Everyday Spooks


Book Description

With famous Everyday Spooks (orig. publ. 1961), Prague-born Karel Michal presents an unforgettable assortment of fantastic creatures that inhabit his strange vision of everyday reality in '50s and '60s communist Czechoslovakia. Translated from the Czech by David Short and complemented with suitably eerie illustrations by Dagmar Hamsíková, this collection of seven short stories describes bizarre encounters where the past melts into the present, ordinary people meet comic and anxious figures and interact with ghosts, and mundane speech drifts repeatedly into absurdity. In Everyday Spooks, Karel Michal shares a forgotten world populated by murderous dwarves, cockabogies, ghosts, and the grotesque Doodledor. Written in the communist Czechoslovakia of the '50s and '60s, Michal's stories reflect a strange in-between-ness, a realm caught between medieval folklore and the oppressive modern state. Here, otherwise simple language that wouldn't be out of place in a children's book - indeed, translator David Short calls these 'grotesque fairy tales' - intermingles with discussion of quotas, class, and government agencies. This childish form allows Michal the freedom to address what he considers the injustices of the state, and subversively note the absurdities he finds in Czech culture. In each story, Michal seems to toy with his reader as he toys with his characters - and as a dead cat might toy with his prey. In "The Dead Cat," Michal plays with logic in the honorable tradition of Lewis Carroll: "'Now look here . . . iťs either or. Nobody can be two things at once. Either you're a dead cat, in which case you've no business speaking, or you're a live cat and then you've even less . . .'" Michal's dead cat engages in all kinds of sedition and blasphemy - to the horror of all who converse with him - but the story itself is genius, its cat utterly logical, jenseits von Gut und Böse: a thought-computer. In the body of this cat, in the guise of a children's tale, Michal speaks truth to the powers that be - and the unspeakable is spoken in each of these stories. Though the translation of Everyday Spooks has yielded some interesting phrases - colloquial Czech and rural accents abound, and Short interprets these with such locutions as 'soddin' superslut' and 'bog-trottin' bitch,' as well as other equally hilarious and bizarre expressions - despite these idiosyncrasies, or perhaps because of them, Michal's little book of tales is charming, an unlikely but enjoyable marriage of the odd old world and the absurd emerging new. Jeff Waxman, CONTEXT, Review of Contemporary Fiction, University of Illinois, Dalkey Archive Press, pp.244-45




Everyday Trail Riding


Book Description

With proper training, any horse can become a great riding companion out on the trail. It's a matter of learning how to adapt your experience to your particular horse. Fully illustrated lessons in trail riding start with the differences in working with a retired jumper, an actively competing reiner, or even a natural-born trail horse. The section on riding techniques helps you use what you already know from hunter-jumper, dressage, or other experiences. Both solitary and group riding get special attention, as does handling different types of parks and paths. The full range of possible spooking challenges covers encountering animals, heavy traffic, weather, and children, as well as tripping, hoof injuries, mounting and dismounting in unusual situations, and other emergencies.




Sometimes the Dragon Wins


Book Description

Chin Zhonghua Renmin Gonghehuo, the Peoples Republic of China, achieves a technological triumph with its “Great Leap Upward,” the late 21st century deployment of a “space elevator” rising from an equatorial mountain in Kalimantan to an enormous microgravity production satellite in geosynchronous orbit, as well as starward to a spacecraft inertial launch and retrieval complex. This radical, innovative system permits the importation of lunar and orbital products at negligible cost, creating economic chaos in world marketplaces . Blackmailed into accepting a “suicide” mission to penetrate the space elevator’s closely guarded secrets and effect minor sabotage, United Nations intelligence asset Rudy Cateel becomes embroiled in the subterfuge of China's counterintelligence director who convinces China’s hierarchy that economic overkill might end in thermonuclear holocaust and, since system repair and rework are mandatory, arranges an artificial hiatus in operation in order for China to “save face.” Things go awry when a Nipponese double-agent is ordered to do away with Cateel and effect totally destructive sabotage.




The Spook's Mistake


Book Description

The Spook's Mistake is the fifth book in Joseph Delaney's terrifying Wardstone Chronicles - over 3 million copies sold worldwide! 'The moment of danger is close. Very soon our enemies will be here.' The Spook has sent his apprentice, Tom, to be trained by another Spook whose methods are harsh and tough. But faced with a powerful water witch, Bill makes a fatal error, leaving Tom to face his enemies alone. Can the Spook get there in time to save his apprentice? Or will his own mistakes give final victory to the dark?




