Exploring Character Design


Book Description

Seasoned character creators Kevin Hedgpeth and Stephen Missal, drawing on the concepts examined in their previous book, Exploring Drawing for Animation, present a definitive guide to designing and developing characters for visual media. Exploring Character Design covers the entire character-creation process, from concept to final product—including research, conceptualization, synthesis, and refinement. Laying out a step-by-step analysis of character construction in accordance with standard industry methodology, Hedgpeth and Missal lead the reader on a fascinating journey into character design theory and practice to show how strong characters are actually built.




Force: Character Design from Life Drawing


Book Description

Design creative characters inspired by real people. Let Mike Mattesi show you how to use life drawing to discover the poses, features and personalities which form the basis of character and then build, develop and 'PUSH' your drawings to new heights of dramatic and visual impact for believable characters audiences can relate to. Packed with color illustrations and photographs of the models who inspired them. With step-by-step explanation of how the characters were developed and exercises for you to sharpen your skills this is everything you need to bring your characters to life.




Creative Character Design


Book Description

Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.




キャラクターデザイン・トゥデイ


Book Description

A character serves as one of the most powerful communication tools which convey a clear message from a company to its target audience, and differentiates its product from the competitors'. This book features 200 successful characters with each profile, concept as well as the graphic examples. A featured article about the process of creating a character from scratch is also included with useful examples. This book is a good inspirational tool not only for designers but for those who are interested in character businesses.




Better Game Characters by Design


Book Description

Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.




Character Design Collection: Heroines


Book Description

New series Character Design Collection features 50 expert artists using professional techniques and approaches to create a library of inspiring sketches.




Character Design for Graphic Novels


Book Description

Character Design for Graphic Novels provides an introduction to an essential element of graphic novels - how to create believable, vivid characters. Good character design contributes as much as to a character's pesonality and role in the story as it does to his or her visual form. Character Design for Graphic Novels illustrates how popular characters, from an international range of traditional and digital artists, evolved from sketches, drawings, and initial inspirations, through fine-tuning, discussion and alternative proposals, to on-screen debut and first publication on the printed page. It examines how design and storytelling elements, including personal histories, dialogue and behavior, visual styles and icons all come together to form a complete character.




Character Design from the Ground Up


Book Description

All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.




Beginner's Guide to Comic Art: Characters


Book Description

Draw like a pro! Create fantastic, imaginative art for your comics with the comprehensive Beginner's Guide to Comic Art.




Character Design Quarterly 9


Book Description

Character Design Quarterly is a creative, bright, and engaging magazine for artists, animators, illustrators and character designers of all levels.