Dungeon Crawl Classics Role Playing Game


Book Description

Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.




Castle Whiterock


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Dungeon Crawl Classics 13


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Dungeon Crawl Classics 25


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Cthulhu Alphabet (Hardback)


Book Description

An A-to-Z reference for Lovecraftian mythos design! A is for Angles, B is for Books and C is for Cultists. Game masters of any rule system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen. Beware the fear-provoking illustrations by artists in the thrall of the elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games! This grimoire is compatible with all fantasy and horror role playing games. Made in the USA.




Dungeon Crawl Classics Softcover Edition


Book Description

Glory & Gold Won by Sorcery & Sword. Youre no hero.Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page







Dungeon Crawl Solo


Book Description

This book adds solo role playing options to Dungeon Crawl Classics. Rules are given for playing in a sandbox campaign of your own devising and playing through published adventures.




Dark Albion


Book Description

Dark Albion: The Rose War is a 275 pages long, OSR RPG campaign setting, set in a fantasy medieval England during the War of the Roses (15th century). Think England + sorcery + demons and fairies + some fantasy twists to the world. 80% of the book is system neutral, so can be used with most role-playing games. Nonetheless, this book is designed with OSR games in mind, and will run best with Fantastic Heroes & Witchery (also available on Createspace/Amazon), and similar games such as Osric, Swords & Wizardry, etc. Note lastly that layout and art have been given great care to make the most visually pleasing book as possible: this means 10 maps, and two illustrations per pages on most of the 275 pages!




Dungeon Crawl Classics RPG Demon Skull Re-Issue Ltd. Ed. (Ogl Fantasy Rpg, Hardback)


Book Description

Limited Edition Demon Skull Re-issue version! As the DCC RPG core rulebook enters its SEVENTH printing, Goodman Games brings out another batch of limited editions with fantastic new cover art! The seventh printing is materially identical to the previous printings, except that a new short adventure has been swapped out in the back. There are three limited-edition covers available: one is a wizard controlling an evil pteradactyl, by legendary Spanish artist Sanjulian; the second is the sorceress Shanna Dahaka and her summoned creatures, by DCC artist extraordinaire Doug Kovacs; and the last is a re-issue of the most famous DCC image, the demon skull cover, which has been out of print for years! You're no hero. You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them. DCC RPG is a complete role playing game of 1970s Appendix N fantasy. Made in China.