Masters of Doom


Book Description

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams




Doom Guy


Book Description

The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.




The Art of DOOM: Eternal


Book Description

A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!




Summary of John Romero's Doom Guy


Book Description

Get the Summary of John Romero's Doom Guy in 20 minutes. Please note: This is a summary & not the original book. "Doom Guy" by John Romero is an autobiographical account of Romero's life and career in the video game industry. Raised in a low-income neighborhood in Tucson, Arizona, by young parents amidst substance abuse and violence, Romero found solace in his Mexican grandmother's cooking and the cultural richness of his heritage. His hyperthymesia and diverse background influenced his creativity and iconic games like DOOM. Despite a tumultuous family life, Romero's upbringing instilled a strong work ethic and resourcefulness...




The Illustrated Doom Survival Guide


Book Description

The Illustrated Doom Survival Guide is your handbook to survival in a post apocalyptic world. This tome was created with the impending apocalypse in mind. When the sky falls and all are in a state of panic, it will be up to YOU to ensure the survival and continued well being of you and your loved ones. Drawing from tried and true survival skills, this guide is jam packed with useful information and over 500 illustrations to help you survive in any environment with little to no equipment. Geared towards small community living, it will teach you how to live a sustainable and healthy existence off the grid. Beyond any disaster you will have the knowledge to rebuild shelter, farm from seed to seed, raise animals, treat medical problems and protect your loved ones. The Illustrated Doom Survival Guide is an invaluable asset in any survival kit.




DOOM


Book Description

In December 1993, gaming changed forever. id Software's seminal shooter DOOM was released, and it shook the foundations of the medium. Daniel Pinchbeck brings together the complete story of DOOM for the first time. This book takes a look at the early days of first-person gaming and the video game studio system. It discusses the prototypes and the groundbreaking technology that drove the game forward and offers a detailed analysis of gameplay and level design. Pinchbeck also examines DOOM's contributions to wider gaming culture, such as online multiplay and the modding community, and the first-person gaming genre, focusing on DOOM's status as a foundational title and the development of the genre since 1993. Pinchbeck draws extensively from primary data: from the game itself, from the massive fan culture surrounding the title, and from interviews with the developers who made it. This book is not only the definitive work on DOOM but a snapshot of a period of gaming history, a manifesto for a development ethos, and a celebration of game culture at its best.




Knee-Deep in the Dead


Book Description

From two Nebula nominees—the first novel in a terrifying space epic based on the classic game featuring Marine Corporal Flynn Taggart . . . The Gates were there on Phobos when mankind first arrived. Inert, unyielding, impossibly alien constructs, for twenty years they sat lifeless, mute testaments to their long-vanished creators, their secrets hidden. Then one day, they sprang to life . . . Meet Corporal Flynn Taggart, United States Marine Corps; serial number 888-23-9912. He’s the best warrior the twenty-first century has to offer, which is a damn good thing. Because Flynn Taggart is all that’s standing between the hell that just dropped in on Mars and an unsuspecting planet Earth . . .




The Doom Stone


Book Description

Jackson is looking forward to visiting his aunt who has been busy working on an anthropological dig at Stonehenge in England. Jackson can't wait to finally see the massive and mysterious stone formations in person. But then he witnesses a vicious attack on a young man, and another on his beloved aunt Sarah. A savage beast no one has ever seen before is on the prowl. Now it's up to Jackson and his new friend, Alma, a gravedigger's daughter, to stop the beast. All the clues lead back to Stonehenge, where he and Alma must risk their lives to solve the mystery of the monster stalking the countryside-before it's too late.




Batman


Book Description

"In this tale of horror in Gotham City co-written by Hellboy creator Mike Mignola, Bruce Wayne unintentionally brings a dark evil back from a rescue mission. Includes appearances by The Penguin, The Demon, Man-Bat, Ra's al Ghul and many other Batman villains. Collects BATMAN: THE DOOM THAT CAME TO GOTHAM #1-3"--




Infamous Iron Man Vol. 1


Book Description

Collecting Infamous Iron Man #1-6. There's a new Iron Man in town, and his name is...Victor Von Doom! The greatest villain of the Marvel Universe is no stranger to armor, but now he's trying something new on for size. And where Tony Stark failed, Doom will succeed. But what is Doom's master plan? As the secrets that propel Victor's new quest as a hero start to reveal themselves, a who's who of heroes and villains start looking for a piece of revenge for Doom's past sins - beginning with bashful, blue-eyed Ben Grimm, the ever-lovin' Thing! Next up at bat is someone from Tony's past who has a big problem with Doom taking on the Iron mantle - but where has Pepper Potts, a.k.a. Rescue, been until now? The saga of Iron Man takes its strangest turn yet!