Earthdawn Gamemaster's Companion


Book Description

Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. The Earthdawn Gamemaster's Companion provides additional rules for running games of Earthdawn.




Earthdawn Player's Companion


Book Description

EARTHDAWN THIRD EDITION Before science, before history, an era of magic existed in our world's dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. The Earthdawn Player's Companion provides rules for advancing characters far beyond the limits set in the Earthdawn rulebook: expanding the existing Disciplines to Fifteenth Circle; offering new talents and spells; and providing rules for expanding characters' use of thread magic. The Player's Companion also provides rules for playing questors and Lightbearers, rules for ship combat, and guidelines for creating new Disciplines and creatures.




Legends of Barsaive


Book Description

A collection of adventures for the Earthdawn 4th Edition Role Playing Game




Fireborn Player's Handbook


Book Description

The Player's Handbook for the exciting new roleplaying game that reimagines dragons in the modern world! Players simultaneously roleplay in the modern and mythic ages. In the mythic age, dragons reign supreme and sorcerers make pacts with dark beings, threatening the world with their power-mad schemes. The present day is a dark and ominous time, poisoned by mystery and the occult. Magic has returned, and every secret power is out to control it. The common man is caught in the middle of countless power struggles. But the players are not common men. They are the dragons of old, reborn in human form, and they are the only ones with the abilities to prevent a return of the catastrophe that doomed the mythic age so long ago... but in order to stop the end, the dragons must remember who they were in the beginning.







Return of the Archwizards


Book Description

An omnibus edition of three best-selling works includes The Summoning, The Siege, and The Sorcerer, in a deluxe volume that follows the return of the evil archwizards of Netheril. Original.




Arcane Mysteries of Barsaive


Book Description

In the magical universe of Earthdawn, no characters wield more fantastic powers than magicians. Earthdawn magicians can destroy mountains, turn day into night -- even return the dead to life. Now the Arcane Mysteries of Barsaive rules supplement expands those powers with more than 100 new spells for magicians of all Circles and a vast selection of new magical entries, ranging from simple fire-starter wands to powerful, ancient treasures once wielded by legendary heroes.




Demon God's Fane


Book Description

The cultists of the demon god are out to get you. Track them down and wipe them out in their own lair! Features of this d20 adventure include: -- Companion piece to the popular sourcebook The Book of Eldritch Might "TM." -- Designed for challenging high-level play rarely supported by other D20 products. -- Applies the high-magic rules -- prestige classes, feats, spells, magic items and monsters -- from The Book of Eldritch Might. -- Includes stats and description of a brand-new demon prince for adventurers to battle.




Rolemaster Standard Rules


Book Description




Rolemaster Fantasy Role Playing


Book Description

Being a Hero is tough. Especially if you're wasting your precious game time fighting silly rules instead of monsters. When it comes to designing characters, no system gives you more control over your character design than Rolemaster. Say goodbye to arbitrary limits and "you can't do that!", because with Rolemaster you can!