Escape From Portsrood Forest


Book Description

"Charming and whimsical, with sinister undertones." David Lowrie (The Hellscape Gamebook Series) "Immersive! The most like going for a real walk in the countryside we can do at the moment." James Spearing (My Gamebook Adventures) "An enchanting romp...reminds this reader of the classic gamebooks of the 80s." Adam C Mitchell (I, Virus) "The writing is good...I want to find out where the tiny shoes are!" Victoria Hancox (Nightshift, The Alchemist's Folly) A brave knight wakes up and is surprised to be in the middle of an enchanted forest, with no memories of the previous night and only a bunch of mysterious herbs as a clue to what the evening consisted of. That brave knight is you. Try to escape from the forest while piecing together what you did last night. On your journey you will encounter a raft of strange inhabitants, including dwarves, elves, goblins, pixies, the Green Man and, of course, the Black Knight, who's a real piece of work. Beautifully illustrated throughout, all you need is a quill and ink to get started.




How to Thrive as a Coach in a Digital World: Coaching with Technology


Book Description

Technology offers coaches new horizons and a chance to connect with clients with new techniques. This book addresses these opportunities as well as the dilemmas and difficult questions that are part of the new landscape. What will happen when a big coaching platform is hacked? Will coaches ever be replaced by robots? Or perhaps, when will coaches be replaced by robots? As digital tools become increasingly enmeshed in our world, it is essential for coaches to use technology wisely, to build rapport and operate effectively. With the support of this book, coaches can use technology to enhance their practice and feel confident when working with clients. By breaking coaching technology down to its foundational principles, this book equips coaches to enrich their practice by proactively identifying its benefits, while protecting themselves and their clients from its threats. A coach reading this book will: •Unearth the truth behind the glossy veneer of technology, to discover what makes it work and why •Explore the capabilities of technology to disrupt coaching, and discover what to do to optimise its use •Develop an understanding of the sorts of technology available to enhance coaching practice at strategic and tactical levels •Experiment with futurology, constructing a plan to preserve the profession of coaching "The future lies in coach-AI partnerships — using the strengths of both to provide even better client support. This book is perfectly timed to support coaches in making the transition to such partnerships." David Clutterbuck, Special Ambassador, European Mentoring and Coaching Council "Sam has written a thoughtful and engaging book that will help coaches of any technical ability to navigate the digital world." Christine Bakewell, Board Member for Technology Thought Leadership UK ICF, IT Consultant and Leadership Coach "A must read if you are a coach or people leader that wants to explore what is possible when coaching with tech. It made me truly consider how technology could help democratise coaching. Eye opening stuff!" Liz Rochester, Director and Owner of Liz Rochester & Associates Ltd, Voluntary UK Chapter President for the International Coaching Federation 2021 "What the book does admirably is to provide an entertaining, enlightening, thought-provoking and practically useful overview of where we are with ‘coachtech’, and where we’re likely to go with it, should we be open to the possibilities it offers." James Bridgeman, Co-Editor, Coaching Perspectives magazine With a background in technology assurance, Sam Isaacson now leads Grant Thornton’s coaching services and is active with the coaching professional bodies. He has advised a range of organisations, from local charities through to global companies and government bodies. Sam led the introduction of the UK’s new Coaching Professional apprenticeship and is the first person to have coached a client in virtual reality.




The Altimer


Book Description

Reviews "This book contains the best elements of what I want from a gamebook: Compelling story...Thrilling mystery...Interesting characters...Coupled with the atmospheric artwork, I highly recommend this, and can't wait for more!" -James Spearing, My Gamebook Adventures "It oozes quality...It's stunningly good...Possibly the best gamebook I've ever read." -Paul Stapleton, author of The Curse of Saltash Mine "What a sense of satisfaction to conquer it. That is one well-constructed gamebook and my brain boggles at what you had to do to put it together!" -Victoria Hancox, author of Nightshift, on Escape From Portsrood Forest From the back cover The year is 2162, intelligent extra-terrestrial life has been discovered, and a new recruit arrives at the Global Interstellar Group to be trained as an astronaut. That trainee is you. Immerse yourself in a mysterious sci-fi horror in which you will discover the truth behind a new alien threat...or die trying.




