Disney Magic Math Machine


Book Description

This interactivel format serves as a clever math-learning tool. Each spread features a variety of illustrated addition and subtraction math problems that children can solve using their companion Magic Math Machine. Add or subtract the illustrated objects, do the math, then flip the Magic Math Machine to check the answer. Perfect for on-the-go learning, Disney Magic Math Machine is a tool thatdelivers hours and hours of learning fun.




The Publishers Weekly


Book Description




Disney/Pixar Magical Adventures in Third Grade


Book Description

The Disney Learning Magical Adventures in Third Grade workbook offers 200+ grade-specific math and language arts activities. Pixar friends from Coco, Toy Story, Monsters, Inc., and more invite young learners to join them on fun learning adventures.




Ten Magic Butterflies


Book Description

Learn at home with help from The Wonder Years/Hallmark actress, math whiz, and New York Times bestselling author Danica McKellar using her acclaimed McKellar Math books! Fairies, butterflies, and magic help to make this math-focused board book positively enchanting! Join ten flower friends for a night of excitement that mixes a little math with a lot of magic. As each flower turns into a butterfly, children will discover different ways to group numbers to create ten, an essential building block of math, all while watching each flower's dream come true. (And keep an eye out for the adorable caterpillar who wishes he could fly, too!) In this, the second book in the McKellar Math line, Danica McKellar once again sneaks in secret addition and subtraction concepts to help make your child smarter and uses her proven math success to show children that loving numbers is as easy as a wave of a wand and a BING BANG BOO! "[Danica McKellar's] bringing her love of numbers to children everywhere." --Brightly on Goodnight, Numbers "Danica McKellar is now on a mission to make math fun for even the youngest of kids." --L.A. Parent Magazine Don't Miss Even More Math Fun in Bathtime Mathtime!




Disney Magic Math Machine


Book Description

This interactivel format serves as a clever math-learning tool. Each spread features a variety of illustrated addition and subtraction math problems that children can solve using their companion Magic Math Machine. Add or subtract the illustrated objects, do the math, then flip the Magic Math Machine to check the answer. Perfect for on-the-go learning, Disney Magic Math Machine is a tool thatdelivers hours and hours of learning fun.




Hollywood Math and Aftermath


Book Description

Money is Hollywood's great theme-but money laundered into something else, something more. Money can be given a particular occasion and career, as box office receipts, casino winnings, tax credits, stock prices, lotteries, inheritances. Or money can become number, and numbers can be anything: pixels, batting averages, votes, likes. Through explorations of all these and more, J.D. Connor's Hollywood Math and Aftermath provides a stimulating and original take on “the equation of pictures,” the relationship between Hollywood and economics since the 1970s. Touched off by an engagement with the work of Gilles Deleuze, Connor demonstrates the centrality of the economic image to Hollywood narrative. More than just a thematic study, this is a conceptual history of the industry that stretches from the dawn of the neoclassical era through the Great Recession and beyond. Along the way, Connor explores new concepts for cinema studies: precession and recession, pervasion and staking, ostension and deritualization. Enlivened by a wealth of case studies-from The Big Short and The Wolf of Wall Street to Equity and Blackhat, from Moneyball to 12 Years a Slave, Titanic to Lost, The Exorcist to WALLE, Déjà Vu to Upstream Color, Contagion to The Untouchables, Ferris Bueller to Pacific Rim, The Avengers to The Village-Hollywood Math and Aftermath is a bravura portrait of the industry coming to terms with its own numerical underpinnings.







Double Puppy Trouble


Book Description

The newest math-focused picture book from New York Times bestselling author Danica McKellar is full of puppy-fueled chaos and a message of gratitude, with a double helping of fun! Moxie Jo always wanted MORE. But soon she'd get MORE than she bargained for! Spunky and energetic, Moxie is just like any other girl--aside from the fact that she has to have the MOST of everything! If she doesn't have the most toys, the most A's on tests, or the most time on the swing, then she makes the MOST noise! So when Moxie finds a magic stick that can double anything, she doesn't hesitate to use it--but when the button gets stuck, she may start to realize that less really is more! Teach the power of doubling through this playful puppy romp!




Creativity, Inc. (The Expanded Edition)


Book Description

The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.




Software for Schools


Book Description