Duke Nukem Does the Internet


Book Description

The Internet is the most glorious place on Earth for gamers. Up until now, gamers had to slog through boring manuals or learn by expensive trail-and-error how to "really" use the Internet. Now, one of the Cyber Era's greatest heroes has written a "no-holds-barred" book to help gamers learn the REAL Internet, the COOL Internet, and have fun while they are doing it.




Duke Nukem 64


Book Description

Mutants and miscreants are roaming Los Angeles and it's up to you to rescue the babes. You can't survive in this depraved city without "Duke Nukem 64: The Official Strategy Guide." Inside you will find: Complete walkthroughs All the Babes uncovered Secret levels revealed Maps of all the levels Duke's Black Book of Weaponry




Duke Nukem


Book Description

BradyGames' Duke Nukem: Forever Official Strategy Guide includes the following: BradyGames will help Duke save the world from the aliens and save all of Earth's women. Hail to the King, baby! - Complete walkthrough of the entire game. - Comprehensive multiplayer coverage. - Area maps for every location in the game. - Complete enemy listing and stats.




Blood, Sweat, and Pixels


Book Description

NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.




Duke Nukem


Book Description

BradyGAMES Duke Nukem: Land of the Babes Official Strategy Guide Features: WALKTHROUGHS--Your guide through every level. Complete each objective and find all the secrets! WEAPONS & ITEMS--An exhaustive rundown of the guns and goodies in the land of the babes! DUKE MATCH--Waste your opponents with cunning deathmatch strategy! CHEATS--Unlock them all!




Gamer Army


Book Description

In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.




Shadow Warrior Strategies and Secrets


Book Description

Shadow Warrior employs the award-winning 3-D polygon-rendering engine which goes beyond DOOM and others, and allows for a full six degrees of freedom. This is the only officially authorized and exclusive guide to the game. Interviews with developers and all the game cheats and special hints can only be found in this guide to the game.




Software and Internet Law


Book Description

Among the first casebooks in the field, Software and Internet Law presents clear and incisive writing, milestone cases and legislation, and questions and problems that reflect the authors' extensive knowledge and classroom experience. Technical terms are defined in context to make the text accessible for students and professors with minimal background in technology, the software industry, or the Internet. Always ahead of the curve, the Fourth Edition adds coverage and commentary on developing law, such as the Digital Millennium Copyright Act's Safe Harbor, the Electronic Communications Privacy Act, and the Stored Communications Act. Hard-wired features of Software and Internet Law include: consistent focus on how lawyers service the software industry and the Internet broad coverage of all aspects of U.S. software and internet law;with a focus on intellectual property, licensing, and cyberlaw The Fourth Edition responds to this fast-changing field with coverage of : the Digital Millennium Copyright Act's Safe Harbor the Electronic Communications Privacy Act the Stored Communications Act Hot News; Misappropriation Civil Uses of the Computer Fraud and Abuse Act




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




Duke Nukem: Glorious Bastard


Book Description

What do time-traveling Nazi UFOs, space pigs, and a hot French Resistance babe code-named the "French Tickler" have in common? They're all about to run head-on into Duke Nukem, and for some of them (the ones that don't look good in bikinis, that is), it's gonna end painfully! Video game legend Duke Nukem tears it up in his first-ever graphic novel, written by Tom Waltz (The A-Team: Shotgun Wedding) and illustrated by Xermanico. The King is finally back, baby, and he's bigger and badder than ever!