Escape Home


Book Description

The riveting family memoir of a Frank Lloyd Wright apprentice begins in Nazi-occupied Europe and journeys home to American modernism.




Escape From Home (Beyond the Western Sea #1)


Book Description

Avi's suspense-filled, seafaring adventure gets a bold new package!It's 1851. Fifteen-year-old Maura O'Connell and her twelve-year-old brother Patrick are about to set sail on an epic voyage to America to flee the brutal poverty of Ireland and to be reunited with their father.Eleven-year-old Laurence Kirkle, the son of an English lord, runs away from home to escape his cruel older brother and start a new life in a new world.All three children face nothing but obstacles along the way--from stolen money to con men to hunger and fatigue. It seems that none of them will get out of the port city of Liverpool until fate brings them together. Avi's masterful plot-spinning skills create an adventure filled with unexpected twists and turns.




Escape Room


Book Description

The latest mind-blowing novel from award-winning author Christopher Edge, Escape Room is a thrilling adventure that challenges readers to think about what they've done to save the world today. When twelve-year-old Ami arrives at The Escape, she thinks it's just a game - the ultimate escape room with puzzles and challenges to beat before time runs out. Meeting her teammates, Adjoa, Ibrahim, Oscar and Min, Ami learns from the Host that they have been chosen to save the world and they must work together to find the Answer. But as he locks them inside the first room, they quickly realise this is no ordinary game. From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape seem endless. Can Ami and her friends find the Answer before it's too late? With cover illustration by David Dean. "A writer of genuine originality" - Guardian Check out these other brilliant books from Christopher Edge: - The Many Worlds of Albie Bright - The Jamie Drake Equation - The Infinite Lives of Maisy Day - - The Longest Night of Charlie Noon -




Endpapers


Book Description

“A powerfully told story of family, honor, love, and truth . . . the beautiful and haunting stories told in this book transcend policy and politics.” —Beto O’Rourke A literary gem researched over a year the author spent living in Berlin, Endpapers excavates the extraordinary histories of the author’s grandfather and father: the renowned publisher Kurt Wolff, dubbed “perhaps the twentieth century’s most discriminating publisher” by the New York Times Book Review, and his son Niko, who fought in the Wehrmacht during World War II before coming to America. Born in Bonn into a highly cultured German-Jewish family, Kurt became a publisher at twenty-three, setting up his own firm and publishing Franz Kafka, Joseph Roth, Karl Kraus, and many other authors whose books would soon be burned by the Nazis. After fleeing Germany in 1933, Kurt and his second wife, Helen, founded Pantheon Books in a small Greenwich Village apartment. Pantheon would soon take its own place in literary history with the publication of Nobel laureate Boris Pasternak’s novel Doctor Zhivago, and as the conduit that brought major European works to the States. But Kurt’s taciturn son Niko, offspring of his first marriage to Elisabeth Merck, was left behind in Germany, where despite his Jewish heritage he served the Nazis on two fronts. As Alexander Wolff visits dusty archives and meets distant relatives, he discovers secrets that never made it to the land of fresh starts, including the connection between Hitler and the family pharmaceutical firm E. Merck. With surprising revelations from never-before-published family letters, diaries, and photographs, Endpapers is a moving and intimate family story, weaving a literary tapestry of the perils, triumphs, and secrets of history and exile.




Run Away Home


Book Description

In 1886 in Alabama, an eleven-year-old African American girl and her family befriend and give refuge to a runaway Apache boy.




The Do-It-Yourself Escape Room Book


Book Description

A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!




