Escape from the Dungeon


Book Description

This is a story of psychological terror brought on by the hands of my mother. I am the second oldest of 16 children and the stories I am about to describe relays what it was like to live under the terror and reign of our mother. The abuse started about 35 years ago in 1970 and who knew there would be 16 direct victims and many other people affected by her manipulations when all was said and done. Hind sight is truly 20/20 and I think if things were handled differently with the 1987 felony child abuse charges in Waukesha County, there wouldn't be this tale to tell today in 2005. There are two distinct time periods in this story: the 17 years prior to 1987 and the 18 years after 1987. You will find parallels in both sections that I still can't believe today andI was part of the situation from the beginning and a catalyst for this coming to light. What you will see is a very large break in the system but above all, the master manipulation that would rival the greatest minds. By manipulating her children, the social workers, the lawyers, the prosecutors, mom got off with nothing in 1987 when she was facing 18 counts of felony and misdemeanor child abuse charges, $180,000 in fines and 30 years in prison. Her ability to walk away from that without a scar only enabled her psychotic manipulating mind and that allowed mom to abuse again without fear for the next 18 years. It is heartbreaking to live with the fact that these actions have been addressed in the past and she ended up inflicting the same thing on my brothers and sisters as soon as the Department of Social Services stepped out of the situation in the late 80's.




Dungeon of Dread


Book Description

Caric, a brave knight, challenges the evil wizard in his mountain hideaway. The reader's choices determine the outcome of the plot.




Into the Dungeon


Book Description

You have heard tales of a place…a passage hidden away in the ruins of a forgotten castle, full of terrible dangers, and, for those who dare to face them, endless reward… Provisions are gathered, blades sharpened, and, trying to shake the feeling of dread, you set out to find your way…Into the Dungeon. Into the Dungeon is a 100+ page choose-your-own-path game-in-a-book, where all you need to play is a pencil. The reader gets to decide which way to go and how to explore, with hundreds of different paths through the story. On some paths you'll find untold riches, ancient artifacts, strange creatures or secret passages, on others, you'll barely make it out alive (or die horribly.)




Escape Room


Book Description

The latest mind-blowing novel from award-winning author Christopher Edge, Escape Room is a thrilling adventure that challenges readers to think about what they've done to save the world today. When twelve-year-old Ami arrives at The Escape, she thinks it's just a game - the ultimate escape room with puzzles and challenges to beat before time runs out. Meeting her teammates, Adjoa, Ibrahim, Oscar and Min, Ami learns from the Host that they have been chosen to save the world and they must work together to find the Answer. But as he locks them inside the first room, they quickly realise this is no ordinary game. From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape seem endless. Can Ami and her friends find the Answer before it's too late? With cover illustration by David Dean. "A writer of genuine originality" - Guardian Check out these other brilliant books from Christopher Edge: - The Many Worlds of Albie Bright - The Jamie Drake Equation - The Infinite Lives of Maisy Day - - The Longest Night of Charlie Noon -




The God That Crawls


Book Description

A murdering cult. A religious order dedicated to protecting sacred history. An ancient catacomb full of danger and reward. The God that Crawls A dungeon chase adventure for characters of levels 12 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.




The Dungeon Slayer


Book Description

Mankind has been under attack for fifty years by the awesome power of bosses and monsters who are the denizens of dungeons. Monsters started these attacks when a mystical beast named Raekast appeared and threatened the world, eradicating human life from several continents. Raekast threatened all human life until a mysterious ceremony called 'Rebirth' unlocked the hidden potential of humans strong enough to repel and defeat her. Raekast's final, desperate act caused dungeons to spawn across the globe. The greatest of these dungeons is known as Titan. Dungeons are a threat to humanity and nature alike. Powerful reborn humans known as 'Slayers' enter their dangerous depths to kill the monsters and bosses that live within and retrieve treasure, items and more. Tad Harrington, a video game loving 16-year-old high school student, was bullied relentlessly throughout his life. Tad's Rebirth date has come. His last hope is to be reborn a slayer strong enough to enter the toughest dungeons where a life of power and luxury could await him.When things don't go according to plan, Tad finds out he has a special Rebirth, one that can level up and grow stronger by defeating monsters. Starting from level one, how high can Tad climb? Can he overcome the challenges and become the ultimate dungeon slayer?




Out of the Dungeon


Book Description

Drake wants nothing more than to destroy Charissa's faith, and he won't stop at anything, including deception, enticement and using others to break her. After waking, chained in a dungeon, she learns her true shackles aren't physical. The only way to escape comes from breaking emotional and spiritual bondage. Once free, Charissa must make a decision that will affect her life - and her soul. Which is better? Walk in physical freedom with chains around her heart, or risk imprisonment or even death to free five women held captive because of her? Will she return and lead the others Out of the Dungeon? In her debut novel, Lisa Bell weaves a tale of suspense that will keep you turning pages, and leave you questioning whether chains exist around your heart.




Run the Dungeon


Book Description

Relst is just your average young man. Except he is stuck in an Endless Dungeon. Follow him as "adventures" through the Dungeon hoping to escape to the surface world. Run the Dungeon is for fans of witty fantasy adventures everywhere. Includes a soundtrack from Self Defense Family and an original pen and paper RPG based of the book




Beginning RPG Maker MV


Book Description

Create your very own role playing game using the RPG Maker MV game development engine. You'll go through tutorials and exercises that will take you from installing the software to putting the final touches upon your first project. Beginning RPG Maker MV has been designed with the complete beginner in mind who has little to no experience with the engine. It includes full JavaScript code, replacing the old Ruby commands. Game design can be quite a daunting challenge, as it generally involves a large amount of programming know-how on top of having to plan everything out that makes a good game what it is. RPG Maker MV is an intuitive system that allows you to make your own game with a fraction of the effort otherwise required. Beginning RPG Maker MV equips you with the knowledge you need to use Enterbrain’s newest role playing game development engine. Takes you from the start of a project to the completion of a small game. Provides a step-by-step process that will walk you through each stage of the creation process. Gives many helpful tips and tricks you can apply to your future endeavors with the engine. What You Will Learn Use switches and variables to affect the game world Populate your areas with non-player characters that serve a wide range of roles Use the database which serves as the backbone of RPG Maker MV Create dungeons with two types of enemy encounter Create fun and varied mini-games and side-quests to serve as distractions from the main plot Write scripts using RPG Maker MV’s Script Editor Who This Book is For Novices in game design who would like to learn how to use a simple, yet robust, game development engine. It’s for those people who have little to no programming experience but would like to make an RPG.“/p>




Captives in Gray


Book Description

Perhaps no topic is more heated, and the sources more tendentious, than that of Civil War prisons and the treatment of prisoners of war (POWs). Partisans of each side, then and now, have vilified the other for maltreatment of their POWs, while seeking to excuse their own distressing record of prisoner of war camp mismanagement, brutality, and incompetence. It is only recently that historians have turned their attention to this contentious topic in an attempt to sort the wheat of truth from the chaff of partisan rancor. Roger Pickenpaugh has previously studied a Union prison camp in careful detail (Camp Chase) and now turns his attention to the Union record in its entirety, to investigate variations between camps and overall prison policy and to determine as nearly as possible what actually happened in the admittedly over-crowded, under-supplied, and poorly-administered camps. He also attempts to determine what conditions resulted from conscious government policy or were the product of local officials and situations. A companion to Pickenpaugh's Captives in Blue.