Do You Know How to Play Checkers?


Book Description

“Do you know how to play checkers?” Follow the story of Russell as he embarks on a journey around the world to find someone who can help him learn how to play checkers. To what lengths with Russell go? Who will he meet along the way, and will he find someone who can help? Use your imagination and come along for the ride!




Chess Not Checkers


Book Description

As organizations grow in volume and complexity, the demands on leadership change. The same old moves won't cut it any more. In Chess Not Checkers, Mark Miller tells the story of Blake Brown, newly appointed CEO of a company troubled by poor performance and low morale. Nothing Blake learned from his previous roles seems to help him deal with the issues he now faces. The problem, his new mentor points out, is Blake is playing the wrong game. The early days of an organization are like checkers: a quickly played game with mostly interchangeable pieces. Everybody, the leader included, does a little bit of everything; the pace is frenetic. But as the organization expands, you can't just keep jumping from activity to activity. You have to think strategically, plan ahead, and leverage every employee's specific talents—that's chess. Leaders who continue to play checkers when the name of the game is chess lose. On his journey, Blake learns four essential strategies from the game of chess that transform his leadership and his organization. The result: unprecedented performance!




Win at Checkers


Book Description

Improve your game with tips from the former Unrestricted World Checker Champion! More than 100 detailed questions and answers discuss basic principles, standard openings and end games, and other maneuvers.




Play Winning Checkers


Book Description

Learn the skills and strategies to play the game of checkers like a champion.




24 Games You Can Play on a Checker Board


Book Description

Directions for twenty-four games that can be played on a checkerboard.




Understanding Information Systems


Book Description

In a world awash in data, information systems help provide structure and access to information. Since libraries build, manage, and maintain information systems, librarians and LIS students are often propelled onto the front lines of interactions between library users and technology. But what do librarians need to know to best meet their patron's needs? What exactly are information systems and how do they work? Information expert Ratzan uses plain language, humor, and everyday examples like baseball and arithmetic to make sense of information systems (computer hardware, software, databases, the Internet). He also explores their characteristics, uses, abuses, advantages, and shortcomings for your library. Fun exercises and appendixes are provided to illustrate key points in the book and measure understanding. You can be a technophobe and still learn about systems and subsystems to represent, organize, retrieve, network, secure, conceal, measure, and manage information. This basic introduction addresses both theoretical and practical issues, including: What questions to ask technology vendors to meet your library's needs; When technology may not be the solution to a problem; Secrets




Forbidden Childhood


Book Description

The "story of a child prodigy caught in a grotesque pattern of exploitaiton and abuse, her oppressor, her father, whose controlling passion was money, not music. After fleeing from her father and growing up in unhappy obscurity, Ruth Slenczynska has become again a remarkable and now mature pianist." Pub W.




Seven Games: A Human History


Book Description

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.




A Gamut of Games


Book Description

An expert on game history selects 38 of his favorite amusements, all of which can be played by children or adults with common items such as cards, dice, checkerboards, and pencil and paper.