Endgames 2


Book Description

The fight for freedom and truth continues in Ru Xu's thrilling sequel to NewsPrints!




NewsPrints: A Graphic Novel (NewsPrints #1)


Book Description

A gorgeous, provocative debut graphic novel about the power of friendship and finding the courage to be one's true self. Blue is an orphan who disguises herself as a newsboy. There's a war going on, and girls are expected to help the struggling economy by selling cookies. But Blue loves living and working at the Bugle, the only paper in town that tells the truth. And what's printed in the newspapers now matters more than ever.But Blue struggles with her secret, and worries that if her friends and adopted family at the Bugle find out that she's a girl, she'll lose everything and everyone she cares about. And when she meets and befriends Crow, a boy who is also not what he seems, together they seek the freedom to be their true selves... and to save each other.




Endgame Strategy


Book Description

In this widely acclaimed chess classic, Russian trainer Mikhail Shereshevsky explains how to master the most important endgame principles. Where other endgame manuals focus on the basics and theoretical endgames, this book teaches the ‘big ideas’ that will help you find the most promising and most practical moves in any endgame. Even in endgames, it helps to think schematically instead of trying to calculate every move. To maximize your winning chances, this invaluable manual will teach you lessons such as ‘do not hurry’ and ‘centralize your king’ or ‘fight for the initiative’. Endgame Strategy is considered to be one of the most important endgame manuals. In comparison with the 1981 publication, this new edition has been thoroughly revised and the author has added dozens of new and inspiring positions. The book is highly recommended by club players, coaches, and grandmasters alike. ‘I especially read the chapter “Do not hurry!” with pleasure; not just because I agree with what he says, but more importantly because it defines the playing style of Magnus Carlsen,’ said Grandmaster Simen Agdestein, long-time trainer of the Norwegian World Champion.




EndGames: A Graphic Novel (NewsPrints #2)


Book Description

The fight for freedom and truth continues in Ru Xu's thrilling sequel to NewsPrints! Blue arrives in the capital city of Altalus, where she is determined to find her friend Crow, the boy who was created to be a flying war machine, and Jack, the engineer who built him. But soon she is inadvertently kidnapped by Snow and Red, twins from the enemy side of their ten-year war. They set off on a dangerous adventure that brings them to the front lines of the war, and eventually realize that they must work together to help end it. But with larger, more powerful forces at work, the fight for peace -- and survival -- will be more difficult than they ever imagined.




100 Endgames You Must Know


Book Description

'New (4th) and improved edition of an all-time classic The good news about endgames is: • there are relatively few endings you should know by heart • once you know these endings, that's it. Your knowledge never goes out of date! The bad news is that, all the same, the endgame technique of most players is deficient. Modern time-controls make matters worse: there is simply not enough time to delve deep into the position. Jesus de la Vila debunks the myth that endgame theory is complex and he teaches you to steer the game into a position you are familiar with. This book contains only those endgames that: • show up most frequently • are easy to learn • contain ideas that are useful in more difficult positions. Your performance will improve dramatically because this book brings you: • simple rules • detailed and lively explanations • many diagrams • clear summaries of the most important themes • dozens of tests.




Dvoretsky's Endgame Manual


Book Description

The first edition of Dvoretsky's Endgame Manual was immediately recognized by novice and master alike as one of the best books ever published on the endgame. The second edition is revised and enlarged - now over 400 pages - covering all the most important concepts required for endgame mastery. "I am sure that those who study this work carefully will not only play the endgame better, but overall, their play will improve. One of the secrets of the Russian chess school is now before you, dear reader!" - From the Foreword to the First Edition by Grandmaster Artur Yusupov "Going through this book will certainly improve your endgame knowledge, but just as important, it will also greatly improve your ability to calculate variations... What really impresses me is the deep level of analysis in the book... All I can say is: This is a great book. I hope it will bring you as much pleasure as it has me." - From the Preface to the First Edition by International Grandmaster Jacob Aagaard Here's what they had to say about the First Edition: "Dvoretsky's Endgame Manual ... may well be the chess book of the year... [It] comes close to an ultimate one-volume manual on the endgame." - Lubomir Kavalek in his chess column of December 1, 2003 in the Washington Post. "Dvoretsky's Endgame Manual is quite simply a masterpiece of research and insight. It is a tremendous contribution to endgame literature, certainly the most important one in many years, and destined to be a classic of the literature (if it isn't already one). The famous trainer Mark Dvoretsky has put together a vast number of examples that he has not only collected, but analysed and tested with some of the world's strongest players. This is a particularly important book from the standpoint of clarifying, correcting, and extending the theory of endings. Most of all, Dvoretsky's analysis is staggering in its depth and accuracy." - John Watson, reviewing DEM at The Week In Chess 2003 Book of the Year - JeremySilman.com 2003 Book of the Year - Seagaard Chess Reviews: "This is an extraordinary good chess book. To call this the best book on endgames ever written seems to be an opinion shared by almost all reviewers and commentators. And I must say that I am not to disagree." - Erik Sobjerg




How to Play Chess Endgames


Book Description

In this companion volume to Fundamental Chess Endings, M�ller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions. Major topics include: * Basic Principles and Methods * Activity * Schematic Thinking * The Fight for the Initiative * Prophylaxis and Preventing Counterplay * The Bishop-Pair in the Endgame * Domination * The Art of Defence * Typical Mistakes * Rules of Thumb




Nunn's Chess Endings Volume 1


Book Description

In this major two-volume work, renowned endgame theoretician John Nunn teaches the skills that are most important to success in practical endgames. Going beyond standard texts, Dr Nunn shows how to apply knowledge of standard endgames to find the right methods in tricky real-life practical situations - even when they differ greatly from the idealized forms given by traditional endgame manuals. * Identifies new and important motifs which occur repeatedly in over-the-board play * Tactical elements are heavily featured * In many examples, previous analysis is corrected * Focuses on endgames that are susceptible to concrete analysis * Geared to the over-the-board player - no composed or artificial positions * Ideas underlying analysis - however complex - are richly explained in words Nunn shows that lack of familiarity with key ideas can cause important ideas and themes to be missed even by very strong players. We discover that a staggering amount of previously published endgame analysis is simply wrong, and that many of the standard guidelines are at best partially true. This first volume covers general topics and discusses in detail pawn endings, queen endings and minor-piece endings.




The End Games


Book Description

John Green meets Stephen King in this original take on the zombie apocalypse by author T. Michael Martin, which ALA Booklist called "the best of the undead bunch" in a starred review. Seventeen-year-old Michael and his five-year-old brother, Patrick, have been battling monsters in the Game for weeks. In the rural mountains of West Virginia—armed with only their rifle and their love for each other—the brothers follow Instructions from the mysterious Game Master. They spend their days searching for survivors, their nights fighting endless hordes of "Bellows"—creatures that roam the dark, roaring for flesh. And at this Game, Michael and Patrick are very good. But the Game is changing. The Bellows are evolving. The Game Master is leading Michael and Patrick to other survivors—survivors who don't play by the rules. And the brothers will never be the same. T. Michael Martin's debut novel is a transcendent thriller filled with electrifying action, searing emotional insight, and unexpected romance.




Mastering Endgame Strategy


Book Description

Hellsten focuses exclusively on endgame play and covers every type of endgame: pawn, rook, minor piece and queen endgames. He examines many fundamental positions that everyone needs to know, as well as the key themes and characteristics of successful endgame play.