Dungeon Crawl Classics Lankhmar #7: a Dozen Lankhmar Locations (DCC RPG Setting)


Book Description

Travel the fog-shrouded streets of Lankhmar and visit some of its most infamous sites! From the home of Muulsh the Moneylender to the Silver Eel to the winding passages of Thieves' House, this book provides the judge with a detailed look at a dozen interesting locales inside the City of the Black Toga. Suitable for planning adventures or when the players take an unexpected turn, A Dozen Lankhmar Locations provides information and maps to aid any judge running a city-based adventure in the City of Seven-Score Thousand Smokes or other fantasy metropolis. Made in the US.




Dungeon Crawl Classics Role Playing Game


Book Description

Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.




Dungeon Crawl Classics Lankhmar #8: The Land of Eight Cities (DCC RPG Adv.)


Book Description

North of Lankhmar lies the Land of the Eight Cities, a young realm lying in the shadows of the Great Forest and rich in natural resources. This barely-tamed wilderness is rife with opportunities for adventure and riches, but also contains hitherto-unknown dangers. Nevertheless, for adventurers who've worn out their welcome in Lankhmar, the Forest Land is a welcoming place to escape their enemies in the City of the Black Toga. Made in the US.




Dungeon Crawl Classics 13


Book Description




How to Write Adventure Modules That Don't Suck


Book Description

Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!




BLUEHOLME™ Prentice Rules


Book Description

Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?




Cthulhu Alphabet (Hardback)


Book Description

An A-to-Z reference for Lovecraftian mythos design! A is for Angles, B is for Books and C is for Cultists. Game masters of any rule system will find twisted inspiration for creating madness-inducing game ingenuity from ancient, underground worlds. This tome contains haunting text and cleverly authored random tables to help you create necronomic stories of forbidden traits, dangerous powers, and lore transcribed from the ravings of madmen. Beware the fear-provoking illustrations by artists in the thrall of the elder gods that will haunt your dreams. All of this, and more, from the libraries of Miskatonic University and Goodman Games! This grimoire is compatible with all fantasy and horror role playing games. Made in the USA.




Dungeon Crawl Classics Lankhmar #1: Gang Lords of Lankhmar (DCC RPG Adv. )


Book Description

A level 1 adventure set in Lankhmar! The City of the Black Toga: Home to hundreds of back alley courts, rotting tenements, and an endless number of gangs, whose fortunes rise and fall as surely as the tides of the Inner Sea. Each gang vies against the others, pitting beggar against bravo, slayer against thug, and gang lord against gang lord. Made in the US.




Shadowbred


Book Description

A new trilogy starring Erevis Cale: On the edge of a war that will change the face of Faerûn, the world finds that not all shadows serve Shade Enclave In the wake of the battle, Erevis Cale and his companions—fellow Mask agent Drasek Riven and the half-human, half-demon Mags Kest—have settled into a more peaceful existence. But secretly, Cale is in turmoil. With his transformation into a shade nearly complete, he grasps at the last scraps of his physical humanity. More than ever, he is like the master that he serves. But soon, fresh dangers are afoot. The goddess Shar has made the first move in her ploy to incite the Shadowstorm, a prophesied event that will reshape Faerûn according to her and the Shades' dark whims. As her agents sow the seeds of war throughout the realm, Erevis Cale and his companions—both old and new—must find a way to stop them in their tracks before the ancient Netheril empire can rise again.