Druid's Sword


Book Description

The concluding volume of Douglass's Troy Game series is set in World War II London, where all the major players who for centuries have tried to control the magical Labyrinth come together for the final battle to see whose destiny will reign supreme. Epic battles of magic and a compelling love story round out this dark and compelling fantasy.




Druid's Sword


Book Description

1940. The skies above London are filled with German planes on nightly raids, a Blitz that brings a barrage of bombs that pound the city into rubble. Each morning Londoners face the night's handiwork and though they are presented with the possibility of sudden death, they are determined to fight the evil that threatens to destroy their nation. They struggle to live normal lives amid the terror and chaos. But is it only Hitler's Luftwaffe and the Blitz that is responsible for all the death and destruction that the city is facing? Brutus, the Greek Kingman who brought the bands of power to the isle of Alba millennia ago once again walks the streets of London, this time as an American major. The men and women who are his eternal companions (and sometimes lovers and enemies) have all been reborn in this time and place. They have come together for one last battle to finally complete the magical Labyrinth buried at the heart of the city. Half completed and resonating with an evil power, the Maze calls to them to complete the Game and possibly set all the players free. As Brutus works to find a solution that will end his age-old pain he comes to realize that there is a new power that walks the land. It is strong, hungry, and it has its own agenda. And by its actions could change the world forever. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




The High Druid's Blade


Book Description

***50 MILLION TERRY BROOKS COPIES SOLD AROUND THE WORLD*** THE SHANNARA CHRONICLES IS NOW A MAJOR TV SERIES 'Terry's place is at the head of the fantasy world' Philip Pullman SECRETS REVEALED. POWERS UNLEASHED. A LEGEND IN THE MAKING . . . It is said that Paxon Leah is descended from the royals and warriors who once waged war with magical weapons. But those heroes are long gone now, and there is nothing enchanted about the antique sword that hangs above Paxon's fireplace. Little does Paxon know though, that extraordinary circumstances are about to overturn his simple world . . . and rewrite his destiny. Praise for Terry Brooks: 'A master of the craft . . . required reading' Brent Weeks 'I can't even begin to count how many of Terry Brooks's books I've read (and re-read) over the years' Patrick Rothfuss, author of The Name of the Wind 'I would not be writing epic fantasy today if not for Shannara' Peter V. Brett, author of The Painted Man 'If you haven't read Terry Brooks, you haven't read fantasy' Christopher Paolini, author of Eragon The Defenders of Shannara: THE HIGH DRUID'S BLADE THE DARKLING CHILD THE SORCERER'S DAUGHTER




The Sword of Shannara: The Druids' Keep


Book Description

Evil will not give up without a fight. . . . Without the Sword of Shannara, the evil Warlock Lord cannot be defeated. Yet the quest for the mysterious talisman lies in ruins. The intrepid company of warriors assembled by the Druid Allanon to recover the magic Sword has been shattered, dispersed by the Dark Lord’s power. And young half-elf Shea Ohmsford, the last, best hope of all the races, is missing, perhaps captured . . . or worse. The Warlock’s fearsome armies are on the march. Tens of thousands of bloodthirsty Gnomes and Trolls are poised to sweep down upon the border kingdom of Callahorn, gateway to the peaceful Southland. In mankind’s darkest hour, as Allanon desperately scours the war-ravaged countryside for a sign of the missing Shea, an extraordinary drama of hardship and courage unfolds on the desolate Streleheim Plains. There, his only companions a brash highwayman and a renegade Troll, Shea will find the Sword of Shannara tantalizingly close–and death terrifyingly near. . . . The Sword of Shannara Part 2: The Druids’ Keep is the newest addition to the Del Rey Imagine program, which offers the best in classic fantasy and science fiction for readers 12 and up. From the Trade Paperback edition.




Druid's Sword


Book Description

1940. The skies above London are filled with German planes on nightly raids, a Blitz that brings a barrage of bombs that pound the city into rubble. Each morning Londoners face the night's handiwork and though they are presented with the possibility of sudden death, they are determined to fight the evil that threatens to destroy their nation. They struggle to live normal lives amid the terror and chaos. But is it only Hitler's Luftwaffe and the Blitz that is responsible for all the death and destruction that the city is facing? Brutus, the Greek Kingman who brought the bands of power to the isle of Alba millennia ago once again walks the streets of London, this time as an American major. The men and women who are his eternal companions (and sometimes lovers and enemies) have all been reborn in this time and place. They have come together for one last battle to finally complete the magical Labyrinth buried at the heart of the city. Half completed and resonating with an evil power, the Maze calls to them to complete the Game and possibly set all the players free. As Brutus works to find a solution that will end his age-old pain he comes to realize that there is a new power that walks the land. It is strong, hungry, and it has its own agenda. And by its actions could change the world forever.




The Druid of Shannara


Book Description

BONUS: This edition contains an excerpt from Terry Brooks's The Measure of the Magic. In the three hundred years since the death of the Druid Allanon, the evil Shadowen have seized control of the Four Lands. If they are to be saved, the black Elfstone must be retrieved, at whatever cost to life or love....




