Dread Pirate Arcanist


Book Description

Pirates. Griffins. A lost treasure worth killing for. While protecting the newborn griffins on the Isle of Landin, Volke Savan and his adopted sister, Illia, run afoul of the Dread Pirate Calisto, the same cutthroat who carved out Illia's right eye. As a master manticore arcanist, Calisto's strength and brutality are unrivaled, so when Illia suggests they bring him to justice, Volke wonders if they'll have what it takes to fight the corsairs on the high seas. A fast-paced fantasy with magical creatures for those who enjoy the Furies of Calderon (Codex Alera series) by Jim Butcher, Unsouled (Cradle Series) by Will Wight, and Percy Jackson and the Olympians by Rick Riordan. Praise for the Frith Chronicles! "Perfect for those who enjoy the Codex Alera series, the Homas Wildus series, and the Harry Potter series. Stovall is quickly becoming a name I look for." - Seattle Book Review for Knightmare Arcanist (Frith Chronicles, Book 1) "An addictive series. Shami Stovall has produced a mesmerizing story of magic, intrigue, and true adventure." - ManyBooks for Knightmare Arcanist (Frith Chronicles, Book 1) "Absolutely brilliant." - Archaeolibrarian for Knightmare Arcanist (Frith Chronicles, Book 1)




Knightmare Arcanist


Book Description

Gravedigger Volke Savan, desperate to leave his tiny home island and impress the most beautiful girl he's ever known, breaks every tradition of the bonding ceremony just to become an arcanist. But when he's tasked with killing a hero, he's uncertain.




Plague Arcanist


Book Description

Every moment counts as Volke Savan races south to the city of New Norra. His goal: find Theasin Venrover, the famous artificer who may have a cure for the arcane plague. Separated from most of the Frith Guild-and even his sister-Volke must rely on the crew of the airship, the Sun Chaser, to help him find Theasin in time.




Warlord Arcanist


Book Description

Kings. Dragons. The start of an all-consuming war. As the twelve god-creatures appear in the world, nations brace for a inevitable struggle. Some have allied themselves with the Second Ascension in return for power and protection, but the Frith Guild aims to form a counter alliance. Volke Savan, along with the other arcanists of the Frith Guild, must not only find a way to end the arcane plague once and for all, but prevent the remaining god-creatures from falling into the hands of their enemies. If the Frith Guild can form an alliance between powerful nations, and defeat the Autarch before he bonds with any god-creatures, perhaps a war can be prevented. But the dragon arcanists of distant lands have come to challenge Volke and test his worthiness. Despite the ever-mounting pressures, and lack of time, Volke is determined to not only convince the world's strongest arcanists of his worth, but to also defeat the god-arcanists of the Second Ascension long before the appearance of the dreaded apoch dragon. Continue the Frith Chronicles with the sixth book, Warlord Arcanist!




World Serpent Arcanist


Book Description

Death. Destiny. The rise of god-arcanists. Volke Savan has reunited with the Frith Guild just in time to help fight the Second Ascension, a group of power-hungry dastards bent on controlling the newly created god creatures. The world serpent is the first on their list, and if the Second Ascension manages to harness its power, the world will forever be changed for the worse. But the Frith Guild has another plan. They intend to beat the Second Ascension to the world serpent and have it bond with someone trustworthy-a mysterious man who Guildmaster Eventide believes will usher the world into an era of peace. As Volke struggles to improve his magic, and also become a mentor for a new knightmare arcanist, he realizes that this may be one adventure the guild never makes it back from... Continue the Frith Chronicles with the fifth book, World Serpent Arcanist! Praise for the Frith Chronicles! "Perfect for those who enjoy the Codex Alera series, the Homas Wildus series and the Harry Potter series. Stovall is quickly becoming a name I look for." - Seattle Book Review (for Knightmare Arcanist, Book I) "Dread Pirate Arcanist is a brilliant novel from start to finish." - Coffee Pot Book Club (for Dread Pirate Arcanist, Book II) "Marvelously entertaining!" - The Prairies Book Review (for Coliseum Arcanist, Book III) "It is [the] seamless inclusion of lore, world-building, and character back story that marks Shami Stovall's writing, and what keeps her books head and shoulders above others in her genre." - ManyBooks Review (for Plague Arcanist, Book IV)




Arcanist Fables


Book Description

Strange places. New arcanists. The rise of the Second Ascension. Witness stories from the viewpoints of friend and foe alike, all while the world races to find the remaining god-creatures.