The Bradfell Conspiracy


Book Description

A brave knight prepares to leave the city of Bradfell after a night of celebrating the new trade deal, and quickly uncovers a murder. That brave knight is you. The murder needs solving, and your comrade Sir Julia is also missing - could they be connected? Follow the trail of clues while avoiding the dangers of the city. On your journey you will encounter strange creatures, corrupt leaders, deadly traps, and an underground fight club, but we shouldn't really talk about that. Beautifully illustrated throughout, all you need is a quill and ink to get started. Featuring a double-page map from Laszlo Arpad. Praise for Escape from Portsrood Forest "Charming and whimsical, with sinister undertones." -David Lowrie, Black Dog Gamebooks "Achieving progress in this gamebook often hits the sweet spot, that complete euphoria knowing that you've managed to add a further part of the mystery...a complex interwoven story...a slightly English countryside whimsical feel...Put in the effort, and this gamebook pays back ten fold." -James Spearing, My Gamebook Adventures "What a sense of satisfaction to conquer it. That is one well-constructed gamebook and my brain boggles at what you had to do to put it together!" -Victoria Hancox, author of Nightshift




You Are the Hero


Book Description

Fighting Fantasy gamebooks - the publishing phenomenon of the 1980s, co-created by Steve Jackson and Ian Livingstone - have sold over 20 million books worldwide, and in 35 languages. Marking its 35th anniversary in 2017, the series continues to go from strength to strength. Part history and part celebration, YOU ARE THE HERO Part 2 continues to chronicle the Fighting Fantasy phenomenon. Written by Jonathan Green (author of seven Fighting Fantasy titles), this companion volume to the original YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks features further interviews with the creators of the series, as well as authors, artists, editors, and games designers who have all been inspired by Fighting Fantasy's legacy. YOU ARE THE HERO Part 2 will appeal to all those who continue to brave the perils of Allansia and beyond - armed with only a pencil, an eraser and two dice - whether they are hardened veterans or young heroes setting out on their first adventure.




Beowulf Beastslayer


Book Description




Last Kid Running


Book Description

This is Book 3 of the thrilling LAST KID RUNNING gamebook series for 10 to 12 year olds. YOU decide how the story unfolds. You are Runner X, one of six contestants in the final round of Last Kid Running, the craziest game show streaming on the mobile web. You've been waiting eagerly for this. But the pandemic strikes, and the ingenious Dr Yamato creates a home-based VR version of this event instead, to keep the fans entertained. It turns out to be a wild and futuristic adventure, with five levels full of twists, thrills and tricky challenges. Plus, you'll need to solve the Riddlemaster's Remarkable Riddle, which is the most baffling brain-teaser you've ever encountered. Do you have what it takes to be the LAST KID RUNNING? Read and find out!







The Cypher Files


Book Description

THE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29! In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book. You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late. To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery. All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.




Nightshift


Book Description

Do you prefer your gamebooks to have less dice and more gore? Welcome to the Nightshift! Normally, you turn up at the hospital at 9PM and prepare to face whatever comes through the door. You've patched up gunshot wounds, plated broken bones and drained abscesses. Sometimes, you've spent the entire night watching TV, feeling bored and just willing the phone to ring. Waiting for something to happen. But what if something did happen? What would you do if your ordinary routine just turned upside down? In this adventure, you are not a hero. You're just a hospital worker who's plunged into an interactive battle against demons, witches and time itself. You're caught in the middle of a nightmare but will you be able to use your wits and survive? There's a difference with this adventure though. There's no dice to throw and no battles to fight. You won't get through by being lucky and you definitely have no spells or swords. What will get you through to the end of the nightshift is what you already have--knowledge, skills, memory and a pencil--the best advice is that you make notes of all the evidence and hints you find! You just might make it out if you can piece together the clues and figure out the puzzles. We'll see you on the other side!