Exploding the Castle


Book Description

Lacking a digital crystal ball, we cannot predict the future of education or the precise instructional role games will have going forward. Yet we can safely say that games will play some role in the future of K?12 and higher education, and members of the games community will have to choose between being passive observers or active, progressive contributors to the complex and often political process of weaving together pedagogy, technology, and culture. This will involve agreeing that games—or, more specifically, game mechanics and the engagement in joyful learning that they engender—are not only critical for shaping online and classroom instruction but also the evolution of schooling as a whole. Likewise, it will involve a hard push beyond questions like “Are video games ‘good’ or ‘bad’ for education?” and “Are games ‘better’ for all students than traditional face?to?face teaching” to unpack how game experiences vary with individual learner goals as an interaction with the parameters of an educational environment. Simply put, we need to form a cohesive, compelling argument in support of the notion that games are entire learning ecologies in and of themselves. This edited volume is designed to anchor collective thinking with respect to the value?added nature of games for learning and the complexities involved in player experience, narrative context, and environmental?player interactions. As could be expected, we are not interested in debates about “gamification,” game violence, individual game quality, and other topics that have become standard fare in extant games literature. Instead, we seek to emphasize issues of scalability, the induction of player goal adoption, affordances of game?based instructional environments, relationships between play and transfer, and the value of games as part of an ecopsychological worldview. As long?time contributors in a field that has made a habit of playing it safe—pun intended—we seek to bring the dialogue in a more nuanced and meaningful direction that will reach teachers, researchers, designers, and players alike.







Annual Report


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Parliamentary Papers


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Annual Report


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Stephen Biesty's Incredible Explosions


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Text and cross-section illustrations present inside views of a variety of subjects including a space station, airport, and windmill.




Konosuba: God's Blessing on This Wonderful World!, Vol. 17 (light novel)


Book Description

WHAT A LONG, STRANGE JOURNEY IT’S BEEN… “Just think. A boy from the weakest class, with no special abilities at all, defeating the Demon King. Doesn’t that sound way cooler?!” One mountain of manatite, one trigger-happy wizard, and one party of lovable lunatics make quick work of the barrier around the Demon King’s fortress. But just as they ready themselves to storm the castle proper, they run into Aqua—the person they were trying to rescue in the first place. Yet with their happy ending already in hand, Kazuma says the unthinkable: “How much do you think the bounty is on the Demon King?” And so, our gutless NEET finds himself on a collision course with the biggest baddie of all! Kazuma, Aqua, Megumin, and Darkness are going to need help from some very familiar faces to bring this world-renowned isekai comedy to a satisfying conclusion!




Technical Paper


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Report


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The 15th report covers the years 1885-86.