these lines have been tested with chess engines. The goal for this Book 4 is to provide accurate Blackmar-Diemer theory of the Gambit Declined after 1.d4 d5 2.e4 dxe4 and after 1.d4 Nf6 2.f3 d5 3.e4 or 2.Nc3 d5. The critical lines are shown as concisely as possible.Tim Sawyer won about 2000 games with the Blackmar-Diemer Gambit. This is exciting chess! The opening is important. If you begin well you can end well. But understand this. The start is just the beginning. What happens next? That is up to the players. The solution is at the finish line. Theoretical analysis helps you start the game in the best possible way. It's your move!




Blackmar-Diemer Theory 3


Book Description

This Blackmar-Diemer Theory 3 book provides accurate chess analysis of the Gambit Accepted after 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3 exf3. Critical lines are shown as concisely as possible. This book has been arranged according to the 50 variations that you are most likely to see. All the chess analysis and evaluations in this book have been checked with computer chess engines. Is Blackmar-Diemer Gambit sound? That's a loaded question. Statistically White has scored 58% from the official 4.f3 BDG position. That compares favorably to 54% for all openings. On a practical level, it is sound. The author has won 2000 games with the Blackmar-Diemer Gambit. His performance rating after 4.f3 is 101 rating points higher when he plays the BDG. Your results may vary! Playing a gambit is like being in a horse race. There is always a "rabbit" horse that starts quickly out front. That horse is passed by another moving faster once that winner gets up to speed. The player who accepts the gambit is out front at the first turn. The gambit player has a lead in development and open lines, so he is gaining quickly making threats as he assembles his army. How do you win from behind? You must go fast and hard. Does it work? Often it does. If not, this book can help you start better. The opening is important. If you begin well you can end well. But understand this. The start is just the beginning. What happens next? That is up to the players. The solution is at the finish line. The author Tim Sawyer is well known for chess opening books and his chess analysis. This chess repertoire on the Blackmar-Diemer is one of his favorite chess openings for White. This Blackmar-Diemer series of six chess books has skin, bones, and muscle. Books 1 and 2 verbally describe how the BDG looks and feels in hundreds of annotated games by players from all levels. Those are the outer skin level, what it feels like to play the BDG. Now to the skeleton on which the opening stands. The chess theory Books 3 and 4 cover the theory of BDG. This is book three. It is the bare bones analysis of chess opening theory with a lot of original analysis. There are no player stories, and no explanations about what is going on. What you have is 50 variations of the Blackmar-Diemer Gambit clearly outlined and divided so that you can find any line quickly. The muscle that follows is planned for Books 5 and 6. They show the power of the opening through master games but without any annotations. Some of those games did appear with annotations in my first two books. Many more are planned for Books 5 and 6. Now a word about transpositions. The BDG can be reached by many move orders. Here are the most common paths to 4.f3: 1.d4 d5 2.e4 dxe4 3.Nc3 Nf6 4.f3. 1.d4 d5 2.e4 dxe4 3.f3 Nf6 4.Nc3. 1.d4 Nf6 2.Nc3 d5 3.e4 dxe4 4.f3. 1.d4 Nf6 2.f3 d5 3.e4 dxe4 4.Nc3. 1.e4 d5 2.d4 dxe4 3.Nc3 Nf6 4.f3. 1.e4 Nf6 2.Nc3 d5 3.d4 dxe4 4.f3. Here are BDGs that do not pass through the same 4.f3 position: 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.f3 exf3 5.Nxf3 Nf6 (Ziegler). 1.e4 e6 2.d4 d5 3.Nc3 dxe4 4.f3 exf3 5.Nxf3 Nf6 (Euwe). 1.d4 d5 2.e4 dxe4 3.Nc3 Bf5 4.f3 exf3 5.Nf3 Nf6 (Gunderam) In my first Blackmar-Diemer Gambit Keybook I wrote this: "Blackmar-Diemer Gambit is not a boxing jab; it is a knockout punch. White gets to throw the first punch! Stop playing for the endgame; start playing to end the game! Be a winner. Play the Blackmar-Diemer Gambit!" Theoretical analysis brings you into the middle of the boxing ring. Now you can knock out your opponent. The author places White in the best situation possible. Start throwing your punches. It's your move!