ENIAC in Action


Book Description

The history of the first programmable electronic computer, from its conception, construction, and use to its afterlife as a part of computing folklore. Conceived in 1943, completed in 1945, and decommissioned in 1955, ENIAC (the Electronic Numerical Integrator and Computer) was the first general-purpose programmable electronic computer. But ENIAC was more than just a milestone on the road to the modern computer. During its decade of operational life, ENIAC calculated sines and cosines and tested for statistical outliers, plotted the trajectories of bombs and shells, and ran the first numerical weather simulations. ENIAC in Action tells the whole story for the first time, from ENIAC's design, construction, testing, and use to its afterlife as part of computing folklore. It highlights the complex relationship of ENIAC and its designers to the revolutionary approaches to computer architecture and coding first documented by John von Neumann in 1945. Within this broad sweep, the authors emphasize the crucial but previously neglected years of 1947 to 1948, when ENIAC was reconfigured to run what the authors claim was the first modern computer program to be executed: a simulation of atomic fission for Los Alamos researchers. The authors view ENIAC from diverse perspectives—as a machine of war, as the “first computer,” as a material artifact constantly remade by its users, and as a subject of (contradictory) historical narratives. They integrate the history of the machine and its applications, describing the mathematicians, scientists, and engineers who proposed and designed ENIAC as well as the men—and particularly the women who—built, programmed, and operated it.




ENIAC in Action


Book Description

This work explores the conception, design, construction, use, and afterlife of ENIAC, the first general purpose digital electronic computer.




A New History of Modern Computing


Book Description

How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.




A History of Modern Computing, second edition


Book Description

From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.




Grace Hopper and the Invention of the Information Age


Book Description

The career of computer visionary Grace Murray Hopper, whose innovative work in programming laid the foundations for the user-friendliness of today's personal computers that sparked the information age. A Hollywood biopic about the life of computer pioneer Grace Murray Hopper (1906–1992) would go like this: a young professor abandons the ivy-covered walls of academia to serve her country in the Navy after Pearl Harbor and finds herself on the front lines of the computer revolution. She works hard to succeed in the all-male computer industry, is almost brought down by personal problems but survives them, and ends her career as a celebrated elder stateswoman of computing, a heroine to thousands, hailed as the inventor of computer programming. Throughout Hopper's later years, the popular media told this simplified version of her life story. In Grace Hopper and the Invention of the Information Age, Kurt Beyer reveals a more authentic Hopper, a vibrant and complex woman whose career paralleled the meteoric trajectory of the postwar computer industry. Both rebellious and collaborative, Hopper was influential in male-dominated military and business organizations at a time when women were encouraged to devote themselves to housework and childbearing. Hopper's greatest technical achievement was to create the tools that would allow humans to communicate with computers in terms other than ones and zeroes. This advance influenced all future programming and software design and laid the foundation for the development of user-friendly personal computers.




Exploring the Early Digital


Book Description

Changes in the present challenge us to reinterpret the past, but historians have not yet come to grips with the convergence of computing, media, and communications technology. Today these things are inextricably intertwined, in technologies such as the smartphone and internet, in convergent industries, and in social practices. Yet they remain three distinct historical subfields, tilled by different groups of scholars using different tools. We often call this conglomeration “the digital,” recognizing its deep connection to the technology of digital computing. Unfortunately, interdisciplinary studies of digital practices, digital methods, or digital humanities have rarely been informed by deep engagement with the history of computing.Contributors to this volume have come together to reexamine an apparently familiar era in the history of computing through new lenses, exploring early digital computing and engineering practice as digital phenomena rather than as engines of mathematics and logic. Most focus on the period 1945 to 1960, the era in which the first electronic digital computers were created and the computer industry began to develop. Because digitality is first and foremost a way of reading objects and encoding information within them, we are foregrounding topics that have until now been viewed as peripheral in the history of computing: betting odds calculators, card file systems, program and data storage, programmable calculators, and digital circuit design practices. Reconceptualizing the “history of computing” as study of the “early digital” decenters the stored program computer, repositioning it as one of many digital technologies.




The Climate Demon


Book Description

An introduction to the complex world of climate models that explains why we should trust their predictions despite the uncertainties.




Reckoners


Book Description




The Computer Guy Is Here!


Book Description

Way back in the last century, back in the 1960s, computers were mammoth mysterious machines. They were immensely expensive yet became essential to daily business operations. Yet, no one ever saw them. Security dictated they be hidden away. Only the computer operators were allowed access. These were the important people who actually made the computer do useful work. On the other hand, these knowledgeable operators knew absolutely nothing of the technology behind the covers. Whenever a problem arose, there was no choice but to call the Computer Guy. Frantically a supervisor would place a call for service. Then wait. And wait. Little could be done without the computer running. Finally! At long last, someone would yell out, "The computer guy is here!" Following a brief greeting, the thankful supervisor immediately wanted to know how long it would take to get the computer running again. So, with everyone anxiously looking over his shoulder, the computer guy set about his business of determining the cause and finding a solution to the problem. Clearly a stressful situation. Yet this was only a minor portion of an essential career from the early days of the Computer Era. The Computer Guys were the Field Engineers who installed, maintained and repaired those old mainframe computers. Their place in technological history is finally documented.




Turing's Cathedral


Book Description

Documents the innovations of a group of eccentric geniuses who developed computer code in the mid-20th century as part of mathematician Alan Turin's theoretical universal machine idea, exploring how their ideas led to such developments as digital television, modern genetics and the hydrogen bomb.