Television and Terror


Book Description

The advent of the twenty-first century was marked by a succession of conflicts and catastrophes that demanded unrestrained journalism. Hoskins and O'Loughlin demonstrate that television, tarnished by its economy of liveness and its impositions of immediacy, and brevity, fails to deliver critical and consistent expositions of our conflicting times.




Orange Coast Magazine


Book Description

Orange Coast Magazine is the oldest continuously published lifestyle magazine in the region, bringing together Orange County¹s most affluent coastal communities through smart, fun, and timely editorial content, as well as compelling photographs and design. Each issue features an award-winning blend of celebrity and newsmaker profiles, service journalism, and authoritative articles on dining, fashion, home design, and travel. As Orange County¹s only paid subscription lifestyle magazine with circulation figures guaranteed by the Audit Bureau of Circulation, Orange Coast is the definitive guidebook into the county¹s luxe lifestyle.




Thoughts of a Fractured Soul


Book Description

"Thoughts of a Fractured Soul" tells a story of family and failed potential told through the reflective voice of the main character, Corey Thomas a.k.a Ace. Through a series of non-linear digressions, some brief and some extended, Corey catalogues the crucial moments of his life as he remembers. As these insights are pieced together, you are presented with a tale that digs deep into societal behaviours and reflects the contemporary structure of the modern family. ...




Looking-Glass Wars: Spies on British Screens since 1960


Book Description

Looking-Glass Wars: Spies on British Screens since 1960 is a detailed historical and critical overview of espionage in British film and television in the important period since 1960. From that date, the British spy screen was transformed under the influence of the tremendous success of James Bond in the cinema (the spy thriller), and of the new-style spy writing of John le Carré and Len Deighton (the espionage story). In the 1960s, there developed a popular cycle of spy thrillers in the cinema and on television. The new study looks in detail at the cycle which in previous work has been largely neglected in favour of the James Bond films. The study also brings new attention to espionage on British television and popular secret agent series such as Spy Trap, Quiller and The Sandbaggers. It also gives attention to the more ‘realistic’ representation of spying in the film and television adaptations of le Carré and Deighton, and other dramas with a more serious intent. In addition, there is wholly original attention given to ‘nostalgic’ spy fictions on screen, adaptations of classic stories of espionage which were popular in the late 1970s and through the 1980s, and to ‘historical’ spy fiction, dramas which treated ‘real’ cases of espionage and their characters, most notably the notorious Cambridge Spies. Detailed attention is also given to the ‘secret state’ thriller, a cycle of paranoid screen dramas in the 1980s which portrayed the intelligence services in a conspiratorial light, best understood as a reaction to excessive official secrecy and anxieties about an unregulated security service. The study is brought up-to-date with an examination of screen espionage in Britain since the end of the Cold War. The approach is empirical and historical. The study examines the production and reception, literary and historical contexts of the films and dramas. It is the first detailed overview of the British spy screen in its crucial period since the 1960s and provides fresh attention to spy films, series and serials never previously considered.







Spooks! Welcome to the Great Beyond


Book Description

Spooks! Welcome to the Great Beyond Tabletop Role-playing in the Afterlife The gates to paradise are shut, the dead are restless and a shadow war between the pharaohs threatens to consume the Great Beyond... and you just got here. Congratulations, you're dead! and the afterlife isn't what we thought. In this fantastical game you play as a spook, otherwise known as the dearly departed, in an Ancient Egyptian inspired hereafter known as the Great Beyond. Play as a bhoot, doll, ghost, ghoul, skeleton, vampire, wraith or zombie in a predominate Victorian society. Meet people from history, explore a rich and infinite world under the shinning lights of Necropolis, city of the dead. Tour infamous locations such as the River of Styx, manifest into the Spirit Realm to haunt the living, unravel the dreams of yesterday and today through the Dream Veil, brave the dangers of the Hellfire Lands or quest for the lost paradises of old such as Elysium, Valhalla or Avalon. How will you spend your afterlife? Game Features d6 mechanic that pools dice for purposes of determining fate and skill rolls. Non-class system where players choose their spook, select their skills and buy equipment without feeling restricted by class abilities. Watch this video for how to make a character: https://www.youtube.com/watch?v=pfsOEKxQ9G4 Statistic point-buy system that is determined on character level and not a variety of rolls. Characters don't die, they just faint. Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime. Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any playing card deck to track their spells. No memorization or spell slots on how often a spell can be used. Magic is tracked by magic points, much like hit points, and regenerate quickly. 24 historical non-player characters (NPCs) that the players can meet including George Washington, Ada Lovelace, Lord Byron, Edgar Allan Poe and more. 12 organizations characters can encounter or possibly join in the afterlife. 34 magic items specific to the game 41 denizens to incorporate into your stories Plus all the rules you need to create your own spells, equipment, magic items and denizens.