Dysfunction and Decentralization in New Media Art and Education


Book Description

When using digital technologies, many types of dysfunction can occur, ranging from hardware malfunctions to software errors to human ineptitude. Many new media artworks employ various strategies of dysfunctionality in order to explore issues of power within societies and culture. When using digital technologies, many types of dysfunction can occur, from hardware malfunctions to software errors and human ineptitude. Robert W. Sweeney examines how digital artists have embraced the concept of the error or glitch as a form for freedom--imperfection or dysfunction can be an integral element of the project. In this book, he offers practical models and ideas for how artists and educators can incorporate digital technologies and integrate discussions of decentralized models of artistic production and education.




Global Media Arts Education


Book Description

This edited volume broadens the understanding of the media arts at a global scale bringing together practices and ideas from artists and art educators from around the world. Authors explore issues of cultural and social diversity in fields of education, media theory, and critical theories of education and pedagogy with particular attention to digital technologies' impact on visual arts learning. Researchers utilize a range of methodologies including participant-researcher ethnographies, action research, case study, and design based research. These artists and art educators share new research about the pedagogical and theoretical aspects of media arts in educational systems that are facing unprecedented change. This volume begins to map why and how experts are working within networked society and playing with digital innovations through media arts education as a critical and creative practice.




Teaching Civic Participation with Digital Media in Art Education


Book Description

This anthology shares educational practices to engage young people in critical digital media consumption and production. Comprehensive frameworks and teaching guidance enable educators to empower students to use digital technologies to respond to the social, political, economic, and other critical issues in their real-life and online communities. Section I of the book explores philosophical and conceptual approaches to teaching civic participation via digital media and technologies in various educational settings, Section II focuses on the participatory civic approaches in K-16 art education classrooms, and Section III outlines these approaches for arts-based community settings (after school programs, camps, online sites). Throughout, authors reference different technologies – video, digital collage, glitch, game design, mobile applications, virtual reality, and social media – and offer in-depth discussions of pedagogical processes and exemplary curriculum projects. Building on National (NAEA) and State Media Arts Standards, the educational practices outlined facilitate students’ media literacy skills and digital citizenship awareness in the art classroom and provide a solid foundation for teaching civic-minded media making. Ideal for art and media educators within preservice and higher education spaces, this book equips readers to prepare their students to be thoughtful and critical producers of their own media that can effectively advocate for social change.




Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022)


Book Description

This is an open access book. The 5th INTERNATIONAL CONFERENCE ON ARTS AND DESIGN EDUCATION (ICADE) “Digital Media Literacy and Mastery of Post-pandemic in Arts and Design Education” BACKGROUND The past year has been one of enormous turbulence and upheaval where nobody has been left untouched by the impact of the global pandemic, even a great change has been forced upon artists and educators in their work creation process as well as learning and teaching practice. What and how artists and educators have thought and gone through to keep their field sustained should be disseminated as a mutual learning to enhance our awareness on arts and design sustainability and role during pandemic. ICADE 5 aims to bring together leading academic artists, arts and design researchers and scholars to exchange and share their notion, experiences, and research results on all aspects of Digital Media Literacy and Mastery in Arts and Design education during pandemic and its urgencies after pandemics. It also provides a premier interdisciplinary platform for arts and design researchers, practitioners, and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted which involves digital media literacy or mastery in the fields of Arts and Design education. The 5th International Conference on Arts and Design Education (ICADE) is a conference hosted by Faculty of Arts and Design Education Universitas Pendidikan Indonesia. This conference will be held on September 22nd, 2022 through Zoom Webinar. ICADE has covered a broad range of topic on music, dance, drama, visual arts, visual communication design, arts education, film and television, and multidiciplinary arts fields. This conference scopes may pertain how artist, designer, or arts and design educators finally adapt and conquer digital media to support their work creation and studies activities during pandemic; attitude changes toward art and design works creation; best practice of art and design creation and studies during pandemic; sorts of digital media which might be left or continuously used after pandemic; what finally the digital media can't ever cover during pandemic even to this moment (post-pandemic); potential disruptive/constructive point of digital media use; as well as other substance where we spot a relation between a digital media with arts and design creation and studies.




Digital Visual Art Education


Book Description

This book presents a detailed analysis of digital visual art and places these works into a theoretical framework that is useful for research in fields such as Media Studies, Studio Art, and Art and Design Education.




Post-Digital, Post-Internet Art and Education


Book Description

This open access edited volume provides theoretical, practical, and historical perspectives on art and education in a post-digital, post-internet era. Recently, these terms have been attached to artworks, artists, exhibitions, and educational practices that deal with the relationships between online and offline, digital and physical, and material and immaterial. By taking the current socio-technological conditions of the post-digital and the post-internet seriously, contributors challenge fixed narratives and field-specific ownership of these terms, as well as explore their potential and possible shortcomings when discussing art and education. Chapters also recognize historical forebears of digital art and education while critically assessing art, media, and other realms of engagement. This book encourages readers to explore what kind of educational futures might a post-digital, post-internet era engender.




Exploring Digital Technologies for Art-Based Special Education


Book Description

Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the ‘flipped’ art classroom. With contributions from a range of disciplinary angles—including art education, special education, educational philosophy, and educational technology—this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.




Convergence of Contemporary Art, Visual Culture, and Global Civic Engagement


Book Description

Art is a multi-faceted part of human society, and often is used for more than purely aesthetic purposes. When used as a narrative on modern society, art can actively engage citizens in cultural and pedagogical discussions. Convergence of Contemporary Art, Visual Culture, and Global Civic Engagement is a pivotal reference source for the latest scholarly material on the relationship between popular media, art, and visual culture, analyzing how this intersection promotes global pedagogy and learning. Highlighting relevant perspectives from both international and community levels, this book is ideally designed for professionals, upper-level students, researchers, and academics interested in the role of art in global learning.




Identity and Leadership in Virtual Communities: Establishing Credibility and Influence


Book Description

The presence and ubiquity of the internet continues to transform the way in which we identify ourselves and others both online and offline. The development of virtual communities permits users to create an online identity to interact with and influence one another in ways that vary greatly from face-to-face interaction. Identity and Leadership in Virtual Communities: Establishing Credibility and Influence explores the notion of establishing an identity online, managing it like a brand, and using it with particular members of a community. Bringing together a range of voices exemplifying how participants in online communities influence one another, this book serves as an essential reference for academicians, researchers, students, and professionals, including bloggers, software designers, and entrepreneurs seeking to build and manage their engagement online.




Educational, Psychological, and Behavioral Considerations in Niche Online Communities


Book Description

Online communities continue to evolve as more people take on a virtual presence. This shift in online communities and the diversity of individuals populating the web has allowed for the emergence of virtual communities centered on niche topics of interests ranging from heavy metal music to indigenous and native culture. Educational, Psychological, and Behavioral Considerations in Niche Online Communities examines the presence of online communities centered around niche topics of interest and the impact of these virtual spaces on community members. Taking perspectives from interdisciplinary fields such as sociology, psychology, and education, this publication will appeal to educators, psychologists, behaviorists, students, and researchers interested in the impact of virtual communities on individuals as well as the opportunities these online communities present.