The Simoqin Prophecies


Book Description

India'S First Ever Sff (Science Fiction/Fantasy) Genre Novel In English The Simoqin Prophecies Marks The Debut Of An Assured New Voice. Written With Consummate Ease And Brimming With Wit And Allusion, It Is At Once Classic Sff And Subtle Spoof, Featuring Scantily Clad Centauresses, Flying Carpets, Pink Trolls, Belly Dancers And Homicidal Rabbits. Monty Python Meets The Ramayana, Alice In Wonderland Meets The Lord Of The Rings And Robin Hood Meets The Arabian Nights In This Novel A Breathtaking Ride Through A World Peopled By Different Races And Cultures From Mythology And History. The Prophecies Foretell The Reawakening Of The Terrible Rakshas, Danh-Gem, And The Arrival Of A Hero To Face Him. But Heroes Do Not Appear Magically Out Of Nowhere; They Have To Be Found And Trained. And Sometimes The Makers Of Prophecies Don'T Know Everything They Need To Know... As The Day Of Danh-Gem'S Rising Draws Closer And The Chosen Hero Is Sent On A Quest, Another Young Man Learns Of Terrible Things He Must Do In Secret And The Difficult Choices He Must Make In Order To Save The World From The Rakshas. Drawn From A Variety Of Sources Ranging From Greek And Indian Epics To Spy Novels, Fairy Tales To Superhero Comics, The Simoqin Prophecies Is A Compelling Tale, Marked By Meticulous Plotting And Artful Storytelling A Page-Turner Sure To Grip You From Start To Finish.




Pirate Campaign Compendium


Book Description

Set Sail for Adventure! From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers 448 pages of amazing expansions for any nautical campaign using 5th Edition DnD. This beautiful book is perfect for embarking on epic journeys of exploration above or below the waves, voyages to distant shores, or full-on pirate campaigns of plunder and pillage! The Pirate Campaign Compendium brings you an incredible collection of rules for nautical campaigns of every kind, including:- Dozens of archetypes, class features, feats, and more for nautical characters like the privateer, and ship mage, new sorcerer metamagic and wild shape options, and tricks for underwater combat like Eel Strike and Sea Shooter, plus new character backgrounds and expanded firearm rules!Maritime magic with over 60 new magic items and nearly 70 spells drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific!- FIVE complete adventures for characters from 4th to 14th level!- Over 40 savage sea monsters ranging from Challenge 1/8 to 23, from coral golems and seaweed leshies to deep ones and the star-spawn of Cthluhu!- Nearly 70 ready-to-use NPCs from common pirates to officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs.- Simple and advanced ship-to-ship combat rules, plus a dynamic and exciting fleet battle system for running major naval engagements and modular rules for shipbuilding and special ship modifications.- Plus tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, shipwrecks and plunder, shipboard roles, pirate punishment, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!The Pirate Campaign Compendium is your indispensable resource for any 5th Edition campaign that charts a course for adventure on the open sea! It's time to leave the shore behind and Make Your Game Legendary!




Furies of Calderon


Book Description

In this extraordinary fantasy epic, the #1 New York Times bestselling author of the Dresden Files leads readers into a world where the fate of the realm rests on the shoulders of a boy with no power to call his own... For a thousand years, the people of Alera have united against the aggressive and threatening races that inhabit the world, using their unique bond with the furies—elementals of earth, air, fire, water, wood, and metal. But in the remote Calderon Valley, the boy Tavi struggles with his lack of furycrafting. At fifteen, he has no wind fury to help him fly, no fire fury to light his lamps. Yet as the Alerans’ most savage enemy—the Marat horde—return to the Valley, Tavi’s courage and resourcefulness will be a power greater than any fury, one that could turn the tides of war...




Complete Scoundrel


Book Description

In addition to presenting various "scoundrel" archetypes for characters, this volume includes new feats and prestige classes that serve the archetypes, as well as new tricks, spells, equipment, and magic items.