Book Description
Argues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making.
Author : Marc Prensky
Publisher : Paragon House Publishers
Page : 286 pages
File Size : 16,11 MB
Release : 2006-02-14
Category : Education
ISBN :
Argues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making.
Author : Marc R. Prensky
Publisher : Corwin Press
Page : 225 pages
File Size : 45,44 MB
Release : 2010-03-29
Category : Education
ISBN : 1452271402
A new paradigm for teaching and learning in the 21st century! Marc Prensky, who first coined the terms "digital natives" and "digital immigrants," presents an innovative model that promotes student learning through the use of technology. Discover how to implement partnership learning, in which: Digitally literate students specialize in content finding, analysis, and presentation via multiple media Teachers specialize in guiding student learning, providing questions and context, designing instruction, and assessing quality Administrators support, organize, and facilitate the process schoolwide Technology becomes a tool that students use for learning essential skills and "getting things done"
Author : Janna Jackson Kellinger
Publisher : Springer
Page : 354 pages
File Size : 34,66 MB
Release : 2016-10-19
Category : Education
ISBN : 3319423932
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
Author : Marc Prensky
Publisher : Macmillan
Page : 283 pages
File Size : 31,12 MB
Release : 2012-08-07
Category : Psychology
ISBN : 0230338097
Most people use technology to help them keep track of their daily lives. Yet, we're constantly questioning if this is truly a useful 'crutch', or if we're merely damaging our own ability to think and remember. In Brain Gain, Marc Prensky argues that the power of technology improves natural cognitive abilities and benefits us.
Author : Richard Freed
Publisher : Createspace Independent Publishing Platform
Page : 0 pages
File Size : 33,32 MB
Release : 2015-03-12
Category : Computers and families
ISBN : 9781503211698
In "Wired Child," child and adolescent psychologist Dr. Richard Freed exposes the powerful myths that underlie our kids' use of technology. These myths have encouraged the "wiring up" of a generation of youth, seducing kids to spend endless hours with digital self-amusements that damage family bonding and education, and put kids at risk of addiction. Written for parents, teachers, and others who care for children, "Wired Child" uses the science of behavior and brain function to provide a common-sense guide to build the strong families children and teens need, promote their success in school, limit their risk of tech addiction, and encourage their productive use of technology.
Author : James Paul Gee
Publisher : Macmillan
Page : 233 pages
File Size : 20,16 MB
Release : 2014-12-02
Category : Education
ISBN : 1466886420
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Author : Catherine Lyall
Publisher : FT Press
Page : 208 pages
File Size : 38,80 MB
Release : 2011-05
Category : Reference
ISBN : 184966014X
'Interdisciplinarity' has become a rallying cry among funders and leaders of research. Yet, while the creative potential of interdisciplinary research is great, it poses many challenges. This book provides a practical guide to interdisciplinary research: to help build interdisciplinary skills and mobilise a new and growing research community.
Author :
Publisher :
Page : 876 pages
File Size : 19,71 MB
Release : 1983
Category : Academic libraries
ISBN :
Author : Scott H. Young
Publisher : HarperCollins
Page : 278 pages
File Size : 20,88 MB
Release : 2019-08-06
Category : Business & Economics
ISBN : 0062852744
Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success.
Author : Yuri B. Aguiar
Publisher : John Wiley & Sons
Page : 148 pages
File Size : 24,33 MB
Release : 2020-04-09
Category : Business & Economics
ISBN : 1119619785
Why digital transformation is necessary and how to develop and execute a successful digital transformation strategy Even though the term 'Digital Transformation' is prevalent throughout the current business landscape, various misunderstandings and misconceptions are often attached to it. Everyone agrees that digital transformation is essential for any enterprise, but few can define what it actually means to the modern business. Digital transformation does not specifically or exclusively define the consequences of digital technology. The term refers to the fact that technology, which happens to be digital, enables people to solve their traditional problems with digital solutions. It’s not to say that their problems could not be solved using the older methods, they simply prefer the new way. Digital (R)evolution: Strategies to Accelerate Business Transformation explains why digital transformation is necessary and provides a framework for executing an effective implementation strategy. Filing a significant gap in current knowledge, this timely book helps senior executives and technology leaders create practical strategies which, when correctly applied, lead to successful digital transformation. Author Yuri Aguiar, Chief Innovation and Transformation Officer at The Ogilvy Group, shares his real-world insights on developing new, digital-based business models and internal processes. Written in clear, straightforward language, this valuable guide: Serves as a blueprint for successful digital transformation in any enterprise or organization Addresses the strategy and governance requirements of businesses regardless of industry Features in-depth, firsthand examples of various transformation strategies Explains the factors than cause strategies to succeed or fail Digital (R)evolution: Strategies to Accelerate Business Transformation is a much-needed resource for C-suite executives, corporate board members, corporate attorneys, investors, and venture capitalists.