Reconsidering Conceptual Change: Issues in Theory and Practice


Book Description

This book is an important account of the state of the art of both theoretical and practical issues in the present-day research on conceptual change. Unique in its complete treatment of the questions that should be considered to further current understanding of knowledge construction and change, this book is useful for psychologists, cognitive scientists, educational researchers, curriculum developers, teachers and educators at all levels and in all disciplines.







Spanish for the IB MYP 1-3 Phases 3-4


Book Description

A concept-driven and assessment-focused approach to Spanish teaching and learning. - Approaches each chapter with statements of inquiry framed by key and related concepts, set in a global context - Supports every aspect of assessment using tasks designed by an experienced MYP educator - Differentiates and extends learning with research projects and interdisciplinary opportunities - Applies global contexts in meaningful ways to offer an MYP Spanish programme with an internationally-minded perspective




Discurso y conocimiento


Book Description

Discurso y conocimiento se trata de un libro sobre las maneras que tienen los usuarios del lenguaje en gestionar el conocimiento en el discurso. Trata sobre el tipo de conocimiento general, sociocultural, que periodistas y lectores, entre muchos otros usuarios del lenguaje, han de tener para ser capaces de escribir o leer y comprender una noticia, para participar en una conversación, para dictar una clase o participar en reuniones profesionales, así como para muchos otros géneros de discursos. Hay muchos miles de libros sobre conocimiento, en variadas disciplinas, y muchos cientos de libros sobre discurso. Sin embargo, pese a las múltiples e interesantes relaciones entre las dos nociones, no existe ni siquiera una monografía que, sistemáticamente, se centre en el estudio de esas relaciones. La intención de este libro es, justamente, hacer eso. En esta monografía hemos mostrado, necesariamente a los más altos y, por lo tanto, más superficiales niveles, que el estudio del conocimiento se debe llevar a cabo de una manera profundamente integrada, como acabamos de mostrar en las últimas décadas para el estudio del discurso.




Niños y jóvenes ante las redes y pantallas


Book Description

Los niños y jóvenes crecen rodeados de los medios y las tecnologías, de pantallas a través de las cuales cuentan y muestran su vida y miran la de otros. Los docentes deben asumir, como parte de su responsabilidad profesional, el dominio de la competencia mediática para poder implementar estrategias didácticas y recursos pedagógicos adecuados al desarrollo tecnológico y mediático más actual. La educación en medios sigue siendo algo anecdótico o instrumental. Plantear cómo funcionan sus lenguajes, cómo se producen sus mensajes, la retórica y técnicas que emplean para construir el significado, de qué manera seleccionan y manipulan la información y la comunicación, puede contribuir a disminuir su autoridad y su consideración de mitos y a fomentar la conciencia crítica ante ellos.




Problem-Based Learning: A Didactic Strategy in the Teaching of System Simulation


Book Description

This book describes and outlines the theoretical foundations of system simulation in teaching, and as a practical contribution to teaching-and-learning models. It presents various methodologies used in teaching, the goal being to solve real-life problems by creating simulation models and probability distributions that allow correlations to be drawn between a real model and a simulated model. Moreover, the book demonstrates the role of simulation in decision-making processes connected to teaching and learning.




Discurso Y Oralidad


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Book Description




Research Anthology on Developments in Gamification and Game-Based Learning


Book Description

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.