Book Description
Abstract: The study was designed to determine if Wii Fittm' training had an effect on balance in participants who have sustained lower extremity injuries. Nineteen participants with a previous history of a lower extremity injury sustained in the last 6 months completed pre- and post- Star Excursion Balance Tests (SEBT), in the following directions: anterior (A), anteromedial (AM), medial (M), posteromedial (PM), posterior (P), posterolateral (PL), lateral (L), and anterolateral (AL). The participants then completed Wii FitTM rehabilitation 3 times a week for 6 weeks. The four Wii Fit games played were Table Tilt, Tightrope Walking, Penguin Slide, and Balance Bubble. Significant differences were seen in pre- and post- SEBT testing through the use of a dependent T-Test. Four-repeated measures ANOVAs were utilized to compare the 6 weeks of rehabilitation for each video game (Table Tilt, Tightrope Walking, Balance Bubble and Penguin Slide). The ANOVAs showed differences in performance on those games across the six weeks. The current video game rehabilitation program improved balance significantly after a 6-week rehabilitation program in college age participants and could be used as an additional rehabilitation tool.