Druids Knot


Book Description

Immortality never comes easy but Alain is determined to gain the ultimate power at any cost.From modern day to ancient rome, magic and supernatural you will keep turning the pages.




The Druids


Book Description

The Sun Initiation of the Druid Priests and their Moon Science; The Mysteries of Ancient Ireland; Celtic Christianity - the Heritage of the Druids; Teachings of the Mysteries - the Spirit in Nature; The Great Mysteries - the Mystery of Christ; The Function of the Standing Stones; Spiritual Imaginations.




Pathways of the Druids


Book Description

In AD 60 the Roman Empire occupies Britannia, destroying its ancient culture. Under the leadership of Boudicca, the Iceni rise up against Nero's forces but it is a losing battle. Yet the Druids are masters of nature, and in a final desperate strategy to avoid slavery, the priests summon their greatest magic to open a portal into an alternative world. One last Celtic tribe, the Ordoveteii, race to cross the threshold…




The Legacy of Heroes


Book Description

The Legacy of Heroes is a Fantasy Role Playing Game with a singular focus: imagination. The Legacy of Heroes Player's Guide offers everything you need to bring the myriad characters from movies, literature, mythology and anything else you can imagine to life on the page before you. This book contains 11 races, 11 classes, 40 heroic arcs and all the spells, styles, equipment, magic items and more you need for your own brave heroes to move from character to legend. The Legacy of Heroes exciting Heroic Talent and Heroic Moment systems empower the players to create truly memorable role-playing experiences like never before. This book facilitates that collaboration by giving you, the player, the tools you need for the stories you imagine in an efficient, simple, and familiar system based on the OGL license. The only question is, are you ready for your own legacy? Visit www.thelegacyofheroes.com for support, downloads and more!




Fraser's Magazine


Book Description




Lord of the Elements


Book Description

The four classical elements of earth, water, air and fire are present in Genesis and continue to be significant throughout Christianity. Different streams of thought, such as the School of Chartres, and Celtic Christianity, have emphasised them in different ways. In this unique book, Bastiaan Baan, an experienced spiritual thinker, brings these elements together with ideas from Rudolf Steiner's anthroposophy. He considers, in particular, how elemental beings -- nature spirits -- relate to the four elements, and explores the role of elemental beings in our world. This is a fascinating and original work on the connections between Christianity and the natural world.







The Druids' Daughter-Forbidden Magic


Book Description




Druids Of The Faerie


Book Description

Young Baytel, overshadowed by his imperious father, King Vokat, and by his increasingly demonic twin brother, Ravek, is being tutored by a Tree Faerie, Cyr. Fueled with idealistic courage and no knowledge of the land outside his father's realm, Baytel abandons his birthright and duties and begins a journey to fulfill the destiny he senses within himself. His quest leads him to become a Citadel Druid, skilled in the healing arts and self-reliance. He devotes himself to enabling peaceful coexistence among the many sects of humanity who inhabit the One Land. All this is in grave conflict with his father's and brother's plans of conquest. Through mysteries and battles that leave him severely at odds with his father's ideas of domination, Baytel's quest leads him to learn of his grandfather he had never met, his ancestry in a powerful sect, and a magic of the ages emerging within him. His adventures unite him with a group of men and women with particular individual skills and resourcefulness. To bring peace requires violent counteraction, brilliant quick thinking, steadfastness, a bit of humor, and magical happenings, all enveloped in their devotion to the quest and the ripening of friendships. Baytel's globe is breathtakingly real, in an era of castles, blacksmiths, pulsing forests and swamps, magic and spirits, self-sustaining villages, and diverse beings and creatures--a living earth with individuals of honor and evil. 1




Druids


Book Description

"Mine was the vast dark sky and the spaces between the stars that called out to me; mine was the promise of magic." So spoke the young Celt Ainvar, centuries before the enchanted age of Arthur and Merlin. An orphan taken in by the chief druid of the Carnutes in Gaul, Ainvar possessed talents that would lead him to master the druid mysteries of thought, healing, magic, and battle-- talents that would make him a soul friend to the Prince Vercingetorix . . . though the two youths were as different as fire and ice. Yet Ainvar's destiny lay with Vercingetorix, the sun-bright warrior-king. Together they traveled through bitter winters and starlit summers in Gaul, rallying the splintered Celtic tribes against the encroaching might of Julius Caesar and the soulless legions of Rome. . . .