Dungeon Crawl Classics Lankhmar #11 - The Rats of Ilthmar


Book Description

A level 3 DCC adventure officially licensed by the estate of Fritz Leiber! A relic sacred to the Rat God lies protected beneath a temple in the trash-ridden city of Ilthmar. Those who venerate the Rat seek to turn the relic's power against Ilthmar's most hated rival: Lankhmar, the City of Sevenscore Thousand Smokes! When Lankhmar's Overlord learns of this plot, he dispatches a selected party of cut-throats, sorcerers, and alley-fighters to recover the relic before the scheme of the Rat God comes to fruition. But to succeed in their mission, the party will have to infiltrated the deepest depths of the Rat Sect and overcome a multitude of unexpected and dangerous guardians. Do they have what it takes to succeed in the Overlord's request--or will they end up another rat-gnawed corpse in the shark-infested waters of Ilthmar? Made in the USA.




Dungeon Crawl Classics Lankhmar #7: a Dozen Lankhmar Locations (DCC RPG Setting)


Book Description

Travel the fog-shrouded streets of Lankhmar and visit some of its most infamous sites! From the home of Muulsh the Moneylender to the Silver Eel to the winding passages of Thieves' House, this book provides the judge with a detailed look at a dozen interesting locales inside the City of the Black Toga. Suitable for planning adventures or when the players take an unexpected turn, A Dozen Lankhmar Locations provides information and maps to aid any judge running a city-based adventure in the City of Seven-Score Thousand Smokes or other fantasy metropolis. Made in the US.




Dungeon Crawl Classics Lankhmar #1: Gang Lords of Lankhmar (DCC RPG Adv. )


Book Description

A level 1 adventure set in Lankhmar! The City of the Black Toga: Home to hundreds of back alley courts, rotting tenements, and an endless number of gangs, whose fortunes rise and fall as surely as the tides of the Inner Sea. Each gang vies against the others, pitting beggar against bravo, slayer against thug, and gang lord against gang lord. Made in the US.




101 City Encounters


Book Description

101 City Encounters is a 16-page fully illustrated aide for judges creating city adventures (ideal for DCC Lankhmar). Also available as a softcover PRINT booklet and in a digital PDF format. This aide will bring any city to life. It supplies a detailed set of random events which will make your cities vibrant and exciting. It also features the Reputation & Infamy system for earning various forms of city faction. Players will now have their actions tracked, so they can feel the consequences and rewards of their actions in the social web of your city.Bring your city adventures to life! Over 100 random encounters developed to add sights, smells, and sounds to any adventure. This detailed booklet offers adventure and dimension to city visits. With this judge's aide you are equipped to quickly create rich texture when player characters explore strange and new areas of your city you have yet to craft-making your cities vibrant and exciting without much preparation. It also features a NEW system (Reputation & Infamy) for player characters to gain or lose various forms of notoriety within your city. Encounters can turn into significant new adventures, short side tracks, or simply texture. With these added layers, PCs will feel the endless opportunity of the city! This is an ideal gaming tool for DCC Lankhmar campaigns.




Cthulhu Alphabet (Hardback)


Book Description

An A-to-Z reference for Lovecraftian mythos design! A is for Angles, B is for Books and C is for Cultists. Game masters of any rule system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen. Beware the fear-provoking illustrations by artists in the thrall of the elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games! This grimoire is compatible with all fantasy and horror role playing games. Made in the USA.




Numenera Ninth World Bestiary 2


Book Description

The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of the Numenera setting are no differentand the Ninth World Bestiary 2 gives you 170 new ones to populate your campaign. Lavishly illustrated, wildly imaginative, and cleverly organized to make the GM's job as easy as possible, Ninth World Bestiary 2 gives you great GM advice on using pre-made creatures as well as creating your own, and includes lots of additional details about the Ninth World's complex far-future, post-apocalyptic ecology. Ninth World parasites, transdimensional creatures, mechanical automatons, extraterrestrials, and loads and loads of creatures for characters to face and fight are just the beginning in the weird and wonderful setting of Numenera.




The House of the Red Doors


Book Description

Generations ago the House of the Red Doors visited your village. Now, so many years hence, could it be passing this way again? As the story goes, its mistress, Jassafae, still untouched by time's ravages, is a powerful being of unknown origin. Through her, fates are altered and wishes granted, but only to those brave enough to cross her threshold. You toil unceasingly, suffer much, and to what end? Unrequited dreams and the hope of an early grave? You resolve to enter and change your destiny.




The Goodman Games 2019 Yearbook Presents: Riders on the Phlogiston


Book Description

One of the most popular releases of the year returns! This annual compilation of articles for DCC RPG includes Riders on the Phlogiston, the 2018 Gen Con tournament adventure module. In addition it includes a yearbook of the great new Goodman Games community content from the last year! Made in the USA.




How to Write Adventure Modules That Don't Suck


Book Description

Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!




Dungeon Crawl Classics Lankhmar #3: Acting Up in Lankhmar (DCC RPG Adv. )


Book Description

A level 3 adventure set in Lankhmar! A corrupt Duke of Lankhmar's foibles paraded before the masses for their entertainment puts an acting troupe in trouble. Threatened by the insulted Duke and his private guard, the performers need assistance to make it through their final performance of "The Fiascos of Duke Hogfat." With nobody else to turn to, the troupe hires the PCs as their evening's protectors. Will the play end in a standing ovation or will the Duke and his thugs bring down the house on the troupe and their defenders? Made in the US.