The High Druid's Blade


Book Description

NEW YORK TIMES BESTSELLER Legend has it that Paxon Leah is descended from the royals and warriors who once ruled the Highlands and waged war with magical weapons. But those kings, queens, and heroes are long gone, and there is nothing enchanted about the antique sword that hangs above Paxon’s fireplace. Running his family’s modest shipping business, Paxon leads a quiet life—until extraordinary circumstances overturn his simple world . . . and rewrite his destiny. When his brash young sister is abducted by a menacing stranger, Paxon races to her rescue with the only weapon he can find. And in a harrowing duel, he is stunned to discover powerful magic unleashed within him—and within his ancestors’ ancient blade. But his formidable new ability is dangerous in untrained hands, and Paxon must master it quickly because his nearly fatal clash with the dark sorcerer Arcannen won’t be his last. Leaving behind home and hearth, he journeys to the keep of the fabled Druid order to learn the secrets of magic and earn the right to become their sworn protector. But treachery is afoot deep in the Druids’ ranks. And the blackest of sorcery is twisting a helpless innocent into a murderous agent of evil. To halt an insidious plot that threatens not only the Druid order but all the Four Lands, Paxon Leah must summon the profound magic in his blood and the legendary mettle of his elders in the battle fate has chosen him to fight. BONUS: This edition includes an excerpt from Terry Brooks's The Darkling Child. Praise for The High Druid’s Blade “High adventure, lots of action, and appealing [characters] . . . a good place for new readers to jump into the author's world.”—Library Journal “Terry Brooks is a grandmaster of the fantasy genre, and his latest will both captivate and surprise readers. . . . It’s truly magical.”—Associated Press “Brooks once again gifts readers with a breathless adventure in this new Shannara trilogy, the Defenders of Shannara. The action begins in the first chapter and doesn’t end until the last page.”—RT Book Reviews “A great place to introduce yourself to all of Brooks’s novels . . . [The High Druid’s Blade] is a great stand-alone book and will definitely throw you headfirst into the world of Shannara.”—Whedonopolis “The High Druid's Blade is an intriguing, action-filled novel that you are sure to love.”—Faire’s Fair Book Reviews “Readers both new [and old] will enjoy reading The High Druid’s Blade.”—The Arched Doorway “An enjoyable read . . . I will definitely be picking up the next book when it comes out.”—Jessie Reads Everything Praise for Terry Brooks “The Sword of Shannara is an unforgettable and wildly entertaining epic, animated by Terry Brooks’s cosmically generative imagination and storytelling joy.”—Karen Russell, New York Times bestselling author of Swamplandia! “If Tolkien is the grandfather of modern fantasy, Terry Brooks is its favorite uncle.”—Peter V. Brett, New York Times bestselling author of The Desert Spear “I can’t even begin to count how many of Terry Brooks’s books I’ve read (and reread) over the years. From Shannara to Landover, his work was a huge part of my childhood.”—Patrick Rothfuss, New York Times bestselling author of The Name of the Wind




Shadow Highlander


Book Description

Sent on a dangerous mission into the shadowy world of the Druids, Galen must find a powerful ancient relic to defeat the enemies of Castle MacLeod. But what he discovers is far more powerful—and far more dangerous. A Druid lass whose beauty is as spellbinding as any magic... Reaghan is the most enchanting woman Galen has even met—and the most enigmatic. She alone is immune to his mind-reading gifts. He alone makes her feel safe and secure. But Reaghan holds a secret power deep inside her that could destroy them both. And if Galen hopes to hold this captivating woman in his arms every night, he must defeat the darkness that draws closer around her every day.... Once again, Donna Grant melds the paranormal and the historical into one sizzling romance. Shadow Highlander is a sensual, moving entry in the Dark Sword series.




The High Druid's Blade


Book Description

Secrets revealed. Powers unleashed. Discover a Shannara you've never seen before. Legend has it that Paxon Leah is descended from the royals and warriors who once waged war with magical weapons. But those heroes are long gone now, and there is nothing enchanted about the antique sword that hangs above Paxon's fireplace. Paxon leads a quiet life - until extraordinary circumstances overturn his simple world . . . and rewrite his destiny. When his sister is abducted by a mysterious stranger, Paxon races to her rescue with the only weapon he can find. He is stunned to discover powerful magic unleashed within him - and within his ancestors' ancient blade. But his formidable new ability is dangerous in untrained hands. Paxon must master it quickly, as his near-fatal clash with a dark sorcerer won't be his last. Leaving behind home and hearth, he journeys to the keep of the Druid order to learn the secrets of magic and earn the right to become their sworn protector . . . From the New York Times bestselling Terry Brooks comes a brand new stand-alone fantasy novel - perfect for both seasoned fans and those discovering the thrilling world of Shannara for the first time. Praise for TERRY BROOKS: 'If you haven't read Terry Brooks, you haven't read fantasy' Christopher Paolini 'I can't even begin to count how many of Terry Brooks's books I've read (and re-read) over the years' Patrick Rothfuss 'I would not be writing epic fantasy today if not for Shannara' Peter V. Brett 'A master of the craft . . . required reading' Brent Weeks




The Evolution of Fantasy Role-Playing Games


Book Description

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.