First Easy Greek Reading Book


Book Description

Reprint of the original, first published in 1875. The publishing house Anatiposi publishes historical books as reprints. Due to their age, these books may have missing pages or inferior quality. Our aim is to preserve these books and make them available to the public so that they do not get lost.




Easy Greek Puzzles


Book Description

Easy Greek Puzzles is a collection of 50 brainteasers, assembled from two short lists of words commonly used in a variety of beginners' courses. It uses all five cases of noun, adjective and pronoun systems, as well as the active indicative verb endings from the present, imperfect, aorist and future tenses. As such, it is appropriate for use by those who have studied the language for around one year or longer. Like its companion, Easy Latin Puzzles, it features sudokus, word searches, Greek to English crosswords and English to Greek ones.




The Crosswords Club Collection


Book Description

The Crosswords Club Collection returns with more of the puzzles enjoyed by the subscribers of the exclusive mail-order service that provides original Sunday-size crosswords. In addition to these special puzzles, there is a unique Answers section, which provides interesting tidbits about each crossword.




Amusements in Mathematics


Book Description

"Amusements in Mathematics" by Henry Ernest Dudeney Henry Ernest Dudeney was an English author and mathematician who specialized in logic puzzles and mathematical games. He is known as one of the country's foremost creators of mathematical puzzles. This book contains 430 puzzles, problems, paradoxes, and brain-teasers presented by a master of mathematical ingenuity. Virtually every sort of mathematical or logical poser is included in this extraordinary collection.




The Everything Giant Book of Easy Crosswords


Book Description

Crossword enthusiasts will love this book. Our largest collection of easy crosswords yet, it's packed with more than 300 crosswords from puzzlemaster Charles Timmerman. While perfect for beginners, these puzzles will also appeal to more advanced fans who enjoy a light and easy crossword every once in a while. This extra-large volume is sure to excite gamers searching for puzzles they can do easily and with confidence. And solving crossword puzzles can help to improve vocabulary, memory, and problem-solving skills. Crossword fans young and old will find it's the perfect companion for hours of puzzling fun!




Amusements in Mathematics


Book Description

Der Engländer Dudeney hat zwar nie Mathematik studiert, gilt aber heute als eines der mathematischen Genies seiner Zeit. Das hier neu bearbeitete Werk aus dem Jahr 1917 schaffte es denn auch in die zeitgenössischen Bestsellerlisten und ist auch heute noch ausgesprochen populär. Es verbindet in einzigartiger Weise Spaß mit Mathematik und darf daher als einer der großen Klassiker des poulären Sachbuchs gelten.




Unlocking the Potential of Puzzle-based Learning


Book Description

Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.







536 Puzzles and Curious Problems


Book Description

This compilation of long-inaccessible puzzles by a famous puzzle master offers challenges ranging from arithmetical and algebraical problems to those involving geometry, combinatorics, and topology, plus game, domino, and match puzzles. Includes answers.




The Curious Book of Mind-boggling Teasers, Tricks, Puzzles & Games


Book Description

Mathematical dupes, sleights of hand, shady shuffles, and impossible predictions: these are just a few of the 80 ways to use a pack of cards to dazzle and baffle everyone.