Simplified Drawing


Book Description

Step by step approach to drawing the human body in a simplified, structural way. Designed for animators and extremely beneficial for comic artists, illustrators, classical and interpretive artists. The content is referenced to the works of George Bridgeman, Kimon Nicolaides, Burne Hogarth and others.Following the exercises can help to greatly improve structural and gestural drawing skills.




How to Draw Animation


Book Description

Provides instructions on drawing and instilling movement in animal and human animated characters, including children, individualizing characters, and revealing emotion, and offers an interview with one of the directors of "The Lion King" and advice on becoming a professional animator




The Art of Animation Drawing


Book Description

A guide to animation drawing provides information on such topics as the process of designing characters, adapting characters to a script, directing performances, and the rhythm of movement.




Sketching for Animation


Book Description

Drawing and sketching are central to the art of animation and can be crucial tools in designing and developing original stories, characters and layouts. Sketching for Animation offers a wealth of examples, exercises and tips from an army of professional animators to help you develop essential sketching, technical drawing and ideation techniques. With interviews and in-depth case studies from some of today's leading animators, including Bill Plympton, Glen Keane, Tori Davis and John Canemaker, this is a unique guide to turning your sketchbook - the world's cheapest, most portable pre-visualisation tool - into your own personal animation armory.







The Art of Coding


Book Description

As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies. Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: · Introduces coding in a visual way · Explores the elegance behind coding and the outcome · Includes types of outcomes and options for coding · Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials · Encourages abstract and cognitive thinking, as well as creativity The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve. The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts.




Drawing the Line


Book Description

Some of the most beloved characters in film and television inhabit two-dimensional worlds that spring from the fertile imaginations of talented animators. The movements, characterizations, and settings in the best animated films are as vivid as any live action film, and sometimes seem more alive than life itself. In this case, Hollywood's marketing slogans are fitting; animated stories are frequently magical, leaving memories of happy endings in young and old alike. However, the fantasy lands animators create bear little resemblance to the conditions under which these artists work. Anonymous animators routinely toiled in dark, cramped working environments for long hours and low pay, especially at the emergence of the art form early in the twentieth century. In Drawing the Line, veteran animator Tom Sito chronicles the efforts of generations of working men and women artists who have struggled to create a stable standard of living that is as secure as the worlds their characters inhabit. The former president of America's largest animation union, Sito offers a unique insider's account of animators' struggles with legendary studio kingpins such as Jack Warner and Walt Disney, and their more recent battles with Michael Eisner and other Hollywood players. Based on numerous archival documents, personal interviews, and his own experiences, Sito's history of animation unions is both carefully analytical and deeply personal. Drawing the Line stands as a vital corrective to this field of Hollywood history and is an important look at the animation industry's past, present, and future. Like most elements of the modern commercial media system, animation is rapidly being changed by the forces of globalization and technological innovation. Yet even as pixels replace pencils and bytes replace paints, the working relationship between employer and employee essentially remains the same. In Drawing the Line, Sito challenges the next wave of animators to heed the lessons of their predecessors by organizing and acting collectively to fight against the enormous pressures of the marketplace for their class interests -- and for the betterment of their art form.




Cartooning: Animation 1 with Preston Blair


Book Description

Learn the basics of cartoon animation from acclaimed cartoon animator Preston Blair! Join acclaimed cartoon animator Preston Blair as he explains and demonstrates the magic of cartoon animation. Learn to develop a cartoon character’s shape, personality, features, and mannerisms; how to create movements, such as walking, running, skipping, and sneaking; and tips on using lines of action and creating realistic motion. From cartooning basics to more advanced animation techniques, Animation 1 is a welcome introduction for artists ready to bring their drawings to life. Designed for beginners, the How to Draw & Paint series offers an easy-to-follow guide that introduces artists to basic tools and materials and includes simple step-by-step lessons for a variety of projects suitable for the aspiring artist. Animation 1 allows artists to widen the scope of their abilities, demonstrating how to animate a character, from character development to movement and dialogue.




Animation


Book Description

Preston Blair was an Americancharacter animator, best remembered for his work atWalt Disney Productions and theMetro-Goldwyn-Mayer cartoon studio, including animating images of MGM & Disney cartoon characters. In the late 1930s he moved over to the Disney studio. At Disney, Blair animated cartoon short subjects, Mickey Mousescenes, including some work onWalt Disney'sPinocchio (1940) and Bambi(1942). Blair left Disney and was hired to work for MGM. There, he became particularly known for animating the titular female character in Red Hot Riding Hood. "Red" later re-appeared in more cartoons, including Swing Shift Cinderella, Little Rural Riding Hood, Uncle Tom's Cabana and theDroopy cartoons The Shooting of Dan McGoo and Wild and Woolfy, with animation by Blair. In the late 1940s, Blair teamed with animatorMichael Lahto direct severalBarney Bearcartoons. Blair continued his career in animation into the 1960s, working onThe Flintstones. He is better known, however, as an author of animation instructional books. His book, Animation: Learn How To Draw Animated Cartoons, was originally published in the US and this is a reprint of that original classic, not a revised edition. Animators must firstknow how to draw. Good drawing is the cornerstone of their success. This book will teach you these fundamentals.




Character Animation Crash Course!


Book Description

Detailed text and drawings illuminate how to conceive animated characters.