The Art of DreamWorks Animation


Book Description

A visual celebration of DreamWorks Animation's 20th anniversary, featuring concept art, pre-production designs and character sketches from all 30 of the studio's films.




DreamWorks Animation


Book Description

DreamWorks is one of the biggest names in modern computer-animation: a studio whose commercial success and impact on the medium rivals that of Pixar, and yet has received far less critical attention.The book will historicise DreamWorks’ contribution to feature animation, while presenting a critical history of the form in the new millennium. It will look beyond the films’ visual aesthetics to assess DreamWorks’ influence on the narrative and tonal qualities which have come to define contemporary animated features, including their use of comedy, genre, music, stars, and intertextuality. It makes original interventions in the fields of film and animation studies by discussing each of these techniques in a uniquely animated context, with case studies from Shrek, Antz, Kung Fu Panda, Madagascar, Shark Tale, Bee Movie, Trolls and many others. It also looks at the unusual online afterlife of these films, and the ways in which they have been reappropriated and remixed by subversive online communities.




Setting the Scene


Book Description

The art of animation layout takes center stage for the first time in this gorgeous, full-color volume. Animation fans and students can finally take a behind-the-scenes peek at the history of layout, the process by which artists plot scenes and stitch together the many elements of animated works. With in-depth text by veteran animator Fraser MacLean, this extraordinary book features previously unpublished art from major studios archives including Warner Bros., Pixar, Walt Disney, and more as well as interviews with some of the biggest names in animation and a foreword by Academy Award winning director Pete Docter. From the genre's earliest pioneers to the digital world of contemporary cinema, Setting the Scene provides an enchanting journey into the history of animation.




Spirit: How to Draw


Book Description

Learn to sketch Lucky and her PALs in this how-to-draw book that also includes puzzles, coloring pages, and more! DreamWorks Spirit animated feature film coming to theaters June 4, 2021! Lucky Prescott's life is changed forever when she moves from her home in the city to a small frontier town and befriends a wild mustang named Spirit. Follow her journey in this first-of-its-kind how to draw and learn to create your favorite characters, horses, and more! DreamWorks Spirit © 2021 DreamWorks Animation LLC. All Rights Reserved.




Ronan Boyle and the Bridge of Riddles (Ronan Boyle #1)


Book Description

Fourteen-year-old Ronan Boyle is the youngest and lowliest recruit to the secret Garda, an Irish police force that handles the misdeeds of numerous magical creatures. Ronan’s parents are in jail, but Ronan is convinced that they were framed by the wee people. So, despite his small size, poor eyesight, and social awkwardness, he’s determined to learn all he can in the Garda in order to prove his parents’ innocence. To show he’s got what it takes, he’ll have to confront a fiery leprechaun, a sinister harpy, and a whole world of monsters hidden in plain sight next to real-life Ireland. Fast paced, action packed, and completely hilarious, this is the start to an exciting new middle-grade series by actor and writer Thomas Lennon.




The Animator's Survival Kit


Book Description

"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.




Animation


Book Description

Guides students on the path to a career working in the field of animation. Job profiles include animators, college professors, directors, and editors.




Pixar, Disney, Dreamworks, and Digital Animation


Book Description

Animated cartoons have long been a part of the entertainment landscape. In the 21st century, however, digital animation has led creators expand in ways they never dreamed about. Inside, read about the companies that are leading the way in using new technologies to tell amazing stories using animation . . . and dreams. This is not your parents' world of entertainment. Almost nothing has changed as much in the past decade as how we engage with creativity. From streaming video and music to amazing new cameras and animation, companies have sprung up to capture our attention using stunning new technologies. In this series, examine some of the key players in this constantly changing market, and find out what they have in store for the future. Each title in TECH 2.0: World-Changing Entertainment Companies includes color photos throughout, and back matter including an index and further reading lists for books and internet resources. Key Icons appear throughout the books in this series in an effort to encourage library readers to build knowledge, gain awareness, explore possibilities, and expand their viewpoints through our content rich nonfiction books. Key Icons in this series are: Words to Understand shown at the front of each chapter with definitions. These words are set in boldfaced color type in that chapter, so that readers are able to reference back to the definitions, building their vocabulary and enhancing their reading comprehension. Sidebars are highlighted graphics with content-rich material within that allows readers to build knowledge and broaden their perspectives by weaving together additional information to provide realistic and holistic perspectives. Text-Dependent Questions are placed at the end of each title. They challenge the reader's comprehension of the material they have just read, while sending the reader back to the text for more careful attention to the evidence presented there. Research Projects are provided at the end of each title and give readers suggestions for projects that encourage deeper research and analysis. Educational Videos are offered in chapters through the use of a QR code, that, when scanned, takes the student to an online video showing a moment in history, a speech, or an instructional video. This gives the readers additional content to supplement the text. A Series Glossary of Key Terms is included in the backmatter containing terminology used throughout the series. Words found here broaden the reader's knowledge and understanding of terms used in this field.




Animation Now!


Book Description

Survey of 80 of the world's most prominent animation artists and studios.




The Art of Home


Book Description

From DreamWorks, the studio behind Shrek and Madagascar, comes a fun twist on the alien invasion story. Starring a friendly alien and a teenage girl, Home follows this unlikely pair on a globe-trotting adventure to save the world from a different race of invading aliens. This hilarious movie is based on the celebrated children's book by New York Times best-selling author Adam Rex.