Nomad


Book Description

A reclusive designer living in a custom tiny house in the middle of the Montana wilderness. A couple who traded their expensive Bay Area apartment for a slip at a nearby marina, where they live on a docked sailboat. A family of five who decided to simplify their lives by moving into a school bus, selling most of their possessions in the process. Nomad features their stories, and many more. From vanlifers to boondockers, liveaboards to tiny-house dwellers, these freedom seekers have forged a new way of life for themselves—one that values experiences over things, is environmentally conscious, and is often more budget-friendly than their “rooted” lives ever were. The ubiquity of the internet has ushered in a new era of connectivity that makes working from an Airstream beside a roaring river or running a photography business from a mountaintop a reality. It’s now possible to do whatever you want from wherever you want and still have a foothold in the world. This book shows you how, with tours of 26 unconventional homes and the people who live in them, plus all the information you need to make your own off-the-grid dream a reality. There are chapters on bathroom and storage—two of the most challenging aspects of this lifestyle—plus a comprehensive guide to finding the right home, assessing the cost of renovation, handy products for small spaces, and indispensable resources (including sources for replacement RV parts, portable power solutions, tiny wood stoves, and much more).




Inky's Amazing Escape


Book Description

“Montgomery’s expertise and the gorgeous illustrations make this a fine purchase for libraries serving early elementary students.” —School Library Journal “The mixed-media illustrations make good use of dynamic spreads, color, and texture—perfect for a book on a master of camouflage. Montgomery seamlessly incorporates interesting facts about octopuses into the narrative.” —Booklist Learn all about Inky the Octopus, an international sensation known for escaping from the New Zealand aquarium in April 2016, in this fascinating picture book from National Book Award nominee and octopus expert Sy Montgomery. Inky had been at the New Zealand aquarium since 2014 after being taken in by a fisherman who found him at sea. Inky had been getting used to his new environment, but the staff quickly figured out that he had to be kept amused or he would get bored. Then one night in 2016 Inky, about the size of a basketball, decided he’d had enough. He slithered eight feet across the floor and down a drainpipe more than 160 feet long to his home in the sea. Acclaimed author Sy Montogmery reminds readers that Inky didn’t escape—but instead, like the curious animal he is, wanted to explore the rest of the vast ocean he called his home.




Paper Escapes


Book Description

NOTICE! Survive the F5 Escape Room - Volume 2 of PaperEscapes is now released on Amazon! We strive to create better and better escape room experiences and collected all your feedback and completely redesigned Volume 2 from the ground up. It was inspired by "choose your own adventure books". What are Paper Escapes? Paper Escapes is a paper-based version of an Escape Room that can be played at home. Like with physical escape rooms, you would have to use elements on your puzzle page to solve a series of complex puzzles within a set time limit to complete a mission or solve a final combination to win. Hints are provided in a book if you get stuck as well as a website is available to verify a successful escape. How many people can play Paper Escapes - Volume 1 Each paper escape book/game is designed for various team sizes. If your group exceeds that size, try and see who can escape first! Just keep in mind, each team will need their own copy of the book. Makes for a great date night or hanging out with friends and family. How do Paper Escape Game Books differ from real escape rooms? It is much more affordable! You can play from home! It's your own private game! You can drink at the same time! Just as challenging and exciting! Keywords: escape room, escape rooms, paper escape, paper escapes, volume 1, escape room game, escape room games, escape room board game, home based escape, escape from home, puzzle rooms, puzzle room, puzzle book, escape book, mystery room, puzzle escapes, paper puzzles, puzzle books, brain teaser, logic game, paper escape game, paper escapes volume 1 book, puzzle room books




The Adventure of the British Museum, Volume 2


Book Description

This is the second title in a series of Sherlock Holmes Escape Books: a unique, new form of puzzle books, in which the reader must solve the puzzles to escape the pages. Inspired by the urban craze for escape rooms, where players tackle challenges while trapped in a locked room, this is an escape room in the form of a locked book: filled with codes, ciphers, riddles and red herrings, plus an ingenious Hieroglyphic Code Wheel set into the cover. Taking on the role of Sherlock Holmes, in this new adventure readers find themselves trapped with Watson in the Enlightenment Gallery of the British Museum after a curator collapses in the Egyptian Collection. With King George V due to arrive at the nearby tube station, and rumors of an anarchist plot, Holmes and Watson must find their way through the museum, and fathom the involvement of both Mycroft and Colonel Sebastian Moran, if they are to win their freedom and save the day.