The Armchair Universe


Book Description

Essays discuss computer programs dealing with fractals, mathematical problems, artificial intelligence, one dimensional computers, puzzles, simulation, and core wars




Code


Book Description

The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.




Exploration of Space, Technology, and Spatiality: Interdisciplinary Perspectives


Book Description

"For researchers and scholars working at the intersection of physical, social, and technological space, this book provides critical research from leading experts in the space technology domain"--Provided by the publisher.




Basic Category Theory for Computer Scientists


Book Description

Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Category theory is a branch of pure mathematics that is becoming an increasingly important tool in theoretical computer science, especially in programming language semantics, domain theory, and concurrency, where it is already a standard language of discourse. Assuming a minimum of mathematical preparation, Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Four case studies illustrate applications of category theory to programming language design, semantics, and the solution of recursive domain equations. A brief literature survey offers suggestions for further study in more advanced texts. Contents Tutorial • Applications • Further Reading




Computer Engineer


Book Description




Exploration with a Computer


Book Description

A comprehensive guide to the uses of computers in exploration where "exploration" means the application of scientific methods to discover unknown features of the earth's surface and crust. This includes the search for new mineral and oil resources as well as such related problems as identifying geologic hazards and mapping patterns of pollution. The emphasis is on the practical aspects of using computers. The principles of the various exploration techniques are given only in outline to concentrate on the problems of getting information into a computer-acceptable form, running programs in an efficient manner and maintaining flexibility in choosing analytical methods. The software to do all the tasks related to exploration data analysis is readily available, so mathematical details have not been included.




Algorithms to Live By


Book Description

'Algorithms to Live By' looks at the simple, precise algorithms that computers use to solve the complex 'human' problems that we face, and discovers what they can tell us about the nature and origin of the mind.




Generatingfunctionology


Book Description

Generatingfunctionology provides information pertinent to generating functions and some of their uses in discrete mathematics. This book presents the power of the method by giving a number of examples of problems that can be profitably thought about from the point of view of generating functions. Organized into five chapters, this book begins with an overview of the basic concepts of a generating function. This text then discusses the different kinds of series that are widely used as generating functions. Other chapters explain how to make much more precise estimates of the sizes of the coefficients of power series based on the analyticity of the function that is represented by the series. This book discusses as well the applications of the theory of generating functions to counting problems. The final chapter deals with the formal aspects of the theory of generating functions. This book is a valuable resource for mathematicians and students.







Internet Activities Using Scientific Data


Book Description

This guide is intended for the secondary school teacher (especially math or science) or the student who wants to access and learn about scientific data on the Internet. It is organized as a self-guided exploration. Nine exercises enable the user to access and analyze on-line information from the National Oceanic and Atmospheric Administration (NOAA) and other providers. The exercises make use of common Internet software tools and provide step-by-step instructions. An introduction discusses connecting to the Internet, essential computer skills, conventions, and NOAA data. Nine activities cover: (1) using e-mail; (2) using finger to find earthquake information and conducting real-time conversations with talk; (3) using telnet to find space shuttle information; (4) using ftp to get current weather information; (5) using Archie to locate programs; (6) using Gopher to study the sun and using Veronica to do key-word searches; (7) using GeoVu to assess hazards (involves charting data and analyzing information); (8) using Mosaic to check the winds; and (9) using Lynx to study greenhouse gases. A brief paper describes the Internet, it's history, and it's use. A "help" section is provided for the local coordinator of hardware and software equipment. (LZ)