Garbage Man


Book Description

Ambitious lawyer, Richard Morse, uncovers the illegal operations of a pharmaceutical giant and is abducted and experimented on by the Corporation’s scientists. Morse’s body is destroyed in a lab explosion, but his chemically charged remains merge with the soil and refuse changing him into the revenge minded monster/hero, Garbage Man. This volume collects the Garbage Man story featured in Weird Worlds #1–#6 and My Greatest Adventure #1–#6.




Making Comics


Book Description

Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.




Cat Kid Comic Club


Book Description

Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,




DIY Comic Book


Book Description

Draw your own comic book using this easy book of comic book templates. Includes storytelling tips and templates for drawing your own comic book! Over 100 pages of blank comic strips! Do it yourself and stop waiting for permission to make a comic book!




Earthling!


Book Description

Every kid worries about making friends at a new school, but when nine-year-old Bud accidentally catches the wrong bus and finds himself launched into deep space, new friends are the least of his problems! At Cosmos Academy, Bud learns that Earthlings are the most feared creatures in the galaxy, and even Earth's location has been hidden! With the help of his new friend, Gort, Bud goes undercover as a Tenarian exchange student. Unfortunately that means everyone thinks he's a pro at anti-gravity Zero-Ball (even though he's really only a pro at watching sports). And with paranoid Principal Lepton threat ening to expel any Earthlings (into outer space) and only Gort's hacked Blip computer to help them determine Earth's co-ordinates, will Bud ever find his way home?




Masters of Comic Book Art


Book Description




Make Your Own Manga


Book Description

"Learn to draw in manga style and set up your own stories. Includes six fully illustrated stories by two manga artists, with hundreds of blank panels for designing your original manga."--




The Cards


Book Description

Tarot cards have been around since the Renaissance and have become increasingly popular in recent years, often due to their prevalence in popular culture. While Tarot means many different things to many different people, the cards somehow strike universal chords that can resonate through popular culture in the contexts of art, television, movies, even comic books. The symbolism within the cards, and the cards as symbols themselves, make Tarot an excellent device for the media of popular culture in numerous ways. They make horror movies scarier. They make paintings more provocative. They provide illustrative structure to comics and can establish the traits of television characters. The Cards: The Evolution and Power of Tarot begins with an extensive review of the history of Tarot from its roots as a game to its supposed connection to ancient Egyptian magic, through its place in secret societies, and to its current use in meditation and psychology. This section ends with an examination of the people who make up today’s tarot community. Then, specific areas of popular culture—art, television, movies, and comics—are each given a chapter in which to survey the use of Tarot. In this section, author Patrick Maille analyzes such works as Deadpool, Books of Magic by Neil Gaiman, Disney's Haunted Mansion, Sherlock Holmes: Game of Shadows, The Andy Griffith Show, Buffy the Vampire Slayer, and King of the Hill. The cards are evocative images in their own right, but the mystical fascination they inspire makes them a fantastic tool to be used in our favorite shows and stories.




Graphic Novels and Comics in the Classroom


Book Description

Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover history, gender, the use of specific graphic novels, practical application and educational theory. Instructors considering this book for use in a course may request an examination copy here.




Immigrants and Comics


Book Description

Immigrants and Comics is an interdisciplinary, themed anthology that focuses on how comics have played a crucial role in representing, constructing, and reifying the immigrant subject and the immigrant experience in popular global culture of the twentieth and twenty-first centuries. Nhora Lucía Serrano and a diverse group of contributors examine immigrant experience as they navigate new socio-political milieux in cartoons, comics, and graphic novels across cultures and time periods. They interrogate how immigration is portrayed in comics and how the ‘immigrant’ was an indispensable and vital trope to the development of the comics medium in the twentieth century. At the heart of the book‘s interdisciplinary nexus is a critical framework steeped in the ideas of remembrance and commemoration, what Pierre Nora calls lieux de mémoire. This book will be of interest to students and scholars in Visual Studies, Comparative Literature, English, Ethnic Studies, Francophone Studies, American Studies, Hispanic Studies, art history, and museum studies.