Book Description
7. Creativity measurement and analysis. 7.1. Introduction. 7.2. Metrics for determining innovative companies' performance. 7.3. A formula for predicting creative ideas. 7.4. Fault tree analysis (FTA). 7.5. Control charts. 7.6. Cause and effect diagram. 7.7. Probability tree analysis. 7.8. Creativity improvement with parallel redundancy. 7.9. Time-dependent creativity analysis with Markov method -- 8. Creativity climate. 8.1. Introduction. 8.2. Variables influencing peoples' perception of the working climate, examples of changes in the total environment influencing innovation, and key reasons for organizations to foster creativity and innovation. 8.3. Organization's creative culture attributes. 8.4. Creative climate dimensions and creative work environment determinents. 8.5. Steps for fostering creative environment in companies and guidelines for managing team members that foster creative work climate. 8.6. Tips for facilitating in a "cold" organizational climate with respect to creativity. 8.7. Workplace creativity climate assessment checklist -- 9. Creativity barriers. 9.1. Introduction. 9.2. Reasons for resistance to change in organizations and the types of organizations finding creativity most difficult. 9.3. Obstacles to innovation in large organizations and their overcoming steps. 9.4. Management barriers to creativity and reasons for prevention of innovation in mass-produced products. 9.5. Ways for managers to kill creativity and ways used by technical managers to block creative ideas. 9.6. Stumbling blocks and building blocks to creativity. 9.7. Types of barriers to an individual's creative thinking and suggestions for overcoming them. 9.8. Creativity inhibitors an engineer may encounter while inquiring into and solving the problem. 9.9. Barriers to creativity in textile industry -- 10. Creativity in quality management, software development process, rail transit stations, and specific organizations. 10.1. Introduction. 10.2. Creativity in quality management. 10.3. Creativity in software development process. 10.4. Creativity in rail transit stations. 10.5. Creativity in specific organizations -- 11. Creativity testing, recording, and patents. 11.1. Introduction. 11.2. Creativity testing. 11.3. Creativity recording. 11.4. Patents